Anybody knows where I can find a copy of GP Managers in the SF Bay Area? For
those of you who have played the game, what do you think about it?
Anybody knows where I can find a copy of GP Managers in the SF Bay Area? For
those of you who have played the game, what do you think about it?
> Does GP manager require World Circuit, or can it run on it's own?
> Doug
> --
Khyrone
> Does GP manager require World Circuit, or can it run on it's own?
> Only if you want it to became a playable package. It runs on its own but you will love playing WC/F1gp after you have frustrated yourself with Grand Bugs Manager enough.
- Second place is first of the losers.(Ron Dennis) -
---------------------------------------------------------------------------
Later,
Nathan
>>>Does GP manager require World Circuit, or can it run on it's own?
>>GP Manager is a completely separate game from World Circuit.
>>For what it's worth, I bought it and thought it was so bad that I
took
>>it back to the shop and exchanged it for another game.
>I am ***ed to the old Wizard Games of Scottland's race management
>game "Grand Prix". How does GP manager compare to it?
>Later,
>Nathan
The game, while not as graphics intensive as GPM, has many, many new
features, including track position, race day strategy and driver
ratings in about a dozen categories, instead of just one general rating
like the old game. The game starts with all the current f-1 drivers
with their 1996 teams. Surprisingly, many IndyCar drivers --
Matsushita, De Ferran, Gugelmin, Greco -- also are represented
(although I can't figure out why Jacques V. starts the game 32 years
old!.
But all in all, a fun game.
Wizard Games stateside no:
1-800-487-4625.
in UK: 0131-333-4958.
rest of world: 508-658-2209.
Ron K.
> I am ***ed to the old Wizard Games of Scottland's race management
> game "Grand Prix". How does GP manager compare to it?
> Later,
> Nathan
bye
Martin
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ \(*)|\
Martin Appel \ +/_\o
Does anyone has a max. FPS (30) in SVGA,with all details set to
on and with max. number of oponents (~30) ?
If answer is "yes" ,please tell me on what machine and graphich card...
Thx!
________________________________________________________________________
| Marko Hadjina _ , ,----,Tehnicki fakultet|
| F.la Guardia 23 _._ .___(_)|\===--,- _. | | Rijeka,CROATIA |
| 51000 RIJEKA _./ _ \' ,----------,- / _ \'---' ---------------- |
| CROATIA ,-=,( (_) ) | HAWK | ( (_) ) UNIVERSITY OF |
|Phone-051/214830 '---'-\___/--'----------'--\___/ NAVAL ARHITECTURE |
+----------------- The New Power in IndyCar Racing ----------------------+
Does anyone has a max. FPS (30) in SVGA,with all details set to
on and with max. number of oponents (~30) ?
If answer is "yes" ,please tell me on what machine and graphich card...
OK,it don't have to be 30,anything between 20-30 is interesting.
Etc. I`ve started Indy2 on P133 with Spea V7 Mirage 2Mb card (acording to
testers it is very fast DOS card,next to Hercules Stingray pro) .
So,in SVGA ,all details on and (very important) with maximum number of
oponent formulas I have a min. FPS=19.That`s realy min.,`cause Indy never
goes under that,not even in city racing with lot of cars crashing around
you.
I must admit it don`t looks slow at all,in fact,it is quite
playable,but,one could expect more from P133,eh?
Any coments? Is it to slow for P133? Should I expect more?
And yes,I am using UNIVBE 5.1a.
Thx!
________________________________________________________________________
| Marko Hadjina _ , ,----,Tehnicki fakultet|
| F.la Guardia 23 _._ .___(_)|\===--,- _. | | Rijeka,CROATIA |
| 51000 RIJEKA _./ _ \' ,----------,- / _ \'---' ---------------- |
| CROATIA ,-=,( (_) ) | HAWK | ( (_) ) UNIVERSITY OF |
|Phone-051/214830 '---'-\___/--'----------'--\___/ NAVAL ARHITECTURE |
+----------------- The New Power in IndyCar Racing ----------------------+