racing. Sometime its too high or too low or whatever, is there someway to
correct one's latency, and please don't tell me to be on time.
Thanks
--
Harry Mailahn
--
Harry Mailahn
Hi,
Latency is a measure of the time in milliseconds for the time taken for
your packets of data to get to the hosting computer and back to your
computer.
The ammount of time it takes for the round trip, is called the latency.
Think of it as a measured echo from you to the host and back.
Latencys are effected by internet conditions, how many routers your
packets have to go through to get to the host and your connection to
the net.
Lower latencys are generally better for all on-line play, but latencys
of up to .600ms are perfectly playable in F1 GPL, as long as you have
good quality, eg. no lost packets or bad routers on the way.
In GPL F2, latencys of up to 650ms can provide perfect play and the F3
cars in GPL don't mind latency figures of .700 or even higher..
In N3, latencys are a bit more important, because of the bump & bash
style of play, so latencys of over 400ms should be avoided.
I have had some good, almost warp free racing in N3 when my latencys
approach the 400ms mark, but the racing will be better in N3 with
latencys below 400ms.
Don't believe the rubbish you see some people sprouting about with
latencys, who keep saying that you have to have 100 to 300 ms latencys
for good on-line play, as it is simply not true..
Cheers,
Ron
> > Could someone please explain what latency is all about, in
> multiplayer
> > racing. Sometime its too high or too low or whatever, is there
> someway to
> > correct one's latency, and please don't tell me to be on time.
> > Thanks
> > --
> > Harry Mailahn
> Hi,
> Latency is a measure of the time in milliseconds for the time taken for
> your packets of data to get to the hosting computer and back to your
> computer.
> The ammount of time it takes for the round trip, is called the latency.
> Think of it as a measured echo from you to the host and back.
> Latencys are effected by internet conditions, how many routers your
> packets have to go through to get to the host and your connection to
> the net.
> Lower latencys are generally better for all on-line play, but latencys
> of up to .600ms are perfectly playable in F1 GPL, as long as you have
If a millisecond was one millionth of a second, then latencies of
10,000 miliseconds would still be very playable as that would be only
1/100th of a second. So, just what is one millisecond of a second?
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
http://members.xoom.com/BarlowRacing/
Racing online with the help of......
Race Communications Association
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)
>> > Could someone please explain what latency is all about, in
>> multiplayer
>> > racing. Sometime its too high or too low or whatever, is there
>> someway to
>> > correct one's latency, and please don't tell me to be on time.
>> > Thanks
>> > --
>> > Harry Mailahn
>> Hi,
>> Latency is a measure of the time in milliseconds for the time taken for
>> your packets of data to get to the hosting computer and back to your
>> computer.
>> The ammount of time it takes for the round trip, is called the latency.
>> Think of it as a measured echo from you to the host and back.
>> Latencys are effected by internet conditions, how many routers your
>> packets have to go through to get to the host and your connection to
>> the net.
>> Lower latencys are generally better for all on-line play, but latencys
>> of up to .600ms are perfectly playable in F1 GPL, as long as you have
> here's a question.. a millisecond is... a millionth of a second? a
>tenth of a second? ...?...?
> If a millisecond was one millionth of a second, then latencies of
>10,000 miliseconds would still be very playable as that would be only
>1/100th of a second. So, just what is one millisecond of a second?
/Magnus
--
Kenny L.
#14 Generic Chevy
PRC Member
Wall Scrapers Racing Team
> > > Could someone please explain what latency is all about, in
> > multiplayer
> > > racing. Sometime its too high or too low or whatever, is there
> > someway to
> > > correct one's latency, and please don't tell me to be on time.
> > > Thanks
> > > --
> > > Harry Mailahn
> > Hi,
> > Latency is a measure of the time in milliseconds for the time taken for
> > your packets of data to get to the hosting computer and back to your
> > computer.
> > The ammount of time it takes for the round trip, is called the latency.
> > Think of it as a measured echo from you to the host and back.
> > Latencys are effected by internet conditions, how many routers your
> > packets have to go through to get to the host and your connection to
> > the net.
> > Lower latencys are generally better for all on-line play, but latencys
> > of up to .600ms are perfectly playable in F1 GPL, as long as you have
> here's a question.. a millisecond is... a millionth of a second? a
> tenth of a second? ...?...?
> If a millisecond was one millionth of a second, then latencies of
> 10,000 miliseconds would still be very playable as that would be only
> 1/100th of a second. So, just what is one millisecond of a second?
> --
> =========================================
> Mike Barlow of Barlow Racing?
> =========================================
> http://members.xoom.com/BarlowRacing/
> Racing online with the help of......
> Race Communications Association
> Holodyne Engineering
> Mystic Music
> (have Your !!Name/Address!! placed here)
Kevin Caldwell
> here's a question.. a millisecond is... a millionth of a second? a
> tenth of a second? ...?...?
> If a millisecond was one millionth of a second, then latencies of
> 10,000 miliseconds would still be very playable as that would be only
> 1/100th of a second. So, just what is one millisecond of a second?
> --
> =========================================
> Mike Barlow of Barlow Racing?
> =========================================
> http://members.xoom.com/BarlowRacing/
> Racing online with the help of......
> Race Communications Association
> Holodyne Engineering
> Mystic Music
> (have Your !!Name/Address!! placed here)
Generally speaking, higher latency is undesirable as it takes longer for
data to refresh. However, it is not uncommon for some geographical areas,
(notablyAustralia), to endure lat of .6 or higher as matter of course. A
more pressing issue than latency is packet loss. This is the process of data
packets not actually reaching the destination for whatever reason. A high
latency but stable connection will always win over a low lat one going
through a bad route.
BTW. We in ***space have a holy grail or pot of gold at the end of the
rainbow. It is called zero latency. This is an impossibility except on a
LAN.
MS
A thousandth Mike.
Latency of 0.999 = 999/1000 of a second
MS
1000ms = 1s
1 micro second is one millionth of a second.
> The SI system says that 'milli' or prefix m means 10^(-3), ie 1/1000th
> of a second.
> 1000ms = 1s
> 1 micro second is one millionth of a second.
Mike
--
=========================================
Mike Barlow of Barlow Racing?
=========================================
http://members.xoom.com/BarlowRacing/
Racing online with the help of......
Race Communications Association
Holodyne Engineering
Mystic Music
(have Your !!Name/Address!! placed here)
> If a millisecond was one millionth of a second, then latencies of
>10,000 miliseconds would still be very playable as that would be only
>1/100th of a second. So, just what is one millisecond of a second?
No offence,
Hena
>> The SI system says that 'milli' or prefix m means 10^(-3), ie 1/1000th
>> of a second.
>> 1000ms = 1s
>> 1 micro second is one millionth of a second.
> That's right. I knew there was a one millionth of a second someplace
>but couldn't remember where.
Hena