rec.autos.simulators

MOMO with NFS:PU

J Meulle

MOMO with NFS:PU

by J Meulle » Sun, 23 Jun 2002 03:33:55

I just purchased a Logitech MOMO yesterday. :-) Funny thing was that Costco
were selling cheaper than wholesale cost (paid CDN$199), cost is approx CDN
$245. I haven't yet done the squash ball mod, but plan to.

Overall, I'm impressed with the wheel, the quality of construction, etc.

One question I have though is about the FF effects in Need for Speed:
Porsche Unleashed. I used to play this game with my Logitech Strike Force
3D joystick, and I could feel differences between the pavement and the
dirt, etc. Collisions were also very apparent. With the MOMO, I get the
engine feel, but not a whole lot else. I've tried going into Windows and
setting the FF effects right up to 150%, but other than making the engine
feel more apparent, the other effects seem to be missing. I'm obviously
missing something here. BTW, I'm running WinXP and the latest Logitech
drivers.

Can anyone shed some light on this problem?

Thanks,
J.

Manuel McLu

MOMO with NFS:PU

by Manuel McLu » Sun, 23 Jun 2002 03:40:41


Unfortunately, this seems to be a problem with NFS:PU, not with the wheel. I
have the same problem with my Thrustmaster Nascar Pro Force Feedback, and I've
seen other people report this issue as well. It seems to be a problem with
DirectX 8.1 and NFS:PU, from what I understand from a post to the Thrustmaster
forums.
--
Manuel McLure

Mike Daviso

MOMO with NFS:PU

by Mike Daviso » Sun, 23 Jun 2002 05:58:15

i have the Momo, and have the engine feedback down at 15%, road surface
effects at 100%, and everything else at 80%, and everything is fairly strong
(still have the control panel\game controllers settings at their defaults,
whateber they may be...)


J Meulle

MOMO with NFS:PU

by J Meulle » Sun, 23 Jun 2002 07:31:40

What a drag. Such an awesome game, and the force feedback doesn't work very
well with a FF wheel. :-( Is there any workaround?


Roger Squire

MOMO with NFS:PU

by Roger Squire » Sun, 23 Jun 2002 09:01:17

haha come on.  NFS5 is a total joke where FF is concerned.  Why bother or
care how it works?  Just turn it off.  FF is unusable online BTW.

rms  (played NFS5 every day for a year)
rsquires&flash.net

J Meulle

MOMO with NFS:PU

by J Meulle » Sun, 23 Jun 2002 14:59:28

Roger,

As I mentioned from my earlier post...I'm new to the whole FF wheel on my
computer. What games would you recommend? I want games that will get my
heart racing and have me want to give up sleep to play 'em.

BTW, my system is an Athlon 1.333 GHz, Geforce 2mx, 512MB DDR memory, on
WinXP.

Thanks,
J.


Tim

MOMO with NFS:PU

by Tim » Sun, 23 Jun 2002 22:02:41



Excellent post. This is the key to making Porsche Unleashed feel
right. I'm also using the Momo and these are the settings I use.
Try them as a baseline, and see if it improves the feel of the game.

Stick Volume 80 to 85%
Road Effects 25%
Collision         40 to 50%
Engine           5%
Road Grip      80 to 90%

Turning the Road Effects down and the Road Grip up is the key.

Tim

J Meulle

MOMO with NFS:PU

by J Meulle » Tue, 25 Jun 2002 14:12:21

Tim,

I've changed the settings to what you recommend...WOW! Much better. Thank
you!

J.

Tim

MOMO with NFS:PU

by Tim » Tue, 25 Jun 2002 20:02:07

On Mon, 24 Jun 2002 05:12:21 GMT, J Meuller


>Tim,

>I've changed the settings to what you recommend...WOW! Much better. Thank
>you!

I don't think the forces aren't really as out-and-out bad as other
posters were saying, it's just that the default setup is tweaked to
feel the wrong things. Glad that helped.

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