rec.autos.simulators

F1 World Grand Prix

Bruce Kennewel

F1 World Grand Prix

by Bruce Kennewel » Fri, 07 Jul 2000 04:00:00

Oh...naturally one would automatically do that association.
I wonder why I didn't?

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------




> > "Barking"???!!!

> > Is it REALLY a dog of a game after all?!

> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------

> When I read "barking", I naturally made the association between the
process
> of rapid deceleration and the characteristic sound of a Formula 1
downshift.

> Stephen





> > > I bought it on release date as I liked OF1R, not as a sim but as an
> > > arcade racer, it is very good graphically and has some neat features
> > > as you describe. The barking is a known issue and lots of comment
> > > on the Lankhor forum. A patch is coming soon and it may take
> > > another one for the game to really settle down.

> > > I don't think it's a contender for GP3 as a sim, and not even F12000
> > > but is potentially the best arcade F1 racer around if you take into
> > > consideration the graphics/sound/multiplayer (problems currently)
> > > and the gameplay.

> > > BTW, agreee about the intro FMV, it's great, one of the best I've
> > > seen.

> > > MaXX

> > > [snip]
> > > >I only had a problem with the braking, don't know what was wrong, but
> > > >I had to brake much to soon for the corners. I turned the braking
help
> > > >on, and before every corner the computer braked for me, but it locked
> > > >the brakes heavily, spinning me out of every corner!
> > > >Probably a setup / brake bias setting wrong.

Ruud van Ga

F1 World Grand Prix

by Ruud van Ga » Fri, 07 Jul 2000 04:00:00



>>So... don't :)
>>You see an arrow indicating the right way after a crash. No problem
>>getting back on track.

>>Andre

>LMAO. something funny happend to me yesterday on GPL. I was practicing the
>ring. (just driving thourgh the flugplatzs (i just might have that turn
>conqured. :-) Well i decided to go on. And i spun the car. So i went away
>frustraited in all. Came back and kept on driving. I was thinking "this doesnt
>look like 'The ring And noticed a big descent. On the track. I went over that
>and noticed. I WAS DRIVING THE WRONG DIRECTION!!! Arggg. :-)

Ah oh this does bring to the attention; if the track layout is known
(by Noonan and Martijn Keizer), it would be relatively easy to make
the usual 'mirror' version of a track, now wouldn't it? I could do it
myself if I have the track layout, but I believe people are not that
keen on sharing this info?
Would be arcadish ofcourse like NFSPU, but still fun and *EASY* to
create (compared to NEW tracks). Just the track.ini needs some
tinkering.
Anybody have a link to a track layout information page perhaps??? I
might just have a go at it. Getting all e***d about driving
Zandvoort mirrored. Or perhaps... scaled? ;-)

Ruud van Gaal
MarketGraph / MachTech: http://www.racesimcentral.net/
Art: http://www.racesimcentral.net/

SKur

F1 World Grand Prix

by SKur » Fri, 07 Jul 2000 04:00:00

EEerr not its not so easy... or it would have been done...

SKurj




> >>So... don't :)
> >>You see an arrow indicating the right way after a crash. No problem
> >>getting back on track.

> >>Andre

> >LMAO. something funny happend to me yesterday on GPL. I was practicing the
> >ring. (just driving thourgh the flugplatzs (i just might have that turn
> >conqured. :-) Well i decided to go on. And i spun the car. So i went away
> >frustraited in all. Came back and kept on driving. I was thinking "this doesnt
> >look like 'The ring And noticed a big descent. On the track. I went over that
> >and noticed. I WAS DRIVING THE WRONG DIRECTION!!! Arggg. :-)

> Ah oh this does bring to the attention; if the track layout is known
> (by Noonan and Martijn Keizer), it would be relatively easy to make
> the usual 'mirror' version of a track, now wouldn't it? I could do it
> myself if I have the track layout, but I believe people are not that
> keen on sharing this info?
> Would be arcadish ofcourse like NFSPU, but still fun and *EASY* to
> create (compared to NEW tracks). Just the track.ini needs some
> tinkering.
> Anybody have a link to a track layout information page perhaps??? I
> might just have a go at it. Getting all e***d about driving
> Zandvoort mirrored. Or perhaps... scaled? ;-)

> Ruud van Gaal
> MarketGraph / MachTech: http://www.racesimcentral.net/
> Art: http://www.racesimcentral.net/

MaXX

F1 World Grand Prix

by MaXX » Fri, 07 Jul 2000 04:00:00

Hi HJ,

Yes, even though I'm frustrated with the braking problem, I'm glad I
bought the game, as once this is fixed I will resume my "pre-race"
familiarisation sessions using it. (I like to drive the upcoming
circuit before a GP weekend).

Also, it's nice to just jump in the car, floor the throttle and
generaly behave like a hooligan a welcome releif from the
intense level of concentration required for GPL (which I
love, but it just drains me).

MaXX

PS. I just hope enough people buy into it to make it cost
effective for Lankhor to put that extra bit of work into it as
opposed to moving onto the next project. I think it would
have sold heaps more if it had come out before F12000,
even though it wouldn't satisfy the sim guys,


>I totally agree Maxx. But hey, we know each other from the Lankhor forum.
>This is a great arcade game, but definitly not a good SIM !!!!

>HJ (ventura)

Mrv

F1 World Grand Prix

by Mrv » Mon, 10 Jul 2000 04:00:00

It is alot better than F1-2000.  Best Circuits I have seen in any F1 game
out their.  Runs wonderful.

> Yesterday I played F1 World Grand Prix at a local store. My God, how
> beautiful that game looks!! Ofcourse not important, but the intro
> movie is allready superb. And the game itself looks just stunning.
> The usual camera views in-game, lots of them, but one cam position is
> really special. It's an in-helmet cam :) You only see a narrow field,
> just like you see when you're looking through a helmet.
> When you enter a corner, the cam automatically flows to the apex.
> I had to drive 2-3 laps to get used to this, but after that it was
> wonderfull, imo something that should be implemented in every other
> racing sim.
> It reminds me of the first flight sim which used a camera-lock to a
> locked target, just like a real pilot keeps following his target with
> his eyes (it was Falcon 3 if I remember correctly). After that one,
> every other flight sim also used this.

> I drove a couple of laps around Brazil. I don't know every inch of the
> Brazilian track by memory, so I can't comment on the accuracy of the
> track, but it felt good to me. What really was good was the banked
> parts of the track. The helmet cam rolls to the left and to the right,
> you really feel the banking.

> Normally I would have bought the game immediately, I buy allmost all
> racing sims. But I'm a little short on cash this month so I will wait
> a little. I can't comment on the physics, I was so overwhelmed by the
> gorgeous graphics and only could drive a couple of laps, that I
> couldn't really test everything good enough.
> Thinking back, I think the physics don't feel as good as in F1 2000,
> but on the whole the driving experience feels great.
> I only had a problem with the braking, don't know what was wrong, but
> I had to brake much to soon for the corners. I turned the braking help
> on, and before every corner the computer braked for me, but it locked
> the brakes heavily, spinning me out of every corner!
> Probably a setup / brake bias setting wrong.

> Oh boy, if GP3 will look as good as this and has a decent physics
> model... yummie...

> Andre

Andre Warring

F1 World Grand Prix

by Andre Warring » Mon, 10 Jul 2000 04:00:00


>It is alot better than F1-2000.  Best Circuits I have seen in any F1 game
>out their.  Runs wonderful.

I'm also having more fun with F1WGP at the moment than with F1 2000,
but I wouldn't say that it's simply a lot better than F1 2000.
F1WGP gives me a better feeling of speed, F1 2000 feels much more
realistic.

Andre


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