from graphics.
What's everyone else think?
What's everyone else think?
That's my take on it so far. Granted I'm not a fan of pointy car racing on
those cow paths they call tracks.
Long live tank racing, lol
MadDAWG
Achim
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
! agree. I think it comes fromt the sadows. I turned them off and seemed to
lose it.
MadDAWG
There is a lot of tweaking that has gone on.. IMHO unless you spent
some time in NASCAR 2002 u might not see a huge difference...
The Pitcew options are nice.. seeing those pitsigns on pitroad waving
just adds to the immersion factor.. Dirt accumulation on the
windshield very nice.. Also outside objects casting shadows inside the
car is very nice... Love the lense flares....
The adaptive AI will certainly help make Tally/Daytona more
interesting.. I really can't imagine visually this sim looking any
better.. Short of photo realism which is some years away how could you
complain about the graphics...
At this point in the game I don't think u can expect a quantum leap
such as going from NASCAR 2 to NASCAR 4, its about the incremental
steps, minor tweaking..
Perhaps the Westies or some unknow group will raise the bar such as
what DOOM3 is doing in the FPS market.
My only wish is that NR2003 was more open, ala ISI F1200x. The
potential for NR2003 is huge..Running various cars or hell even a
remodeled GPL series , hahha.. With the improved tire and areo
modeling in the NR200x series there is your GPL2 just waiting to be
exposed...
oh well...
I'm still loving GTR2002 though, it would be amazing to use this
engine and those cars and tracks together.. The sound engine in NR2k3
IMHO is much better then whats currently in the EA F1200x series...
On Tue, 21 Jan 2003 15:23:41 -0000, "Doug Ellison"
>What's everyone else think?
John DiFool
--
============================================
And she beckons to you with her secrets and lies
============================================
> > So far I'd say it's a big improvement. Nice look at feel to the
graphics,
> > AI is much improved, and cars just feel better, heavier and stick
better.
> > Then again I like NASCAR sims but this certainly feels better than
NR2002
> > IMHO.
> Are road courses easier to drive, then? I found Sears Point about
> hopeless, because if I get the car leaning the wrong way at the wrong
> time. The new Riverside track is easier for an amateur like me-why
> did NASCAR switch? (while I'm on the topic)
> John DiFool
> --
> ============================================
> And she beckons to you with her secrets and lies
> ============================================
Milhouse
> > > So far I'd say it's a big improvement. Nice look at feel to the
> graphics,
> > > AI is much improved, and cars just feel better, heavier and stick
> better.
> > > Then again I like NASCAR sims but this certainly feels better than
> NR2002
> > > IMHO.
> > Are road courses easier to drive, then? I found Sears Point about
> > hopeless, because if I get the car leaning the wrong way at the wrong
> > time. The new Riverside track is easier for an amateur like me-why
> > did NASCAR switch? (while I'm on the topic)
> > John DiFool
> > --
> > ============================================
> > And she beckons to you with her secrets and lies
> > ============================================
> There is a lot of tweaking that has gone on.. IMHO unless you spent
> some time in NASCAR 2002 u might not see a huge difference...
> The Pitcew options are nice.. seeing those pitsigns on pitroad waving
> just adds to the immersion factor.. Dirt accumulation on the
> windshield very nice.. Also outside objects casting shadows inside the
> car is very nice... Love the lense flares....
> The adaptive AI will certainly help make Tally/Daytona more
> interesting.. I really can't imagine visually this sim looking any
> better.. Short of photo realism which is some years away how could you
> complain about the graphics...
> At this point in the game I don't think u can expect a quantum leap
> such as going from NASCAR 2 to NASCAR 4, its about the incremental
> steps, minor tweaking..
> Perhaps the Westies or some unknow group will raise the bar such as
> what DOOM3 is doing in the FPS market.
> My only wish is that NR2003 was more open, ala ISI F1200x. The
> potential for NR2003 is huge..Running various cars or hell even a
> remodeled GPL series , hahha.. With the improved tire and areo
> modeling in the NR200x series there is your GPL2 just waiting to be
> exposed...
> oh well...
> I'm still loving GTR2002 though, it would be amazing to use this
> engine and those cars and tracks together.. The sound engine in NR2k3
> IMHO is much better then whats currently in the EA F1200x series...
> On Tue, 21 Jan 2003 15:23:41 -0000, "Doug Ellison"
> >As header. I'm not a tank fan anyway - but imho - little has improved
apart
> >from graphics.
> >What's everyone else think?
It was ahead of it's time into the trash bin.
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
I agree with this caller 'bout the car feeling heavier and sticking
better. Doesn't feel like your driving on ice anymore which I never
thought was realistic. Graphics look excellent on my Radeon 9700
running DX 8.1 Framerate appears to be a little better on my 'puter
with all the same stuff turned on
Steve P
Larry
> > Certainly a big improvement.. The lighting and shadows are much
> > improved.. The incar viewing distance is a nice addition.. The tracks
> > now model bumps which cause the cars the dance around more.. Makes
> > Tally more interesting to drive now.. The AI seem more responsive and
> > concious about whats going on the track..
> > There is a lot of tweaking that has gone on.. IMHO unless you spent
> > some time in NASCAR 2002 u might not see a huge difference...
> > The Pitcew options are nice.. seeing those pitsigns on pitroad waving
> > just adds to the immersion factor.. Dirt accumulation on the
> > windshield very nice.. Also outside objects casting shadows inside the
> > car is very nice... Love the lense flares....
> > The adaptive AI will certainly help make Tally/Daytona more
> > interesting.. I really can't imagine visually this sim looking any
> > better.. Short of photo realism which is some years away how could you
> > complain about the graphics...
> > At this point in the game I don't think u can expect a quantum leap
> > such as going from NASCAR 2 to NASCAR 4, its about the incremental
> > steps, minor tweaking..
> > Perhaps the Westies or some unknow group will raise the bar such as
> > what DOOM3 is doing in the FPS market.
> > My only wish is that NR2003 was more open, ala ISI F1200x. The
> > potential for NR2003 is huge..Running various cars or hell even a
> > remodeled GPL series , hahha.. With the improved tire and areo
> > modeling in the NR200x series there is your GPL2 just waiting to be
> > exposed...
> > oh well...
> > I'm still loving GTR2002 though, it would be amazing to use this
> > engine and those cars and tracks together.. The sound engine in NR2k3
> > IMHO is much better then whats currently in the EA F1200x series...
> > On Tue, 21 Jan 2003 15:23:41 -0000, "Doug Ellison"
> > >As header. I'm not a tank fan anyway - but imho - little has improved
> apart
> > >from graphics.
> > >What's everyone else think?