To answer the original questions:
Slamming the brakes at full throttle and high speed does unsettle the bike,
but because you're using the same joystick axis for brake and throttle
you're already off the gas before you brake. It doesn't loose as much front
grip as I think it should, i.e. I don't think it's possible to lock the
wheel at any speed or upset it enough to get it to tuck in unless you're
leaning a little. It does send the back end light though, which can cause
you problems if the suspension hasn't settled before you want to turn.
You can certainly loose the front entering a corner, and I have many times.
Quite often I wonder why as of course you don't get the physical feedback
you would on the road before it lets go.
Yes you can powerslide exiting corners, though I haven't decided whether my
game playing technique benefits from doing it or just being easier on the
gas. It often throws me way off-line if I'm not careful.
When you hit the gravel and try and turn (about say 20 mph) you're VERY
likely to loose it. You should see just what happens when you land, it's
awesome, you flip and the bike will tumble and catch, bounce and go
careering into the wall. Not all the time, obviously. My point is that is
behaves VERY realistically within the expected limits of a simulation.
If you ride a sportbike then I'm sure you'll love the game to the point of
abandoning everything else for the time-being, including your beloved
flightsims (eh, Revved?) :^)
The different bikes behave as I'd imagine they would: the Suzuki is fast but
flighty, the Kawa is stable, the Duke is hard to turn but great out of
corners and the Honda is... well a Honda!!
Go buy it!!
--
Si. (owner of CBR400RR and GSX-R600, soon to be the proud owner of a Ducati
748 bip)
>On Thu, 04 Mar 1999 08:04:32 -0600,
>>Looks like this game isnt much of a true sim.
>Wrong.
>--
>// rrevved posts from mindspring dot com