version of SuperBikes. I promised not to reveal anymore detail than
that about the where/who/how, so don't bother asking.
Now I know you're already skeptical seeing the words "EA" and "you'll
like it" in a thread title in an autosim group. But this may finally
be the game that brakes EA out of their arcade-only mold.
Now I'm no motorcycle expert, so I'm not tossing around any proven
conclusions or comparisons to other sims. But to me the physics
modeling seemed pretty damn good (in simulation mode). I'm not going
to talk much about the graphics, you've seen how great the demo looks.
If you start up too fast, especially sitting up, the bike will flip
from under you. Slow down to fast it will wobble and, under extreme
braking, the back will rise and flip. The turning and control seems
realistic, and it's very possible to lose the bike in a variety of
interesting (and painful looking!) ways that are indicative, to me, of
a fairly advanced physics model. It doesn't seem canned in any way.
Two examples. One, I'm off on the grass trying to get to the road,
tires spinning. I spin out a bit, just a I catch the concrete while
sliding sideways - and the bike flips over me when the wheels get
purchase. Two, even more interesting, I was heavily braking going
downhill (at the A1-Ring track I think it was called), braking way too
hard. I started to wobble and my back wheel lifted, I was going to
flip. But just in time I eased up on the brakes to let the front wheel
run, and the back wheel dropped again! I was too late for the corner
of course but was able to slide into the sand (i.e., instead of
flipping on concrete). The replay showed an awesome image of the bike
up on it's front wheel, the ass-end wobbling as it rose higher and
higher, and finally dropping before the slide. There's no way they
canned that.
Speaking of hills, they are done very nicely on the tracks that have
them. There's a real good feeling of elevation change.
The***pit mode is well done. (The F2 one - not the one where your
head moves independently of the bike.) I used the F4 (arcade) view for
a while, but found the***pit mode more immersive and with a better
sense of speed, once I got used to it. Once I knew the track I was
able to drive better with in***pit mode too. It has good visual
feedback such as handle bar shakes (for wobble when breaking too hard)
and you can see the chassis rising and falling when under
acceleration/decelleration. The***pit reminds me of GPL's, in that
it very much feels like a dynamic, moving object, not a static bitmap.
There are a whole host of bike setup options which I am not qualified
to review. Seemed to be a lot of choices (e.g., many adjustable parts
to the front and rear suspension).
I couldn't find any menus to enable bike damage. This seems like an
odd omission. The engine will blow out if you rev too high (or
downshift too fast) but crashes don't seem to damage the bike.
There is a weather option (sunny/cloudy/wet) but I didn't have time to
try it.
Anyway, in conclusion I'm buying this one as soon as it comes out. For
those still skeptical, I can only assume EA will release an updated
demo closer to the release date. The sim mode is too good to kept
secret.
Joe