: HEY BUD! WHAT's YOUR PROBLEM???
: I was simply asking a question about the sim.
First, let me apologize to Sal. I let the keyboard get ahead of the
brain. Sorry.
Let me try another approach.
F1 cars have computers in them that do all of the engine 'management'.
Things such as lifting slightly when shifting, limiting the revs, limiting
speed in pits, etc.
For upshifting the engine will not blow up because the revs are limited.
You can (as I have in real life) hold a car on the limiter without fear of
venting it out. Sure it don't sound so pretty good, but she'll hold
together.
For downshifting, the car WOULD blow up, but the computer won't let it.
A NASCAR has a standard 'H' pattern. As I driver they can go from 4th to
1st in one change. However, F1 is sequential and must go 6-5-4-3-2-1.
They can NOT skip a gear. The computer will manage the engine to limit
the revs on a downshift.
Listen to some of the drivers on the in-car shots when they are
approaching a corner that requires downshifting. Listen to how fast they
go down the gears. Listen to how the engine does not blow up.
For realism, I do not want my engine to blow up from over-reving. From
mechanical is a whole other story.
It's all about computers and engine management.
Even if it HAS been in arcade games, so what. Bad AI has been in all of
them too, but have they changed that? Only slightly, I guess! :)