Yeah, ive improved the final version a bit, i short shifted a bit in that
one because i didnt have the pitch right and it sounded like i was doing
22,000 rpm if i shifted at max revs. If the revs drop off too quickly its
something to do with the game figures, engine inertia i'd say. I played
around with alot of cars in scgt and know that to get the right acceleration
its hard to get the free revving engine speeds correct.
> > Im posting a work in progress sample of my new 360 sound and a real life
> > comparison. If anyone wants some to suggest anything, please do so, so
> that
> > i can work on it before i release it. Thanks!
> > In Game:
> > http://users.bigpond.net.au/aphex/In-Game_360_sample.wav
> > Real Car:
> > http://users.bigpond.net.au/aphex/Real_360_sample.wav
> > Luke
> > -=87=-
> Geez Luke...not bad...and I mean that....at first I thought I had hit
the
> same link for the 2nd wav file. But listening to the shifting confirmed
it
> was a different file. (btw...compared to the real sound, the engine in
the
> game looses revs too quickly after lifting the throttle to shift.)
> dave henrie