rec.autos.simulators

Superbike WC demo comments: great BUT...

Jeroen van Engelenhove

Superbike WC demo comments: great BUT...

by Jeroen van Engelenhove » Mon, 21 Sep 1998 04:00:00

The Superbike WC demo (not the Castrol one!) let's you drive in arcade mode
on Monza and it has the best moto racing graphics I've ever seen. The
quality is very similar to F1 RS. Maybe even more realistic (the colours).
Drivers, motors and scenery are just great. Watching the grid is like
watching TV. Just like the real thing. With all graphic options set to
maximum (use custom) I get completely smooth FPS on a Celeron 266 OC to 333
and a Voodoo 2. (BTW Camera views are changed with the 1,2,3 and 4 keys
above QWERTY).

Controls are very different then other moto games: I think (!) they are very
realistic. You don't just turn around corners as if you're driving a car,
like in other moto games. It feels like you have to shift weight before you
can enter a corner. When you make a bad move it's hard to get the motor
straight on the track again if you react in the 'normal' Castrol/Moto
Racer/Redline Racer way. It looks like the bike moves left and right
underneath you: the wheel of your bike isn't glued to the middle of your
screen. It's hard to explain, but you'll understand immediately what I mean
when you try the demo yourself. It takes some time to get used to it. Which
brings me to the following:

THE DEMO IS TIME LIMITED TO 1:30 MINUTES! I HATE THAT! HOW DARE THEY DO
THIS???
They let you download a hefty 27 Mb just to give you one and a half minute
of racing time. After which you get kicked back to the desktop. You can't
even finish one lap! This sucks! Big time. Yak! This is enough reason not yo
buy the game. It's an insult. It's a *$&#$#$&#$^.
TIP: Luckily you can press ESC just before the counter reaches 1:30 and
restart the race...

So think about it before you download it. Still, if you like moto
games/sims, this will be a must have. It beats Castrol 10 to 1. (And forget
about Redline Racer, which is just a silly arcade game where you might as
well have been driving alien spaceships or whatever). Me, I'm going to wait
for Moto Racer 2: I'm no *** moto fanatic, and MC 2 gives you road and
dirt bikes, and you can make your own tracks. This way I don't have to buy
Motocross Madness AND Superbike. Saves a lot of money, gives a lot more fun.

Jeroen

Tim Deatherag

Superbike WC demo comments: great BUT...

by Tim Deatherag » Mon, 21 Sep 1998 04:00:00

Jeroen and others:

I have gone to the avault to download it but  I get a time-out message !

Any other websites have it?

Tim


J. Clermont

Superbike WC demo comments: great BUT...

by J. Clermont » Mon, 21 Sep 1998 04:00:00

Can't wait for this supergame.

Thanks for the info/ With just a 28.8k modem I don't even think about
downloading the demo.

A desperate Kawasaki-driver

Johan

J. Clermonts

www: http://www.xs4all.nl/~nrth
____
   \-Napalm Racing Team Holland =>
         ( o ) ============= ( o )  \__

John Piddo

Superbike WC demo comments: great BUT...

by John Piddo » Mon, 21 Sep 1998 04:00:00

I agree. This demo rocks!! The graphics are simply unbelieveable, the
best I've ever seen and it runs nice and smooth on my p233mmx + pure3d
with all the graphic details to high. It does suck that the demo only
lets you race for 1:30 minutes, but this racing game is going on my
"must-buy" list.

-John

On Sun, 20 Sep 1998 19:58:55 +0200, "Jeroen van Engelenhoven"


>The Superbike WC demo (not the Castrol one!) let's you drive in arcade mode
>on Monza and it has the best moto racing graphics I've ever seen. The
>quality is very similar to F1 RS. Maybe even more realistic (the colours).
>Drivers, motors and scenery are just great. Watching the grid is like
>watching TV. Just like the real thing. With all graphic options set to
>maximum (use custom) I get completely smooth FPS on a Celeron 266 OC to 333
>and a Voodoo 2. (BTW Camera views are changed with the 1,2,3 and 4 keys
>above QWERTY).

>Controls are very different then other moto games: I think (!) they are very
>realistic. You don't just turn around corners as if you're driving a car,
>like in other moto games. It feels like you have to shift weight before you
>can enter a corner. When you make a bad move it's hard to get the motor
>straight on the track again if you react in the 'normal' Castrol/Moto
>Racer/Redline Racer way. It looks like the bike moves left and right
>underneath you: the wheel of your bike isn't glued to the middle of your
>screen. It's hard to explain, but you'll understand immediately what I mean
>when you try the demo yourself. It takes some time to get used to it. Which
>brings me to the following:

>THE DEMO IS TIME LIMITED TO 1:30 MINUTES! I HATE THAT! HOW DARE THEY DO
>THIS???
>They let you download a hefty 27 Mb just to give you one and a half minute
>of racing time. After which you get kicked back to the desktop. You can't
>even finish one lap! This sucks! Big time. Yak! This is enough reason not yo
>buy the game. It's an insult. It's a *$&#$#$&#$^.
>TIP: Luckily you can press ESC just before the counter reaches 1:30 and
>restart the race...

>So think about it before you download it. Still, if you like moto
>games/sims, this will be a must have. It beats Castrol 10 to 1. (And forget
>about Redline Racer, which is just a silly arcade game where you might as
>well have been driving alien spaceships or whatever). Me, I'm going to wait
>for Moto Racer 2: I'm no *** moto fanatic, and MC 2 gives you road and
>dirt bikes, and you can make your own tracks. This way I don't have to buy
>Motocross Madness AND Superbike. Saves a lot of money, gives a lot more fun.

>Jeroen

Andrew MacPhers

Superbike WC demo comments: great BUT...

by Andrew MacPhers » Mon, 21 Sep 1998 04:00:00

I'm annoyed about the arcade only thing, moreso than the timelimit! But
sometimes you start something up and within a few seconds you know it
feels right.

I'm not talking about the driving model... it's arcade mode after all. But
the way the bike and viewpoint moves is, IMO, great. A project to watch
perhaps.

Andrew McP

Destroy - Derek Stru

Superbike WC demo comments: great BUT...

by Destroy - Derek Stru » Tue, 22 Sep 1998 04:00:00

Er...they're not real. While the control is closer to how a race bike
feels and handles it sure isnt right either. They went way too far on
the slowness of response. During a quick slow speed left to right
transition in the game you can easily miss the turn cause the bike
doesnt respond to the steering quickly enough. Thats totally
inaccurate. Granted this is in Arcade mode and maybe thats how they
wanted it but since the Sim mode is disabled that is all I can comment
on. Another major flaw is the sensitivity of steering. Small steering
inputs barely do anything while as soon as you steer a tad more WHOA,
all of a sudden your steering way too much and go in the grass. It
looks like the Control section has adjustments for sensitivity but
they are already set to Fast so I'm not sure if they will help at all.
Again, the demo is too limited.

Another point to mention is going off the track. This goes for any
motorcycle roadrace game, when going off the track at speed there is
no way you're gonna lean much at all. You can steer some and brake
some but the drastic maneouvers this game allows is not real at all.
Again, this is Arcade mode so its is probably suppose to be that way.

I like how they made the controls rotate around the screen while
keeping the horizon level. Finally a game gets that right. :)

Hate to say it but no PC motorcycle race game has gotten it right yet.
I really wish someone would come out with a true cycle race sim. Maybe
sometime.

I'm not sure this game claims to be to be a sim but this Superbike
game is difinitely a step in the right direction but its no way done
properly.

Tony Lon

Superbike WC demo comments: great BUT...

by Tony Lon » Tue, 22 Sep 1998 04:00:00

I admit that I am one of the insultees. The
time limit was totally unnecessary, but I was
able to make my evaluation of it in such a
short time. Frankly, it just sucks! The sound
is terrible and the control response is
completely unrealistic. The only redeeming
factor it has is the graphics and the
availibility of different bikes to ride. I
think I'll just wait for it to hit the
discount rack. Even then, I'm not sure I'll
be interested in it. Too bad, it had such
promise and I was so looking forward to a
decent motorcycle racing sim. Oh well...

Tony Long



> The Superbike WC demo (not the Castrol one!) let's you drive in arcade mode
> on Monza and it has the best moto racing graphics I've ever seen. The

Mike Laske

Superbike WC demo comments: great BUT...

by Mike Laske » Tue, 22 Sep 1998 04:00:00


>short time. Frankly, it just sucks! The sound
>is terrible and the control response is
>completely unrealistic. The only redeeming
>factor it has is the graphics and the
>availibility of different bikes to ride. I
>think I'll just wait for it to hit the
>discount rack. Even then, I'm not sure I'll
>be interested in it. Too bad, it had such
>promise and I was so looking forward to a
>decent motorcycle racing sim. Oh well...

If I may use your phraseology, frankly, your comments just suck.  I mean,
how on earth can you form an opinion about a game that (a) hasn't yet been
released, and (b) play a demo for 1:30 per go in ARCADE mode only??  If
you've looked at the telemetry screens in sim mode I'm sure you'd agree that
there's far more to this game than meets the eye.  What about the motion
captured graphics, the way the bikers get their knees down and wheelie out
of the corners?  I think it looks pretty tasty, particularly since it
includes my local track which is really quite superb, Brands Hatch.  Now if
the sim mode doesn't have lightening responses to control inputs and lets
you stay on  the bike when abusing the power and throughout outrageous lean
and tyre slip angles, I'll not be in favour of it, but I'm certainly not
going to write it off until I buy the final release.  And I will buy it - it
looks pretty damn smart to me.

Mike.
Suzi GSX600.

Tony

Superbike WC demo comments: great BUT...

by Tony » Tue, 22 Sep 1998 04:00:00


>If I may use your phraseology, frankly, your comments just suck.  I >mean, how on earth can you form an opinion about a game that (a) hasn't >yet been released, and (b) play a demo for 1:30 per go in ARCADE mode >only??  

Easy, that's what demos are for: forming an
opinion. If they think a minute and a half is
enough, then why shouldn't it be. I don't
seriously believe that the SIM mode is going
to change the "handling" that much over the
ARCADE mode anyway. I believe ARCADE mode is
supposed to be easier anyway. Personally, I
ditch any game (yes I said game) that has
controls that are this unrealistic (Test
Drive 4 for instance; great graphics, sorry
control).

Graphics aren't everything. I guess you just
took my comments personal since it includes
your home track. As I stated in my original
post, I like the graphics; it's the only
thing that kept any interest I have alive.

Are you assuming that I've been abusing the
power throughout outrageous lean angles?
Sorry, I think you should reserve your
evaluations of my abilities until you have
seen them in action.

You're perfectly free to do what you want
with your money, as I am free to do what I
will with my money. If the game improves with
the final release, perhaps I'll reconsider.
However, most likely it will not. So I think
I'll be a little more careful with how I
spend my money. Sooner or later it'll be in
the discount rack, then I'll have to consider
whether or not I want to spend my hard drive
space for a game that only offers eye-candy.

Later...

Tony Long


Mike Laske

Superbike WC demo comments: great BUT...

by Mike Laske » Tue, 22 Sep 1998 04:00:00


>Easy, that's what demos are for: forming an
>opinion. If they think a minute and a half is
>enough, then why shouldn't it be.

I agree that the 1:30 time limit was a poor decision by the WSBK developers.
If they wished to limit it in such a way, surely a fuel load of 2 or 3 laps
would have been a bit more reasonable.  Anyway, what's done is done.

As do I.  The physics model, in addition to the AI either makes or breaks a
racing game.

I took nothing personally.  Brands is an awesome track and I don't remember
you writing anything to the contrary.

That'll be difficult unless you buy it and participate in a multiplayer
session!

Of course you can spend your money on whatever you want, and for sure folks
such as myself who have an interest in other genres of game with titles such
as Quake Arena, Falcon 4 and GPL will be considering carefully where to
spend their hard-earned money.  I still think you're being a little harsh
though.

Mike.

Tim Deatherag

Superbike WC demo comments: great BUT...

by Tim Deatherag » Mon, 28 Sep 1998 04:00:00

Whoops....after I downloaded  SBK I sent my comments to the wrong thread.
Nevertheless here are my comments

I just downloaded all 28 mb of the SBK demo by *** Interactive and I'm
NOT impressed !

You only get to use the ARCADE mode in which you riding  on the bike where
you can see the tach, etc.. Using a TM GP1 wheel, the physics are
weird.....When you turn or lean over, it seems you are floating above the
track similar to the the 1960-70's TV series "the Flying Nun" Nevertheless,
the graphics are good and I honestly like racing a real track ( in the demo,
its Monza)....if we could combine the graphics and tracks of this Sim with
the bikes of Castrol Honda Superbike GP, we would have a great cycle racing
Sim !

Tim Deatherage

"Admitted Sim ***"


>The Superbike WC demo (not the Castrol one!) let's you drive in arcade mode
>on Monza and it has the best moto racing graphics I've ever seen.
>Jeroen

Neil Yeatma

Superbike WC demo comments: great BUT...

by Neil Yeatma » Mon, 28 Sep 1998 04:00:00


> Whoops....after I downloaded  SBK I sent my comments to the wrong thread.
> Nevertheless here are my comments

> I just downloaded all 28 mb of the SBK demo by *** Interactive and I'm
> NOT impressed !

> You only get to use the ARCADE mode in which you riding  on the bike where
> you can see the tach, etc.. Using a TM GP1 wheel, the physics are
> weird.....When you turn or lean over, it seems you are floating above the
> track similar to the the 1960-70's TV series "the Flying Nun"

Whoa!  I thought I'd be able to forget that TV show never happened.  Oh
well...back into therapy.

Do you get to wear the funny hat?

--

Neil Yeatman          
Ajax, Ontario, CANADA

enzo

Superbike WC demo comments: great BUT...

by enzo » Mon, 28 Sep 1998 04:00:00

I thought it felt completely wrong. Granted, only Arcade mode was available,
but if the physics engine between Arcade and Sim mode are the same, then
the whole thing is something of a joke. Maybe it's just not possible to make
an authentic motorcycle simulation where you steer with a joystick or
steering wheel, but it must be possible to do better. The current interpretation
of "motorcycle driving" in these games has been just guessing the right
corner speed/lean angle combination for each turn.

    Where are the stoppies? Where is the countersteering? Where is the
headshake, throttle balance, tankslappers, highsides, lowsides, etc? It's obvious
that no asphalt-based motorcycle sim has ever tried to model the individual
traction state or weight-on-wheels conditions of each tire - something that auto
racing sims have done for quite some time now (among many other common
variables that auto sims have done and motorcycle games have ignored)

I realize that doing a motorcycle sim justice will be an excercise in imaginative
interface design, but it seems to me that the superbike/GP bike sim (as
opposed to arcade racer) is a genre waiting to happen.

Neil M.

(yes, I do own and ride sportbikes.)


>Whoops....after I downloaded  SBK I sent my comments to the wrong thread.
>Nevertheless here are my comments

>I just downloaded all 28 mb of the SBK demo by *** Interactive and I'm
>NOT impressed !

>You only get to use the ARCADE mode in which you riding  on the bike where
>you can see the tach, etc.. Using a TM GP1 wheel, the physics are
>weird.....When you turn or lean over, it seems you are floating above the
>track similar to the the 1960-70's TV series "the Flying Nun" Nevertheless,
>the graphics are good and I honestly like racing a real track ( in the demo,
>its Monza)....if we could combine the graphics and tracks of this Sim with
>the bikes of Castrol Honda Superbike GP, we would have a great cycle racing
>Sim !

>Tim Deatherage

>"Admitted Sim ***"


>>The Superbike WC demo (not the Castrol one!) let's you drive in arcade mode
>>on Monza and it has the best moto racing graphics I've ever seen.

>>Jeroen

Mike Laske

Superbike WC demo comments: great BUT...

by Mike Laske » Tue, 29 Sep 1998 04:00:00


>I realize that doing a motorcycle sim justice will be an excercise in
imaginative
>interface design, but it seems to me that the superbike/GP bike sim (as
>opposed to arcade racer) is a genre waiting to happen.

Agreed, Neil.  Can you imagine how damn difficult it would be to race with
any degree of skill a motorcycle simulation.  Awesome. :-)

Mike.


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