ok, if we are going to honor some oldies.
Stunt Car Racer
Amiga version by Geoff Crammond of GP3 fame. Few games have had
induced similar emotions while playing. e.g Drop dead fear of falling
off (literally) the track. balancing speed and chassis damage,
flinging the car into corners and hoping that the banking and
suspension will absorb the lateral forces and keep you on the track.
and the juuuuummmmpppps.. woohoo!.
Revs
C64 Version (by same author. The "first" decent racing sim in my
opinion. Came out about 3 or 4 years before F1GP. Had only 2
circuits. Siilverstone and Brandshatch(in the second version).
Graphics were limited to the road and some catch fences. Excellent
realism and years before anyone else had attempted such realism.
Outrun
Arcade (just for the wow factor) I still remember ducking the first
time I went under the pillars or something on level 2. Also remember
trying to stand taller to see over the next hill. Amazing how quick
the arcade "stunning" graphics start to look dull. Especially now
that we can see the emulated versions side by side.
POD 2 -
Father of some of the most competitive online racing i ever did. If
you look at the best laps around the world. Milliseconds seperated
the top times, much like it is today with GPL.
Before all the other sims did it better, this "arcade" game made
shaving milliseconds off rewarding. Also its the first racing game I
played with seamlessly fast internet *** with zero frame-rate / lag
problems on my modem. Its funny that they (ubisoft) couldn't make a
sim as good in its class as Pod was in the arcade mould. I
discovered Pod a year after its release and was amazed how well it had
aged. I'd still play it today if it worked with my Geforce. Another
thing, why don't pc's games implement ghosts better? Pod let you race
your top 5 ghosts. It was interesting to see how different lines for
the different ghosts added up to similar lap times. You could see
which lines were faster for each portion of the track. Also swapping
ghosts on the internet was very easy to do, sort of like the hotlaps
system we have today on gpl.
and finally.
Indy 500
Papyrus's original masterpiece. It came from nowhere and dominated
the field for years. I was still playing it well into the Indycar
"era". There was just something special about playing a game without
qualifying and trying to work your way through the field into first.
I think the main contributionsIndy500 made to the genre are the AI and
the excellent replays. I think I still have a zipped copy of my
biggest crash somewhere. I played the amiga version first. It was
actually very playable with a mouse. I guess I clocked the most hours
on the pc version though. crappy adlib sound and all.
Bottom line. GPL roolz.
black and white with white dots coming at you :) an arcade game
converted to atari, i believe.
the first 3d polygon game with a decent shelby mustang. :) Not bad,
but the more friendly 4d stunts was better in my view. Not the best
graphics or simulation, but the track editor was fun!!!
Sorry for the long post.
Regards all,
Ian