rec.autos.simulators

More thoughts on Nascar2

Stuart Boo

More thoughts on Nascar2

by Stuart Boo » Sun, 02 Jun 1996 04:00:00



>>WITHOUT having to press a button and use your joystick. 2 separate
>>actions that would come very naturally. Oh yes.

>>I can't see VR helmets being supported by the likes of Papyrus for
>>some time to come though.

>Looking Glass Technologies supports it in Flight Unlimited, and
>they're just a little startup, FU is their first program. They're much
>smaller than Papyrus.

You mean the first they've published themselves? They wrote Ultima
Underworld 1 and 2, and System Shock previously, but these were all
published by Origin/EA. All games I like too!

How does the TM force-feedback wheel work? I mean, how does it know
when to feed back to the user? I would have thought that that was
going to require a redesigned joystick port, unless the standard port
supports enough bi-directional signals to enable input to the PC AND
output from the PC. Plus, doesn't the s/w have to talk to the device?
That's something that I would have thought would hold things back:
making an improved, standardised, 2-way joystick port IFF one is
required - I really don't know for sure!

Hmmmm, maybe we don't need one. Won't USB (Universal Serial Bus for
devices such as mice, keyboards etc) happily handle such a joystick?
The newest steppings of the Triton ][ mo'bo's now support USB I
believe. Perhaps we'll see this being used more for 'our' devices in a
year or so...

Multiplayer is certainly almost there. Pity it's all so scattered at
the moment: Hawaii and British Telecom's own Wireplay for instance.

Perhaps I should start designing that***pit after all...

Stuart

--
Stuart Booth
Somewhere in Godalming, England, UK


Jo

More thoughts on Nascar2

by Jo » Mon, 03 Jun 1996 04:00:00


>How does the TM force-feedback wheel work? I mean, how does it know
>when to feed back to the user? I would have thought that that was
>going to require a redesigned joystick port, unless the standard port
>supports enough bi-directional signals to enable input to the PC AND
>output from the PC. Plus, doesn't the s/w have to talk to the device?
>That's something that I would have thought would hold things back:
>making an improved, standardised, 2-way joystick port IFF one is
>required - I really don't know for sure!

I don't know, Thrustmaster has announced the product but not too many
details yet. But they say it will be available by Fall and software
that supports it will be available by Christmass. Among other cool
features, the wheel has simulated skidding, different terrains, and
accident-feedback.

joe


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