rec.autos.simulators

EA's Superbikes - I think you'll like it

Jo

EA's Superbikes - I think you'll like it

by Jo » Wed, 03 Mar 1999 04:00:00

I was in Vancouver recently and had a chance to play a near-Gold
version of SuperBikes. I promised not to reveal anymore detail than
that about the where/who/how, so don't bother asking.

Now I know you're already skeptical seeing the words "EA" and "you'll
like it" in a thread title in an autosim group. But this may finally
be the game that brakes EA out of their arcade-only mold.

Now I'm no motorcycle expert, so I'm not tossing around any proven
conclusions or comparisons to other sims. But to me the physics
modeling seemed pretty damn good (in simulation mode). I'm not going
to talk much about the graphics, you've seen how great the demo looks.

If you start up too fast, especially sitting up, the bike will flip
from under you. Slow down to fast it will wobble and, under extreme
braking, the back will rise and flip. The turning and control seems
realistic, and it's very possible to lose the bike in a variety of
interesting (and painful looking!) ways that are indicative, to me, of
a fairly advanced physics model. It doesn't seem canned in any way.

Two examples. One, I'm off on the grass trying to get to the road,
tires spinning. I spin out a bit, just a I catch the concrete while
sliding sideways - and the bike flips over me when the wheels get
purchase. Two, even more interesting, I was heavily braking going
downhill (at the A1-Ring track I think it was called), braking way too
hard. I started to wobble and my back wheel lifted, I was going to
flip. But just in time I eased up on the brakes to let the front wheel
run, and the back wheel dropped again! I was too late for the corner
of course but was able to slide into the sand (i.e., instead of
flipping on concrete). The replay showed an awesome image of the bike
up on it's front wheel, the ass-end wobbling as it rose higher and
higher, and finally dropping before the slide. There's no way they
canned that.

Speaking of hills, they are done very nicely on the tracks that have
them. There's a real good feeling of elevation change.

The***pit mode is well done. (The F2 one - not the one where your
head moves independently of the bike.) I used the F4 (arcade) view for
a while, but found the***pit mode more immersive and with a better
sense of speed, once I got used to it. Once I knew the track I was
able to drive better with in***pit mode too. It has good visual
feedback such as handle bar shakes (for wobble when breaking too hard)
and you can see the chassis rising and falling when under
acceleration/decelleration. The***pit reminds me of GPL's, in that
it very much feels like a dynamic, moving object, not a static bitmap.

There are a whole host of bike setup options which I am not qualified
to review. Seemed to be a lot of choices (e.g., many adjustable parts
to the front and rear suspension).

I couldn't find any menus to enable bike damage. This seems like an
odd omission. The engine will blow out if you rev too high (or
downshift too fast) but crashes don't seem to damage the bike.

There is a weather option (sunny/cloudy/wet) but I didn't have time to
try it.

Anyway, in conclusion I'm buying this one as soon as it comes out. For
those still skeptical, I can only assume EA will release an updated
demo closer to the release date. The sim mode is too good to kept
secret.

Joe

ymenar

EA's Superbikes - I think you'll like it

by ymenar » Wed, 03 Mar 1999 04:00:00

Joe wrote

It's a great title.  I got reports by everybody that it's a true simulation
(unfortunately it's available on the warez scene).

I hope they rethink their approach to the market, because many people now
have a really bad name of Electronic Arts with their racing title.  But we
need to understand that EA is only producing both Superbike SBK and Sports
Car GT.

-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

mdeness

EA's Superbikes - I think you'll like it

by mdeness » Wed, 03 Mar 1999 04:00:00


I am also impressed with the demo, although it is in arcade mode.
I really hope that the future formule 1 games from EA sports will be as
realistic.

Remco

JoHS

EA's Superbikes - I think you'll like it

by JoHS » Wed, 03 Mar 1999 04:00:00


<snip>
> If you start up too fast, especially sitting up, the bike will flip
> from under you. Slow down to fast it will wobble and, under extreme
> braking, the back will rise and flip. The turning and control seems
> realistic, and it's very possible to lose the bike in a variety of
> interesting (and painful looking!) ways that are indicative, to me, of
> a fairly advanced physics model. It doesn't seem canned in any way.
<snip>
> Joe

Thanks for your report Joe, I've been waiting for something like this,
but I'm always wondering: How do we control a superbike-sim thru our
well-known interfaces?  Mouse? GamePad? Wheel/Pedal-combo? Joystick?
Keyboard? Even those Pinball controllers :-)?
I can't see how I can get close to control my real life motorcycle thru
our pc-interfaces...
It has to be an "analogue" device, and Motocross Madness was into
something, where we controlled the weight on top of the bike when
turning the joystick forward and back, but then the power and braking
was on/off.  Maybe we have to use our flight-controllers?
Joystick/pedal-combo comes to mind, which works great in my opinion also
in GPL.
The input devices in a SuperBike-sim _has_ to work, or else it won't be
any fun at all...

Any ideas welcome,
JoHS, Norway

Jo

EA's Superbikes - I think you'll like it

by Jo » Wed, 03 Mar 1999 04:00:00


>I was in Vancouver recently and had a chance to play a near-Gold
>version of SuperBikes. I promised not to reveal anymore detail than
>that about the where/who/how, so don't bother asking.

One thing I forgot to mention. For a sim the game has a lot of
features to make it more approachable for non-experts. The practice
mode includes markers for optimum braking points for each turn, and
best line markers. You can select the skill/speed level of computer
drivers, and at the lowest level it takes only a little practive to
become competitive.

Oh yeah, and the setup/sim crowd will LOVE the "telemetry" feature.
You can practice a bunch of laps, adjusting setups, and then compare
any two laps you choose on a graph. You can graph all sorts of
variables - speed, acceleration, and about six or seven others. Youy
can even zoom in on the graph to study the data in detail for a
particular part of the track. IMO this is a huge leap over trying to
setup a vehicle just by feel and lap times, and once seen should
become a standard feature in all serious sims.

Joe

Jo

EA's Superbikes - I think you'll like it

by Jo » Wed, 03 Mar 1999 04:00:00


>Well I base my idea of what EA are going to do with F1 on this game

Why do you say that? Is it being programmed by the same company?
Remember EA is just the producer of Superbikes.

I did but just one lap, near the beginning of me session. I was still
getting a handle on sim-mode control at that point, so it's hard to
say how fun that track is. I spent most of my time at A1-Ring (a
totally awesome track) and a bit at Hockenhiem and one other I can't
recall the name of.

Joe

Bern

EA's Superbikes - I think you'll like it

by Bern » Thu, 04 Mar 1999 04:00:00

Well I base my idea of what EA are going to do with F1 on this game so I
hope its as good as it sounds. Pity you didn't have time to try out the
rain, I can imagine balancing a superbike in the wet would be pretty darn
hairy!!! Also did you give it a go at laguna seca? One of my favorite tracks
and I bet its interesting on a bike.

-Berno

Bern

EA's Superbikes - I think you'll like it

by Bern » Thu, 04 Mar 1999 04:00:00

I have no idea what company is going to develop the F1 game for EA is. But I
hope with a licence that im sure Mr Ecclestone made them dig deep for theyre
not going to hand it to a bunch of baffoons. EA still does some dev in house
and there are varying contracts the company has with developers so they dont
always just produce and publish. Who is making superbikes? Is it inhouse at
EA sports? Either way at least it shows that they can publish a simulation.

-Berno

Micha

EA's Superbikes - I think you'll like it

by Micha » Thu, 04 Mar 1999 04:00:00


> >Well I base my idea of what EA are going to do with F1 on this game

> Why do you say that? Is it being programmed by the same company?
> Remember EA is just the producer of Superbikes.

Don't forget also that EA picked this title up almost complete when they
bought Westwood and their choice of the ex-*** titles. Virtually all
the development was done under *** Europe in London, and the team was
the same one that did Screamer 2 - they're based in Italy.

They'd probably be a good choice for the F1 game though.

- Michael

Zonk

EA's Superbikes - I think you'll like it

by Zonk » Thu, 04 Mar 1999 04:00:00


tatus: N


>> >Well I base my idea of what EA are going to do with F1 on this game

>> Why do you say that? Is it being programmed by the same company?
>> Remember EA is just the producer of Superbikes.

>Don't forget also that EA picked this title up almost complete when they
>bought Westwood and their choice of the ex-*** titles. Virtually all
>the development was done under *** Europe in London, and the team was
>the same one that did Screamer 2 - they're based in Italy.

>They'd probably be a good choice for the F1 game though.

>- Michael

it is very good, but really needs to be played in isolation... it's quite a
jump from sim mode to back to 4 wheels. ;)

Z.

Please remove NOSPAM from my email address when replying.

Michael E. Carve

EA's Superbikes - I think you'll like it

by Michael E. Carve » Thu, 04 Mar 1999 04:00:00


% >Why do you say that? Is it being programmed by the same company?
% >Remember EA is just the producer of Superbikes.

% I have no idea what company is going to develop the F1 game for EA is. But I
% hope with a licence that im sure Mr Ecclestone made them dig deep for theyre
% not going to hand it to a bunch of baffoons. EA still does some dev in house
% and there are varying contracts the company has with developers so they dont
% always just produce and publish. Who is making superbikes? Is it inhouse at
% EA sports? Either way at least it shows that they can publish a simulation.

Sorry to say, but if the baffoons have deep pockets and those pockets
are lined with big bucks, Bernie will sell his mother's grave.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Rafael Medeiro

EA's Superbikes - I think you'll like it

by Rafael Medeiro » Thu, 04 Mar 1999 04:00:00

Superbike makers are Italians.
Rafael

> >Why do you say that? Is it being programmed by the same company?
> >Remember EA is just the producer of Superbikes.

> I have no idea what company is going to develop the F1 game for EA is. But I
> hope with a licence that im sure Mr Ecclestone made them dig deep for theyre
> not going to hand it to a bunch of baffoons. EA still does some dev in house
> and there are varying contracts the company has with developers so they dont
> always just produce and publish. Who is making superbikes? Is it inhouse at
> EA sports? Either way at least it shows that they can publish a simulation.

> -Berno

Destro

EA's Superbikes - I think you'll like it

by Destro » Thu, 04 Mar 1999 04:00:00

Joe, can you answer these simple questions?

All in sim mode

When going straight and very fast and you instantly hit the brakes on full
max, what happens? The front should tuck immediately and send you and the
bike on a long easy slide.

When entering a turn too hot, can you throw the bike in the turn and loose
the front end before getting to the apex?

Can you do powerslides exiting corners?

What happens when you go in the grass or gravel at a medium speed and try
to turn a bit?

thanks
Destroy


> I was in Vancouver recently and had a chance to play a near-Gold
> version of SuperBikes. I promised not to reveal anymore detail than
> that about the where/who/how, so don't bother asking.

> Now I know you're already skeptical seeing the words "EA" and "you'll
> like it" in a thread title in an autosim group. But this may finally
> be the game that brakes EA out of their arcade-only mold.

> Now I'm no motorcycle expert, so I'm not tossing around any proven
> conclusions or comparisons to other sims. But to me the physics
> modeling seemed pretty damn good (in simulation mode). I'm not going
> to talk much about the graphics, you've seen how great the demo looks.

> If you start up too fast, especially sitting up, the bike will flip
> from under you. Slow down to fast it will wobble and, under extreme
> braking, the back will rise and flip. The turning and control seems
> realistic, and it's very possible to lose the bike in a variety of
> interesting (and painful looking!) ways that are indicative, to me, of
> a fairly advanced physics model. It doesn't seem canned in any way.

> Two examples. One, I'm off on the grass trying to get to the road,
> tires spinning. I spin out a bit, just a I catch the concrete while
> sliding sideways - and the bike flips over me when the wheels get
> purchase. Two, even more interesting, I was heavily braking going
> downhill (at the A1-Ring track I think it was called), braking way too
> hard. I started to wobble and my back wheel lifted, I was going to
> flip. But just in time I eased up on the brakes to let the front wheel
> run, and the back wheel dropped again! I was too late for the corner
> of course but was able to slide into the sand (i.e., instead of
> flipping on concrete). The replay showed an awesome image of the bike
> up on it's front wheel, the ass-end wobbling as it rose higher and
> higher, and finally dropping before the slide. There's no way they
> canned that.

> Speaking of hills, they are done very nicely on the tracks that have
> them. There's a real good feeling of elevation change.

> The***pit mode is well done. (The F2 one - not the one where your
> head moves independently of the bike.) I used the F4 (arcade) view for
> a while, but found the***pit mode more immersive and with a better
> sense of speed, once I got used to it. Once I knew the track I was
> able to drive better with in***pit mode too. It has good visual
> feedback such as handle bar shakes (for wobble when breaking too hard)
> and you can see the chassis rising and falling when under
> acceleration/decelleration. The***pit reminds me of GPL's, in that
> it very much feels like a dynamic, moving object, not a static bitmap.

> There are a whole host of bike setup options which I am not qualified
> to review. Seemed to be a lot of choices (e.g., many adjustable parts
> to the front and rear suspension).

> I couldn't find any menus to enable bike damage. This seems like an
> odd omission. The engine will blow out if you rev too high (or
> downshift too fast) but crashes don't seem to damage the bike.

> There is a weather option (sunny/cloudy/wet) but I didn't have time to
> try it.

> Anyway, in conclusion I'm buying this one as soon as it comes out. For
> those still skeptical, I can only assume EA will release an updated
> demo closer to the release date. The sim mode is too good to kept
> secret.

> Joe

Jo

EA's Superbikes - I think you'll like it

by Jo » Fri, 05 Mar 1999 04:00:00


>When going straight and very fast and you instantly hit the brakes on full
>max, what happens? The front should tuck immediately and send you and the
>bike on a long easy slide.

That can happen. If you manage to keep your balance the rear end can
also rise up into the air and flip you.

I'm not quit sure what you mean by this. I found the best way to turn
(for me) was to follow a clean line, gradually increasing your lean
and throttle as you approach the apex.

Not as far as I can tell.

You can turn a very little bit, very gently. But anything more than
that and you will slide into a spill. It's like driving on slick ice
(with an over-powered bike). The gravel may be slightly less slippery
than the grass, but still easy to spin out on.

Joe

Destro

EA's Superbikes - I think you'll like it

by Destro » Fri, 05 Mar 1999 04:00:00

Er..not cool.

I basicly want to know if you can throw the bike into a turn too fast and tuck
the front end.

Lame. Again, not cool.

At least the game got one thing right.

Looks like this game isnt much of a true sim. Thanks for the input Joe, this
game just doesnt seem to do it right yet. Oh well, here's hoping for AMA
Superbike Racing. Wish I could go to Daytona to check out there computer lan
setup.


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