Okay, I understand your intentions better now, and I have to say I do
agree to a large extent. A high-end sim aimed at the niche market,
rather than the mass-market, is indeed a do-able concept, and this is
being done by at least one company in the flight sim genre, I believe
-- I seem to recall reading something in PC Gamer recently about a new
version of a fairly popular high-end air transport sim that is being
sold for $250 or so, with no intention of ever releasing it on the mass
market (Electronics Boutique, CompUSA, Best Buy, Wal-Mart, etc.).
This type of thing requires a high level of support from the niche
market (the intended audience), but it also requires a high degree of
dedication on the part of the developer, too. It almost has to be a
labor of love for the developer, and with corporate masters like
Sierra/Havas who have to answer to shareholders and watch the profit
margins, Papyrus may not be in a position where they have the luxury of
pursuing labors of love any further. GPL obviously WAS a labor of
love, and kudos to Papy for that, but the NASCAR license represents
"golden handcuffs" for them right now -- it's worth a lot of money, and
it brings in a lot of money, so it's going to be their main focus from
here on out, most likely.
The down side is also that many of the original Papyrus people who
helped bring us their early labors of love like ICR2 are now gone.
Thankfully, their now working at companies like MGI, so hopefully GPL
will not be the last of its kind.
ICR2 had a lot of potential, and it was open enough to serve as the
basis for various other third-party "conversions," but ultimately, no
matter how good it was or how adaptable it was, it is starting to seem
very long in the tooth. A simple D3D patch from Papy would be enough
to make ICR2 worthy of a re-release as a new Indy or CART sim, but they
have not seen fit to do that, either as a profitable corporate pursuit,
or as a labor of love. ICR2 is not quite dead yet, but it's certainly
dying out rapidly (how long can the purists continue to cling to their
4- and 8-MB Rendition cards, with no DX7 drivers in sight?); GPL will
ultimately follow suit, I fear, which is a shame.
In my opinion, the West brothers' WSC game may be the closest thing we
will see in the near future that represents a niche market "labor of
love"-type thing. Maybe we should be trying to convince THEM to use
their work on that as the basis for an ultimate top-end driving sim
aimed at the niche market and distributed through alternative marketing
channels.
Still, now that I understand your motivations a little better, I do
applaud your intentions.
Now, let's all go to work on the West brothers!
-- JB
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Before you buy.