Deeply impressed by GP2 within a couple of hours of play.....
Unlike many others, the crashes, replays etc aren't what I'm interested
in and the full-detail Monaco being slow is OK with me for now.....I'm
here to drive!!!
Was trying out Silverstone.....and hit kerbs and gravel......and the
car's bouncing, thrown off line by slippy paint, etc.....hey, this feels
real!!!
Then found I kept locking the brakes in a great puff of smoke whenever I
put them *** after long straights like coming into Stowe, or at
Hockenheim.....and this was leaving me sliding or having to almost stop
before turning in. Then I remember driving books, an Autosport article
and bits of commentary where they were talking about braking with high-
downforce cars - apparently drivers need to back off steadily on the
pressure as they slow, to compensate for the lack of downforce. I try
this - and suddenly I'm taking Stowe a hell of a lot quicker!!!
Hey.....a sim is responding JUST like I understand the real thing does!
And I try other things - like dumping the clutch in high revs......and
the thing spins round......keeping the power on in a slide and the thing
fishtails but catches when I back off.....no programmed "out of control"
routiness like the Papyrus models seem to have!
Lots of little things like this confirm my suspicions - the driving
model is where an awful lot of work has been done - OK the graphics
might be nicer but the real meat is in the pysics, control features,
etc. This looks like real progress in simulation!
LOTS to look out for and to test here - first impressions suggest
this'll have a life as long as F1GP if that's what it takes for Geoff to
find anywhere to improve this! B-)
Cheers!
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* RM 1.3 U0414 * One day, Son, this space will be filled by witty taglines.