The biggest problem with Papy FF is that it seems to need a lot more
latency correction than most people use, and then once you do get enough
latency correction to make it feel right, you get spiking when you run
assymetric camber.
I have looked around the net at various people's recommendations, and it
seems that most of them are using 20 msec or less of latency correction,
and are adjusting it based on how realistic it feels to drive over
curbs. This is just plain wrong.
In the readme file that came with the patch that enabled force feedback,
it explains how to set the latency based on handling response. Papy's
default timing using this method is 65 msec, which is based on an MSFF
wheel. Using the same procedure on my LWFFGP, I need 120 msec. It
comes out the same in both GPL and NR2002.
120 msec seems like an awful long time, but with my setup it is the only
way to keep the forces in phase with the car's handling during extreme
maneuvering, such as when trying to correct for a spin. Anything less
and the forces are not connected to the handling. Thing is, you can't
really tell the difference during normal driving, it is only when the
car gets really loose and you are struggling to maintain control that
the problem becomes noticeable. And then it becomes so strong that it
will throw you right off the road.
With enough latency it feels fairly realistic in both GPL and NR2002.
But also in both games it creates anomalies in the handling if you use
assymetric camber. Basically every time you cross over a longitudinal
seam in the road, such as the crown at the Glen, you get a small spike
in the steering. And since all good setups use assymetric camber, this
is really annoying. Again, this is only with high latency settings, so
I'm sure a lot of people haven't noticed it.
So in GPL and NR2002 I cannot get decent force feedback. Either I get
the timing right and get spiking or I give up on the timing in order to
get smooth performance. Right now I am living with the former choice by
keeping the force level low so that the spikes are not objectionable.
But I honestly don't like it as much as ISI's FF, which by the way does
not need any latency correction.
I can't say I totally dislike Papy's force feedback, because FF does
provide you with a more natural centering feel than a spring. But to
the original poster I would say if you are really serious about your
driving get the TSW. From what I hear, most of the really fast guys
don't use FF. OTOH if you are just playing for fun, get a Momo but be
prepared to spend some time tweaking it.