it for improved framerate?
Thanks,
J. P. Hovercraft
Thanks,
J. P. Hovercraft
[ Int Profile Values ]
value0 = OpenGL:TossHighestMip:0 ; do not change
value1 = OpenGL:MipFiltering:0 ; do not change
value2 = OpenGL:MirrorsEvery:0 ; do not change
[ OpenGL ]
TossHighestMip = 0 ;
MipFiltering = 4 ;
MirrorsEvery = 1 ;
MirrorsEvery =1 will updated the mirrors as quickly as GPL does
increase it to gain more FPS, but also makes mirror image jumpy.
Good Luck
SLG
(All spelling errors are intentional and are there to show new
and improved ways of spelling old words. Grammatical errors are
due to too many English classes/teachers)