>As a newbie I'm enjoying the hell out of the fast menus, the race
>engineer assistance, the racing school, I also have fast graphics
>being blessed with a 3dfx and PII 266 etc etc. The sense of speed is
>great fun.
Great! I'm glad you enjoy CPR. I don't want to diminsh anyone else's
enjoyment of it. Everyone has different priorities and different
responses.
Well said.
True.
<grin> Well, you said it, not me! May I suggest kart racing? Cost is
very reasonable compared to other forms of racing, and karts provide a
fantastic education in both vehicle handling and in dealing with
traffic. A wonderful alternative would be three days at a racing school
like Skip Barber or Jim Russell. You could do a season of kart racing
or a 3-day school with Skip or Jim for about $2000 to $3000 - just about
the the cost of a good game computer! <grin>
Well, this is a crucial aspect of race car driving. You go into the
corner straight, leaning *** the brake, and as the car slows you
eeeaase off the brake, and then gently begin to turn the steering wheel
in towards the apex. The weight transfer to the front wheels has made
the rear wheels go light, and this helps get the car rotating. As you
finish trailing off the brakes, the car is pointed at the apex and you
can start squeeeezing in some throttle.
This technique fills the "friction circle" invented by Mark Donohue.
This means that at every instant, you are using all of the grip
available from the tires, first in a longitudinal direction as you're
braking, and then smoothly transitioning to lateral as you trail off the
brakes while turning in. This is the fastest way into many corners and
sets you up for a fast exit. For more info about the friction circle,
order a copy of Paul Van Valkenburgh's "Race Car Engineering and
Mechanics" from www.amazon.com. It's under $20 and well worth it.
Note that to do trail braking, you need a basically understeering setup
and precise control over brake balance. One of the lovelier things
about ICR2 is that you can create a setup that's perfect for trail
braking. Shane Pitkin is a master at this, as is Jake Myers, and
driving one of their setups on a street or road course is an absolute
joy for an ol' racer like me.
One of the things I like about F1RS is that you can trail brake its car
too. It's harder than in ICR2 because the car is so light and its
reactions are much quicker, and also perhaps because the current state
of development of setups for F1RS is much less refined than that of
ICR2. But you can do it, and it's lovely when you get it right. The
two Rivazza corners at Imola come to mind, as well as the slow corners
in the infield of Estoril.
Yes. That's one of the reasons why I spent so much time at Mid-Ohio in
CPR, because I've driven a lot of laps there myself in a real car.
Sorry if I offended you. I do come from the perspective of an
experienced racer both in real world cars and in a variety of racing
sims. I appreciate sims which evoke the same sensations and echo the
vehicle behaviors which I recall from real racing. In good sims like
ICR2, GP2, and F1RS, I am continually amazed at the incredibly realistic
things the cars do at the limit and when I go over the limit. In CPR, I
am continually frustrated by the vast gap between the game car's
behavior and what I recall from real cars. That's at the root of my
disenchantment with CPR. To me, in the most critical aspect of a sim,
it fails miserably.
See my web page for more details about CPR's vehicle dynamics and how it
differs from F1RS:
http://www.racesimcentral.net/~alison/sims
Go to the first page of the CPR review, and about two-thirds of the way
down the page, just before "Other Clunks", click on the phrase "brutally
convincing realism". You'll get a page on which I discuss some of the
behaviors in F1RS which strike me as so realistic.
There's also a lengthy discussion of CPR's vehicle dynamics in my
detailed analysis of CPR, but I wrote this at a time when I was rather
Quixotically hoping MS and TRI would fix CPR well enough so I'd like it.
Rereading it at this point, the tone seems embarassingly positive to me.
Still, it does elaborate on a number of issues I have with CPR's physics
model, although it doesn't hint at the revulsion I felt when I went back
to CPR after having gotten used to F1RS.
Eagle Woman
Remove the spam blocker NOSPAM to email me.
http://www.racesimcentral.net/~alison