rec.autos.simulators

NASCAR 2003 PATCH readme

John Simmon

NASCAR 2003 PATCH readme

by John Simmon » Tue, 01 Jul 2003 05:32:17




> writes:

> >I'm simply saying give us the option to turn ALL AIDS OFF....if we so
> >choose.....thats all.

> Isn't that what *** Mode is for...?

> Eldred

*** mode (pre-patch) doesn't force the aids off.
Cliff Roma

NASCAR 2003 PATCH readme

by Cliff Roma » Tue, 01 Jul 2003 06:39:50

Neither is a mph gauge, but I suppose you never ever look at that either..


> Nick,

> I agree.  You and Ken Schrader can go to Daytona with buckets of paint
> tomorrow and hopefully by Sunday you will be finished and ready for the
> race......Oh, I forgot, the painted line is not in their game......sorry.

> Mr. B





> > > Jan,

> > > Here's my reason for being upset about the ideal racing line issue.

> > > If a driver needs the ideal racing line on during multiplayer racing,
> then
> > > at some point their telling me (without actually saying it) that they
> must
> > > need to look at it for reference purposes even if their actual line is
> > > different. That's why they call it a driving aid.
> > > If instead, they use the track itself and turn markers/green flag
poles
> as
> > > reference points for their turns and braking points, then they are
doing
> > > what NASCAR drivers do each week, which makes the experience more of a
> > > simulation.

> > > It also gives those of us trying to keep it "as real as possible"
> (without
> > > using the racing line) on an even playing field with everyone else out
> > > there. That's the point I'm trying to make.

> > > Mr B

> > I see no rule in the official NASCAR rules which states that drivers
can't
> > use a racing line driving aid - so therefore *you* are the one which is
> > further from reality by adding in rules to the simulator as you see fit
> ;-)

Jan Verschuere

NASCAR 2003 PATCH readme

by Jan Verschuere » Tue, 01 Jul 2003 09:26:17

One has to while pitting, seeing as at most places the tach needle is
obscured by the wheel spoke. All other times it's next to useless... I know
I'm in 4th gear and going as fast as I can... no numeric readout required.
<g>

Jan.
=---

Cliff Roma

NASCAR 2003 PATCH readme

by Cliff Roma » Tue, 01 Jul 2003 09:44:50

I use it as a gauge when I pass certain parts of the track.  Lets me tell
how good I exited out of a turn etc..

But since this is totally unrealistic, he should be arguing to have it
disabled in the patch also


Bruce Kennewel

NASCAR 2003 PATCH readme

by Bruce Kennewel » Tue, 01 Jul 2003 14:14:15

AAH-HAAA! LOL! :D

:)

Bruce.



> > Very true, Steve.
> > In fact, I did see a couple of very large freight trains followed by a
> huge
> > herd of wildebeest go through just after I posted. :)

> sooooo tempting......no.....no.....self control steve!!!
> No.  I'm under contol.   But, oh theres some good replies in there:o)
> Steve

mcwho

NASCAR 2003 PATCH readme

by mcwho » Wed, 02 Jul 2003 02:23:01


<snip>

: >
: >
:
:

Here is what I want to see patched, or added.   When I plug in my Sidewinder
FF stick, I go into NR2k3 and it wants to configure my wheel and stick as
two separate controllers working *together* to control my car.  I would
really like a way to tell NR2k3 which controller I want to use so I can
leave the Sidewinder plugged in for flying games, etc....

--
McWhom
-----------------------------------------------------------------

Ed Solhei

NASCAR 2003 PATCH readme

by Ed Solhei » Wed, 02 Jul 2003 02:31:10

"mcwhom" <siad:

Thats no problem Sean...  i leave my stick connected at all times...  (I
have to disconnect my wheel before playing BF1942 tho..  or else I'll fall
out of the sky pretty quickly :o)

--
ed_

Nick

NASCAR 2003 PATCH readme

by Nick » Tue, 01 Jul 2003 09:35:46


Yeah, and turn that F2 screen off right now... <g>

Nick

NASCAR 2003 PATCH readme

by Nick » Tue, 01 Jul 2003 09:43:20


I mean that as *** is laid down on the race surface, it creates a
darkened groove. I don't think there is a rule which says you are not
allowed to use that as an aid to the fastest racing line. Everybody does,
because by definition that is where the maximun grip is. I know Papy doesn't
model this properly (and I don't know why, because varying the grip across
the track surface is nowhere near as difficult as they say it is), but
paining a green line on the track is the next best thing. Would you complain
if the line aid looked like ***, like GPL (where the line gets darker in
the braking zones, rather than turning red) or GTR2002?

Goy Larse

NASCAR 2003 PATCH readme

by Goy Larse » Wed, 02 Jul 2003 07:52:06


> That is a condescending remark and somewhat ill-mannered of you.

> I use a joystick - and old, beaten-up unit which needs to be replaced, but
> it is my favourite and I prefer it to the clutter of wheel and pedals.
> I also run my display at lower-than-median detail and drive the car using
> the rooftop view.

> In accordance with your dictates, perhaps I should be banned because it
> doesn't fit in with your criteria?

Actually, since you're admitting to using the roof view you should be
burned at the stake.....

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Bruce Kennewel

NASCAR 2003 PATCH readme

by Bruce Kennewel » Wed, 02 Jul 2003 12:05:32

I cannot STAND the interior view in N2003 (or N4, for that matter).
Gives me claustrophobia.
Roof cam allows for greater situational awareness, as far as I'm concerned.

(At least I'm up-front enough to admit it!)

Bruce.


Tim Paulli

NASCAR 2003 PATCH readme

by Tim Paulli » Wed, 02 Jul 2003 12:09:37

I've the same problem with my Sidewinder game pad.  You can leave your stick
plugged in though....
I just go into Control Panel//Game Controllers and remove the pad and just
leave my LWFFGp in the window.

Hope this helps,

Tim

Andrew MacPhers

NASCAR 2003 PATCH readme

by Andrew MacPhers » Wed, 02 Jul 2003 14:51:00



> I cannot STAND the interior view in N2003 (or N4, for that matter).
> Gives me claustrophobia.

In my heart I feel that anything other than the***pit view is cheating a
bit. Yet I still agree with you about N2003. Using the bonnet view (first
one that PgUp selects) I lose the claustrophobia (authentic though that
might be) and get a couple of big immersive benefits.

For a start the sense of speed is *amazing*, as you now get to see the
grass and tarmac whizz past either side. It makes a huge difference to the
experience for me, *much* more exciting, especially in traffic.

This view also means I don't have that huge tractor steering wheel in the
way reminding me I'm driving a tank :-)

Yes, this slightly higher, wider angle does give a little more warning of
what's going on around you, and it's this that I'm sort of uncomfortable
with. But at the end of the day if I was racing for real I could put in a
sunroof and pile a few cushions on the seat to give me the same
viewpoint... so it's not *that* unrealistic ;o)

Andrew McP

Ed Solhei

NASCAR 2003 PATCH readme

by Ed Solhei » Wed, 02 Jul 2003 23:38:03

"Tim Paullin" said:

Tim,
I have my stick connected and "installed" at all times...  perhaps it's down
to what OS one's running?
I'm on XP Pro and my joystick assignments (in windows) look like this:

1. M$FF wheel
2. M$ Sidewinder Force stick
3. Act-labs Perf. pedals.
4. Act-labs Usb-shifter

In N2003 they're assigned like this (AFAIK):

Axis 1 - M$FF Steering left/right
axis 2 - nothing (used by stick ?)
axis 3 - nothing (used by stick ?)
asix 4 - Act-labs  brake
[second page]
asis 5 - Act-labs throttle
axis 6 - Act-labs clutch
axis 7 - nothing (used by stick ?)
axis 8 - nothing
[3rd page]
axis 9   - USB-shifter X-axis
axis 10 - USB-shifter Y-axis
axis 11 - nothing
axis 12 - nothing

I'm not having any problems with N2003 - but must uninstall the wheel from
windows before loading BF1942.

--
ed_


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