>One of the first racing games to have server based online play was
>NFS4 (High Stakes). Almost all NFS4 online play was done with collision
>off. Most NFS5 (Porsche Unleashed) play was done with collision off.
>These games didn't simulate drafting so it wasn't an issue. Lag was
>never an issue, because there were no collisions between cars (just
>objects). Wreckers didn't exist. Personally, I found the collision
>off online racing to be just as enjoyable as collision on racing
>with the newer games of today. The racing can be closer when you
>can drive right through the car ahead of you. In the case of
>NFS4 and NFS5, it was handled well because you could see the dash
>and through the windshield of any car you were driving through.
Cheers!
Remco