rec.autos.simulators

EA's Superbikes - I think you'll like it

Simon Robbin

EA's Superbikes - I think you'll like it

by Simon Robbin » Sat, 06 Mar 1999 04:00:00

Agreed, very wrong. (Hi Revv, you here too?! :^)

To answer the original questions:

Slamming the brakes at full throttle and high speed does unsettle the bike,
but because you're using the same joystick axis for brake and throttle
you're already off the gas before you brake. It doesn't loose as much front
grip as I think it should, i.e. I don't think it's possible to lock the
wheel at any speed or upset it enough to get it to tuck in unless you're
leaning a little. It does send the back end light though, which can cause
you problems if the suspension hasn't settled before you want to turn.

You can certainly loose the front entering a corner, and I have many times.
Quite often I wonder why as of course you don't get the physical feedback
you would on the road before it lets go.

Yes you can powerslide exiting corners, though I haven't decided whether my
game playing technique benefits from doing it or just being easier on the
gas. It often throws me way off-line if I'm not careful.

When you hit the gravel and try and turn (about say 20 mph) you're VERY
likely to loose it. You should see just what happens when you land, it's
awesome, you flip and the bike will tumble and catch, bounce and go
careering into the wall. Not all the time, obviously. My point is that is
behaves VERY realistically within the expected limits of a simulation.

If you ride a sportbike then I'm sure you'll love the game to the point of
abandoning everything else for the time-being, including your beloved
flightsims (eh, Revved?)   :^)

The different bikes behave as I'd imagine they would: the Suzuki is fast but
flighty, the Kawa is stable, the Duke is hard to turn but great out of
corners and the Honda is... well a Honda!!

Go buy it!!

--
Si.  (owner of CBR400RR and GSX-R600, soon to be the proud owner of a Ducati
748 bip)


>On Thu, 04 Mar 1999 08:04:32 -0600,


>>Looks like this game isnt much of a true sim.

>Wrong.

>--
>// rrevved posts from mindspring dot com

Destro

EA's Superbikes - I think you'll like it

by Destro » Sat, 06 Mar 1999 04:00:00

Prove me otherwise then. Dont just say wrong. Tell me what the game does
to prove it is a true roadracing sim.

Destro

EA's Superbikes - I think you'll like it

by Destro » Sat, 06 Mar 1999 04:00:00

Ah, now this is a better post with some feedback. Thanks for the reply.  I think
I'll get this game at a store where I can return it. It still sounds not totally
accurate for a motorcycle race sim but I'll have to play it to find out.

> Agreed, very wrong. (Hi Revv, you here too?! :^)

> To answer the original questions:

> Slamming the brakes at full throttle and high speed does unsettle the bike,
> but because you're using the same joystick axis for brake and throttle
> you're already off the gas before you brake. It doesn't loose as much front
> grip as I think it should, i.e. I don't think it's possible to lock the
> wheel at any speed or upset it enough to get it to tuck in unless you're
> leaning a little. It does send the back end light though, which can cause
> you problems if the suspension hasn't settled before you want to turn.

> You can certainly loose the front entering a corner, and I have many times.
> Quite often I wonder why as of course you don't get the physical feedback
> you would on the road before it lets go.

> Yes you can powerslide exiting corners, though I haven't decided whether my
> game playing technique benefits from doing it or just being easier on the
> gas. It often throws me way off-line if I'm not careful.

> When you hit the gravel and try and turn (about say 20 mph) you're VERY
> likely to loose it. You should see just what happens when you land, it's
> awesome, you flip and the bike will tumble and catch, bounce and go
> careering into the wall. Not all the time, obviously. My point is that is
> behaves VERY realistically within the expected limits of a simulation.

> If you ride a sportbike then I'm sure you'll love the game to the point of
> abandoning everything else for the time-being, including your beloved
> flightsims (eh, Revved?)   :^)

> The different bikes behave as I'd imagine they would: the Suzuki is fast but
> flighty, the Kawa is stable, the Duke is hard to turn but great out of
> corners and the Honda is... well a Honda!!

> Go buy it!!

> --
> Si.  (owner of CBR400RR and GSX-R600, soon to be the proud owner of a Ducati
> 748 bip)


> >On Thu, 04 Mar 1999 08:04:32 -0600,


> >>Looks like this game isnt much of a true sim.

> >Wrong.

> >--
> >// rrevved posts from mindspring dot com

Simon Robbin

EA's Superbikes - I think you'll like it

by Simon Robbin » Tue, 09 Mar 1999 04:00:00

BTW, I got a chance to try it out on a LAN over the weekend. Lan racing is
real good fun but it's a shame the single-player detail is missing when in
multiplayer mode. i.e. you can't do a full simulation race weekend (with
qualifying and practice sessions) multiplayer, it just allows you to do the
last race at each track. That's a pity. It would be awesome to have a PC
just serving the track and for players to adjust their setups and jump in
and out of the practice and qualifying session independently. As it is, LAN
simulation is just like arcade LAN with the simulation difficulty settings.

It also locked up occasionally, usually at about the 7th ot 8th race of the
season, and as you can't save a multiplayer season all was lost. (At least I
was kicking my buddy's ass by 40 championship points at the time!) I
occasionally get Direct 3D errors and kick-outs to the desktop when it jumps
from the menus into demo mode.

I've also come to the conclusion that the game is far too easy. In arcade
mode I can win a 5 lap race on most of of the courses up to 30 seconds
before the second place computer controlled rider, with settings on "REAL".
In simulation mode I can lap as quick as the computer riders in "REAL" mode
on most of the tracks. Whether I win or not usually depends on if I***up
and over-cook a corner. I doubt it will be long before the full championship
at full simulation realism will seem easy.

Si.


>Ah, now this is a better post with some feedback. Thanks for the reply.  I
think
>I'll get this game at a store where I can return it. It still sounds not
totally
>accurate for a motorcycle race sim but I'll have to play it to find out.


>> Agreed, very wrong. (Hi Revv, you here too?! :^)

>> To answer the original questions:

>> Slamming the brakes at full throttle and high speed does unsettle the
bike,
>> but because you're using the same joystick axis for brake and throttle
>> you're already off the gas before you brake. It doesn't loose as much
front
>> grip as I think it should, i.e. I don't think it's possible to lock the
>> wheel at any speed or upset it enough to get it to tuck in unless you're
>> leaning a little. It does send the back end light though, which can cause
>> you problems if the suspension hasn't settled before you want to turn.

>> You can certainly loose the front entering a corner, and I have many
times.
>> Quite often I wonder why as of course you don't get the physical feedback
>> you would on the road before it lets go.

>> Yes you can powerslide exiting corners, though I haven't decided whether
my
>> game playing technique benefits from doing it or just being easier on the
>> gas. It often throws me way off-line if I'm not careful.

>> When you hit the gravel and try and turn (about say 20 mph) you're VERY
>> likely to loose it. You should see just what happens when you land, it's
>> awesome, you flip and the bike will tumble and catch, bounce and go
>> careering into the wall. Not all the time, obviously. My point is that is
>> behaves VERY realistically within the expected limits of a simulation.

>> If you ride a sportbike then I'm sure you'll love the game to the point
of
>> abandoning everything else for the time-being, including your beloved
>> flightsims (eh, Revved?)   :^)

>> The different bikes behave as I'd imagine they would: the Suzuki is fast
but
>> flighty, the Kawa is stable, the Duke is hard to turn but great out of
>> corners and the Honda is... well a Honda!!

>> Go buy it!!

>> --
>> Si.  (owner of CBR400RR and GSX-R600, soon to be the proud owner of a
Ducati
>> 748 bip)


>> >On Thu, 04 Mar 1999 08:04:32 -0600,


>> >>Looks like this game isnt much of a true sim.

>> >Wrong.

>> >--
>> >// rrevved posts from mindspring dot com

TToomm

EA's Superbikes - I think you'll like it

by TToomm » Wed, 10 Mar 1999 04:00:00


What's your controller setup?

Tom

Phil Conr

EA's Superbikes - I think you'll like it

by Phil Conr » Wed, 10 Mar 1999 04:00:00


>I can't imagine anyone thinking that Superbikes is 'easy'.
>Maybe those who have a knack for racing it could post some replays
>in the binaries newsgroup to let the 'rest of us' know how its done...

Rrevved,

I find it a lot easier if you tilt your head while you "ride". This
may sound really stupid but it works. I use the "first person" view
where the bike is fixed and lean with it. Give it a try.

Mark C Dod

EA's Superbikes - I think you'll like it

by Mark C Dod » Wed, 10 Mar 1999 04:00:00

Whixh newsgroup is that. I will quite happily post some 3 lap replays.

> On 9 Mar 1999 02:46:18 GMT,



> >>I've also come to the conclusion that the game is far too easy.

> >What's your controller setup?

> >Tom

> Really.. hehe.

> I can't imagine anyone thinking that Superbikes is 'easy'.
> Maybe those who have a knack for racing it could post some replays
> in the binaries newsgroup to let the 'rest of us' know how its done...

> 8-)

> --
> // rrevved posts from mindspring dot com

Jo

EA's Superbikes - I think you'll like it

by Jo » Wed, 10 Mar 1999 04:00:00


>Great! Post them to alt.binaries.simulators.autos , alt.binaries.misc .
>I think most people could get them there.

If you want to learn something *other* than how to go fast, see my
"How to Wipe Out in EA Superbikes" replay in
alt.binaries.simulators.autos.

Joe

JEB in Vega

EA's Superbikes - I think you'll like it

by JEB in Vega » Wed, 10 Mar 1999 04:00:00

Great IDEA.....really good.
I'm really impressed with this sim and think it's a classic....

Thanks for the tip.....the lean is so radical your solution is probably the
one to use...

JEB "OZ"



>>I can't imagine anyone thinking that Superbikes is 'easy'.
>>Maybe those who have a knack for racing it could post some replays
>>in the binaries newsgroup to let the 'rest of us' know how its done...

>Rrevved,

>I find it a lot easier if you tilt your head while you "ride". This
>may sound really stupid but it works. I use the "first person" view
>where the bike is fixed and lean with it. Give it a try.

Simon Robbin

EA's Superbikes - I think you'll like it

by Simon Robbin » Thu, 11 Mar 1999 04:00:00

I use the for/back axis for accel and brake, steer with left and right. I
only hold the joystick with my thumb and forfinger at it's base though as
it's much too sensitive.

My key to getting competitive is lengthening tyre life (press F8 in the sim
game to get a picture of the wear/temperature) by good tyre choice and
smooth power transitions.

--
Si.

Get the most from Jane's F-15 at http://home.vest.net/flight



>>I've also come to the conclusion that the game is far too easy.

>What's your controller setup?

>Tom

Simon Robbin

EA's Superbikes - I think you'll like it

by Simon Robbin » Thu, 11 Mar 1999 04:00:00

I just reinstalled and lost my most precious replay of me winning Donnington
(at full realism settings) by 20 seconds. (Largely due to the fact that I
wiped out the entire field by diving for first place through the chicane and
hitting the 1st place guy.)

--
Si.

Get the most from Jane's F-15 at http://home.vest.net/flight


>On Tue, 09 Mar 1999 23:52:16 +1000,


>>Whixh newsgroup is that. I will quite happily post some 3 lap replays.

>Great! Post them to alt.binaries.simulators.autos , alt.binaries.misc .
>I think most people could get them there.

>Thanks!


>>> On 9 Mar 1999 02:46:18 GMT,



>>> >>I've also come to the conclusion that the game is far too easy.

>>> >What's your controller setup?

>>> >Tom

>>> Really.. hehe.

>>> I can't imagine anyone thinking that Superbikes is 'easy'.
>>> Maybe those who have a knack for racing it could post some replays
>>> in the binaries newsgroup to let the 'rest of us' know how its done...

>>> 8-)

>>> --
>>> // rrevved posts from mindspring dot com

>--
>// rrevved posts from mindspring dot com

Mark C Dod

EA's Superbikes - I think you'll like it

by Mark C Dod » Tue, 16 Mar 1999 04:00:00

If you see Foggy lying on the ground, run him over for me!

> I just reinstalled and lost my most precious replay of me winning Donnington
> (at full realism settings) by 20 seconds. (Largely due to the fact that I
> wiped out the entire field by diving for first place through the chicane and
> hitting the 1st place guy.)

> --
> Si.

> Get the most from Jane's F-15 at http://home.vest.net/flight


> >On Tue, 09 Mar 1999 23:52:16 +1000,


> >>Whixh newsgroup is that. I will quite happily post some 3 lap replays.

> >Great! Post them to alt.binaries.simulators.autos , alt.binaries.misc .
> >I think most people could get them there.

> >Thanks!


> >>> On 9 Mar 1999 02:46:18 GMT,



> >>> >>I've also come to the conclusion that the game is far too easy.

> >>> >What's your controller setup?

> >>> >Tom

> >>> Really.. hehe.

> >>> I can't imagine anyone thinking that Superbikes is 'easy'.
> >>> Maybe those who have a knack for racing it could post some replays
> >>> in the binaries newsgroup to let the 'rest of us' know how its done...

> >>> 8-)

> >>> --
> >>> // rrevved posts from mindspring dot com

> >--
> >// rrevved posts from mindspring dot com


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