Well there's your difference right there. I don't place myself above "the
average NASCAR fan".
Thank you, I learned from the best. ;-)
Seriously, how can you possibly approach a form of entertainment
logically? -If you're not moved by it to beyond mere logic, it's not
entertainment by
definition!!
That's like stepping and freezeframing through a movie to spot editing or
continuity mistakes instead of experiencing the characters and the plot.
So simracers who prefer GPL/N4 are fanatics? -Other way around, actually.
Simracers who, in the face of the two best simracing games of our time still
prefer another are fanatics! ;-))
Oh come on, using a tongue in cheek quote to support your argument?
If I lived in the US, I might actually get to see some NASCAR (sporadic
coverage here). Anyway, I don't think NASCAR is anywhere as staged and fake
as WWF. The only (if any) similarity I can see is that both are fan-friendly
organisations, especially towards "average" people and kids. Unlike F1,
which
is a much more exclusive affair in that respect.
From the hotlapping perspective, perhaps. More on that later.
Might be true for those who're heavily into Nx... ok, I'll agree to that.
Perhaps from a hotlapping perspective. Again, more later.
Not completely true... there is that, but neither will stop the driver from
trying to get the most out of the car/track combination. The approach is
different as no-one can afford to crash countless times in the pursuit of
speed, but it's not fear nor finance which prevent fast times in the end.
Ability, setup and equipment do (ok, the money will help/impeed the last
part of that threesome).
<sound of penny dropping> Ah I see, another graduate of the Ian Lake school
of simracing thought. I prefer to call this hotlapping, but that is a topic
for discussion in it's own right. I'm not going there as I've covered this
extensively with mr. Lake in the past (though not on this forum) and in the
end had to agree to disagree. The basic premise of what is considered
simracing is different and so is the appreciation of what challenge in a
simracing game consists of.
It's no use me arguing GPL is more challenging than other simracing games
and you claiming challenge is constant across multiple games as we're not
measuring with the same yardstick. In fact our expectations and experience
of respective sims are so vastly different we might as well be in alternate
realities.
I know it isn't, that's not the point. I've never said driving the cars in
GPL is not disproportionally hard. Then again, seeing as we do have the
advantage of invulnerability and unlimited budget, making it "as easy as it
should be" (cars should be at least a second quicker "in-line" IMO) might
spoil the magic of the game, as (through limitations of it's physics model,
again: IMO) it allows the player to get away with overdriving the car quite
badly. Having it "as it is" allows the player only to be competitive when
dangerously flirting with the limit, thus providing lasting appeal for the
game. In my opinion, of course.
Not to mention having to use one's eyes and ears to know what the car is
doing instead of just "feeling" it in the simworld and therefore not having
enough "computing power" available to analyse and plan ahead as you drive.
As apposed to real life, where one can "think one's feet" more.
Neil said it better than I could hope to do, so I'll refer to his reply. I
distance myself from his "chip on shoulder" comment, though, as this (in my
experience) not necessarily the case.
Have to admit I'm not an attentive reader, like I said before, never noticed
anything by your pen on my visits to said sites otherwise it might have had
some sense of deja vu. Or maybe not.
Perhaps emotion is easier to understand and relate to than logic applied to
a subjective experience? -I only gained some understanding from this lastest
message.
Jan.
=---