rec.autos.simulators

Papyrus, please give us GPL2 (or GPL1.5 :)

horseth..

Papyrus, please give us GPL2 (or GPL1.5 :)

by horseth.. » Thu, 30 Sep 1999 04:00:00

Yeah great idea,

  I had much the same idea, but a few years
laster with Porsche 917, and Ferrari 512 (?).
But in any case it make a great addition.

                            Craig H



I like GPL but I prefer
be difficult to do as
top ones). It would be
Porsche 917 or the Ferrari

> P4,Ford GT40, Porsche 908,Ferrari 312, etc...


> > Papyrus, please give us a GPL2 or at least a
> > GPL upgrade pack!
> > I understand that GPL was probably planned
> > and budgeted as a niche product only and to
> > pave the way for following NASCAR and CART
> > big sellers using the new physics engine.
> > (GPL's licensing costs, compared to  NASCAR
> > licensing costs, must have been minimal:
> > they didn't even bother to license the term
"Formula
> > One"; Papy calls their cars Grand Prix cars
instead of
> > F1 cars!!).
> > So I guess GPL is not the financial
disappointment that
> > some people want to make us believe it is.

> > Regarding GPL as a niche product I still wish
it would
> > be supported in the future. How about an
upgrade CD
> > without further licensing costs? I can imagine
that a lot
> > of enthusiasts would be willing to pay for an
upgrade pack
> > without new tracks and such, but with new
features like
> > simulated weather, some new 'game play'
options like the
> > 'maximum chassis per event' option that was
planned in the
> > early development of GPL (well at least some
very old screen-
> > shots hint at this). A helluva *lot* of new

game play options for
commercial GPL upgrade
supporting that small

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

horseth..

Papyrus, please give us GPL2 (or GPL1.5 :)

by horseth.. » Thu, 30 Sep 1999 04:00:00

Yeah great idea,

  I had much the same idea, but a few years
laster with Porsche 917, and Ferrari 512 (?).
But in any case it make a great addition.

                            Craig H



I like GPL but I prefer
be difficult to do as
top ones). It would be
Porsche 917 or the Ferrari

> P4,Ford GT40, Porsche 908,Ferrari 312, etc...


> > Papyrus, please give us a GPL2 or at least a
> > GPL upgrade pack!
> > I understand that GPL was probably planned
> > and budgeted as a niche product only and to
> > pave the way for following NASCAR and CART
> > big sellers using the new physics engine.
> > (GPL's licensing costs, compared to  NASCAR
> > licensing costs, must have been minimal:
> > they didn't even bother to license the term
"Formula
> > One"; Papy calls their cars Grand Prix cars
instead of
> > F1 cars!!).
> > So I guess GPL is not the financial
disappointment that
> > some people want to make us believe it is.

> > Regarding GPL as a niche product I still wish
it would
> > be supported in the future. How about an
upgrade CD
> > without further licensing costs? I can imagine
that a lot
> > of enthusiasts would be willing to pay for an
upgrade pack
> > without new tracks and such, but with new
features like
> > simulated weather, some new 'game play'
options like the
> > 'maximum chassis per event' option that was
planned in the
> > early development of GPL (well at least some
very old screen-
> > shots hint at this). A helluva *lot* of new

game play options for
commercial GPL upgrade
supporting that small

Sent via Deja.com http://www.deja.com/
Before you buy.

horseth..

Papyrus, please give us GPL2 (or GPL1.5 :)

by horseth.. » Thu, 30 Sep 1999 04:00:00

Yeah great idea,

  I had much the same idea, but a few years
laster with Porsche 917, and Ferrari 512 (?).
But in any case it make a great addition.

                            Craig H



I like GPL but I prefer
be difficult to do as
top ones). It would be
Porsche 917 or the Ferrari

> P4,Ford GT40, Porsche 908,Ferrari 312, etc...


> > Papyrus, please give us a GPL2 or at least a
> > GPL upgrade pack!
> > I understand that GPL was probably planned
> > and budgeted as a niche product only and to
> > pave the way for following NASCAR and CART
> > big sellers using the new physics engine.
> > (GPL's licensing costs, compared to  NASCAR
> > licensing costs, must have been minimal:
> > they didn't even bother to license the term
"Formula
> > One"; Papy calls their cars Grand Prix cars
instead of
> > F1 cars!!).
> > So I guess GPL is not the financial
disappointment that
> > some people want to make us believe it is.

> > Regarding GPL as a niche product I still wish
it would
> > be supported in the future. How about an
upgrade CD
> > without further licensing costs? I can imagine
that a lot
> > of enthusiasts would be willing to pay for an
upgrade pack
> > without new tracks and such, but with new
features like
> > simulated weather, some new 'game play'
options like the
> > 'maximum chassis per event' option that was
planned in the
> > early development of GPL (well at least some
very old screen-
> > shots hint at this). A helluva *lot* of new

game play options for
commercial GPL upgrade
supporting that small

Sent via Deja.com http://www.deja.com/
Before you buy.

horseth..

Papyrus, please give us GPL2 (or GPL1.5 :)

by horseth.. » Thu, 30 Sep 1999 04:00:00

Yeah great idea,

I had much the same idea, but a few years later
with Porsche 917, and Ferrari 512 (?).  In any
case, it would make a great sim.

                             Craig



I like GPL but I prefer
be difficult to do as
top ones). It would be
Porsche 917 or the Ferrari

> P4,Ford GT40, Porsche 908,Ferrari 312, etc...


> > Papyrus, please give us a GPL2 or at least a
> > GPL upgrade pack!
> > I understand that GPL was probably planned
> > and budgeted as a niche product only and to
> > pave the way for following NASCAR and CART
> > big sellers using the new physics engine.
> > (GPL's licensing costs, compared to  NASCAR
> > licensing costs, must have been minimal:
> > they didn't even bother to license the term
"Formula
> > One"; Papy calls their cars Grand Prix cars
instead of
> > F1 cars!!).
> > So I guess GPL is not the financial
disappointment that
> > some people want to make us believe it is.

> > Regarding GPL as a niche product I still wish
it would
> > be supported in the future. How about an
upgrade CD
> > without further licensing costs? I can imagine
that a lot
> > of enthusiasts would be willing to pay for an
upgrade pack
> > without new tracks and such, but with new
features like
> > simulated weather, some new 'game play'
options like the
> > 'maximum chassis per event' option that was
planned in the
> > early development of GPL (well at least some
very old screen-
> > shots hint at this). A helluva *lot* of new

game play options for
commercial GPL upgrade
supporting that small

Sent via Deja.com http://www.deja.com/
Before you buy.

horseth..

Papyrus, please give us GPL2 (or GPL1.5 :)

by horseth.. » Thu, 30 Sep 1999 04:00:00

Yeah great idea,

I had much the same idea, but a few years later
with Porsche 917, and Ferrari 512 (?).  In any
case, it would make a great sim.

                             Craig



I like GPL but I prefer
be difficult to do as
top ones). It would be
Porsche 917 or the Ferrari

> P4,Ford GT40, Porsche 908,Ferrari 312, etc...


> > Papyrus, please give us a GPL2 or at least a
> > GPL upgrade pack!
> > I understand that GPL was probably planned
> > and budgeted as a niche product only and to
> > pave the way for following NASCAR and CART
> > big sellers using the new physics engine.
> > (GPL's licensing costs, compared to  NASCAR
> > licensing costs, must have been minimal:
> > they didn't even bother to license the term
"Formula
> > One"; Papy calls their cars Grand Prix cars
instead of
> > F1 cars!!).
> > So I guess GPL is not the financial
disappointment that
> > some people want to make us believe it is.

> > Regarding GPL as a niche product I still wish
it would
> > be supported in the future. How about an
upgrade CD
> > without further licensing costs? I can imagine
that a lot
> > of enthusiasts would be willing to pay for an
upgrade pack
> > without new tracks and such, but with new
features like
> > simulated weather, some new 'game play'
options like the
> > 'maximum chassis per event' option that was
planned in the
> > early development of GPL (well at least some
very old screen-
> > shots hint at this). A helluva *lot* of new

game play options for
commercial GPL upgrade
supporting that small

Sent via Deja.com http://www.deja.com/
Before you buy.

Darren Dunca

Papyrus, please give us GPL2 (or GPL1.5 :)

by Darren Dunca » Thu, 30 Sep 1999 04:00:00

What can I say - EXCELLENT!!

Thanks Randy.

I'm not even going to bother asking when we can expect this
release.....................................................................
.........or am I?

:)

Darren




> > Or maybe fix the online problems that the 1.1 patch caused. I use
> cable,
> > and before 1.1 my online connection was awesome.  I could host with
> 19
> > drivers easily.  Now it just gets so frustrating with the bad conn,
> > Slo-Mo's as they call it, its just not worth going on-line anymore.
> Yea
> > I have the latest greatest INI allison file, and have tried numerous
> > variables upon that, and just gave up.

> The localized versions of the GPL 1.2 patch are currently being tested.

> I must apologize to all of you for the non-real-time gaff in 1.1.  I
> don't know how we missed this.  It is fixed in 1.2, along with several
> other bug fixes and improvements (slow-mo/turbo is no more).

> Here's the readme12.txt.  GPL 1.2 is NOT yet released.  I'll be sure to
> let y'all know when it is.

> Randy

Readme file contents snipped due to my ISP not allowing me to post less
lines than the original poster!

..

ymenar

Papyrus, please give us GPL2 (or GPL1.5 :)

by ymenar » Thu, 30 Sep 1999 04:00:00


Wow very interesting and nice stuff.  Now go to the N3 team at the Papyrus
HQ and ask them to implement those things for N3 also, and not sell it as
"N4" please ;-)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

Edwin Solhei

Papyrus, please give us GPL2 (or GPL1.5 :)

by Edwin Solhei » Thu, 30 Sep 1999 04:00:00


>Group Three would consist of under 2 litre cars, Triumphs,
> Healeys, Porsche Abarth Carreras, Alfas...maybe even a
> Gordini or an OSCA<g>.

Hey!!
Don't forget the Mini!!
Imagine doing the 100km's at Spa or even the 24hrs of Nurburging (whilch it
btw won.. - the class that is :) in a clorious Cooper 'S :-)))

That is if Papy (or whoever it was that did it for 'em) don't mess up the
Cooper-licensing stuff yet again!! :-(((

--
All the best,
Edwin Solheim **remove spamguard in address to reply**
Drop by "The Paddock - a legendary site....." for some cool GPL stuff!
http://home.c2i.net/thepaddock

Joel Willstei

Papyrus, please give us GPL2 (or GPL1.5 :)

by Joel Willstei » Thu, 30 Sep 1999 04:00:00


>Or maybe fix the online problems that the 1.1 patch caused. I use cable,
>and before 1.1 my online connection was awesome.  I could host with 19
>drivers easily.  Now it just gets so frustrating with the bad conn,
>Slo-Mo's as they call it, its just not worth going on-line anymore.  Yea
>I have the latest greatest INI allison file, and have tried numerous
>variables upon that, and just gave up.

Rick,

     The only slow-motion that I've experienced with the patch is off line
against a full field of 19 cars. My online connection is rock solid as long
as I use the old method of sync.  Have had only 2 discos since the patch
came out that were my system/ISP related.

Joel Willstein

horseth..

Papyrus, please give us GPL2 (or GPL1.5 :)

by horseth.. » Fri, 01 Oct 1999 04:00:00

Dear readers,

     Sorry about my multiple repeat of same message. Dont know
 what happened.  Musta got e***d




> >Group Three would consist of under 2 litre cars, Triumphs,
> > Healeys, Porsche Abarth Carreras, Alfas...maybe even a
> > Gordini or an OSCA<g>.

> Hey!!
> Don't forget the Mini!!
> Imagine doing the 100km's at Spa or even the 24hrs of Nurburging
(whilch it
> btw won.. - the class that is :) in a clorious Cooper 'S :-)))

> That is if Papy (or whoever it was that did it for 'em) don't mess up
the
> Cooper-licensing stuff yet again!! :-(((

> --
> All the best,
> Edwin Solheim **remove spamguard in address to reply**
> Drop by "The Paddock - a legendary site....." for some cool GPL stuff!
> http://www.racesimcentral.net/

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.
Andre Warrin

Papyrus, please give us GPL2 (or GPL1.5 :)

by Andre Warrin » Fri, 01 Oct 1999 04:00:00

I just went to Papy's site to see if the English version is allready
available, but the site is down.
Someone at Papy busy with a big update???

Andre

Joel Willstei

Papyrus, please give us GPL2 (or GPL1.5 :)

by Joel Willstei » Fri, 01 Oct 1999 04:00:00


>What can I say - EXCELLENT!!

>Thanks Randy.

>I'm not even going to bother asking when we can expect this
>release....................................................................
.
>.........or am I?

>:)

>Darren

     Last night it was reported in the chat room of GSB that the patch was
leaked out. Whether or not this is the final version is not known. The
problem right now is that if you choose to install the beta ver of the
patch,then you will not be able to join any online races at GSB/VROC,simply
because they don't support the patch at this point. The only solution is to
have both gpl.exe and switch them back and forth as needed.

     I will be holding off until an updated version of GSB/VROC is released.

Joel Willstein

Jan Hoviu

Papyrus, please give us GPL2 (or GPL1.5 :)

by Jan Hoviu » Fri, 01 Oct 1999 04:00:00


>      Last night it was reported in the chat room of GSB that the patch was
> leaked out. Whether or not this is the final version is not known. The
> problem right now is that if you choose to install the beta ver of the
> patch,then you will not be able to join any online races at GSB/VROC,simply
> because they don't support the patch at this point. The only solution is to
> have both gpl.exe and switch them back and forth as needed.

>      I will be holding off until an updated version of GSB/VROC is released.

> Joel Willstein


You're wrong here Joel.
Alison made several posts to this NG in which she claims you can join (and
host) races via the VROC-applet (caution: NOT via GSB yet!!!!) using 1.2. The
only limitation is that both server and client need to be running 1.2. you
can't mix 1.1 and 1.2.

Jan.

  J.H.Hovius.vcf
< 1K Download
Brandon Cric

Papyrus, please give us GPL2 (or GPL1.5 :)

by Brandon Cric » Tue, 05 Oct 1999 04:00:00

Hey David, there's no bad blood between ourselves and Papy. ;)

I sent a development kit to Papyrus awhile back but been waiting for our
pilot run units to send over. It's of course better to have the actual
hardware to check it out first hand. I'm sure they will want to run a couple
laps with Viper or Rally to see how it performs. I'm also looking forward to
getting my hands on the final gear in-house as we have been thrashing our 2
internal samples to death heh...

Brandon Crick
ACT LABS

David L. Cook <dlc...@mediaone.net> wrote in message
news:MPG.125ae694ac66ffbe9896d9@news.pompano.net...

> These fixes are really appreciated - but if an add-on like the Act Labs
> RS Shifter is so easily implemented by other game developers, why don't
> you take advantage of this opportunity to include support for it in the
> forthcoming patch?  I don't understand.  It would be such a perfect fit.
> Is there bad blood between Papyrus and Act Labs?

> David Cook

> In article <01bf09c8$0fa76100$9f101d81@randy_c3.internal.papy.com>,
> rcassidy@remove_this.aloha.mv.com wrote...
> > Rick Sweeney <rs...@carolina.rr.com> wrote in article
> > <37F02543.5D703...@carolina.rr.com>...
> > > Or maybe fix the online problems that the 1.1 patch caused. I use
> > cable,
> > > and before 1.1 my online connection was awesome.  I could host with
> > 19
> > > drivers easily.  Now it just gets so frustrating with the bad conn,
> > > Slo-Mo's as they call it, its just not worth going on-line anymore.
> > Yea
> > > I have the latest greatest INI allison file, and have tried numerous
> > > variables upon that, and just gave up.

> > The localized versions of the GPL 1.2 patch are currently being tested.

> > I must apologize to all of you for the non-real-time gaff in 1.1.  I
> > don't know how we missed this.  It is fixed in 1.2, along with several
> > other bug fixes and improvements (slow-mo/turbo is no more).

> > Here's the readme12.txt.  GPL 1.2 is NOT yet released.  I'll be sure to
> > let y'all know when it is.

> > Randy

> > -------------------------------------------------
> > Grand Prix Legends PATCH README
> > Version 1.2
> > 8/18/99

> > [ To read this file, select Edit/Word Wrap from the menu above ]

> >                 TABLE OF CONTENTS

> >         1.  GENERAL

> >         2.  MULTIPLAYER

> >         3.  CONTACTING SIERRA

> > 1. GENERAL
> > ----------

> > This patch will upgrade GPL version 1.1.0.3 to version 1.2.0.x.

> > GPL 1.1.0.3 introduced a bug that could cause the game to run slower
> > than normal.  This lead to numerous problems, most of which were even
> > worse when running multiplayer races.  This is now fixed.

> > The driver selection list on the race weekend screen could contain
> > blank entries. Also, when selecting a driver from the list, the program
> > might focus the camera on the wrong car.  This is now fixed.

> > If you miss the start of the race, you must now join the race within
> > about two minutes, or the green button is taken away and you will not
> > be allowed to join.

> > If you have installed replays from many different players, the <Player>
> > drop-down list on the Load Replay screen would expand off the bottom of
> > the screen, instead of turning into a scrollable list of players.  This
> > is now fixed.

> > If you had any saved replays from players that did not enter a driver
> > name, the <Player> dropdown list would default to showing only replays
> > created by these players, instead of showing replays created by "All
> > Players."  This is now fixed.

> > 2. MULTIPLAYER
> > --------------

> > GPL 1.2.0.x clients and servers will not connect to GPL 1.1.0.3 clients
> > and servers (and vice versa).  If you try to connect, you will be told
> > that the server is incompatible.

> > If you disconnected from a race server, and then reconnected to the
> > server, the server would no longer score laps driven by you during the
> > practice session.  This is now fixed.

> > A new chat command has been added.  Any Boss may now tell the server to
> > stop the current race (if any), disconnect all clients, and exit by
> > issuing the "!shutdown" command as a chat message.

> > It was possible, particularly when connected to a fast dedicated race
> > server, that your pit stall placard and lap time board would be
> > positioned incorrectly when transitioning from one race to another.
> > This is now fixed.

> > You can now issue private chat messages to any one of the players
> > connected to the server.  Begin your message with "/", followed by the
> > name of the player (or #car_number), followed by the message.  For
> > example
> > /#16 Hey, John.  What's up?
> > /smith What's up?
> > /j.smith What's up?
> > /jo.smi What's up?
> > /john.smith What's up?

> > The message will only be sent to the person you identify (or you will
> > be given an error message if the program couldn't figure out who you
> > meant).

> > GPL 1.1.0.3 added a new method by which a client would try to stay in
> > step with its server.  When latencies were fairly stable, it was
> > smoother than the original method employed by GPL 1.0.  When latencies
> > were unstable, however, the game could speed up or slow down rather
> > excessively, making it very difficult to control the car.  We've
> > reworked this synchronization method to make it less sensitive to
> > fluctuations in latency, and to prevent it from applying excessive
> > adjustments.  It should now be much smoother than the GPL 1.0
> > synchronization method, even when the latency is very high and very
> > unstable.  The new synchronization method is used by default.  However,
> > if you had switched to using the old synchronization method with GPL
> > 1.1.0.3 because the "turbo/slow motion" effect was destroying gameplay,
> > please give the new method a try (just remove the synch_method=0 line
> > from core.ini, or change it to read synch_method=1).

> > The Internet can be a harrowing medium through which to race.  Gameplay
> > is directly affected by the latency, reliability, and consistency of
> > the connection between you and the game server, so it's important that
> > the program give you a good sense of these factors.  GPL 1.2.0.x now
> > has graphical displays that allow you to monitor the status of your
> > communications with the server when you are a GPL client.  These meters
> > can only be displayed while in the car.  They can be toggled on/off by
> > pressing Alt-M while in the car.  They can be distracting while
> > driving, so they are turned off by default.  You can request that they
> > be turned on by default by adding the following two lines to core.ini

> > [ Communications ]
> > show_meters = 1

> > The bar graphs are as follows...

> >     (L) Instantaneous latency from 0.0 seconds (the bar is empty) to
> > 1.0 seconds (the bar is full height).  This is the amount of time that
> > it takes for a message to go from the server, to your client, and back
> > to the server.  Note that Alt-L shows average latency, not
> > instantaneous latency.
> >     (Q) Quality from 100% (the bar is empty) to 0% (the bar is full
> > height).  The more data that is lost or garbled during transmission
> > from the server to you, the lower the quality of your connection, and
> > the higher this bar will go.
> >     (S) The time skew (difference) between your GPL client and the
> > server.  If your current time is behind where you expect the server to
> > be, this bar will be below center.  If it is at the bottom, then you
> > believe that you are 1.5 seconds (or more) behind the server.  If your
> > current time is ahead of where you expect the server to be, it will be
> > above center.  If it is at the top, then you believe that you are 1.5
> > seconds (or more) ahead of the server.  If the bar reaches the top or
> > bottom, then your client will resynchronize itself with the server (it
> > will smash its clock).

> >     Ideally, no red bars should be visible whatsoever.  That is, you
> > have 0.0 seconds of latency, 100% of data from the server is getting to
> > you, and your client believes that it is at the same point in time as
> > the server.  In practice, this will not happen.

> > The (L)atency bar will almost always be visible since it is not
> > possible for data to get from the server to you instantaneously.  The
> > higher the latency, the longer it takes for data to get from the server
> > to your computer, and so the older it is when it gets there.  The older
> > the data is, the more "predicting" your client has to do about the
> > positions of other cars on the track.  The more that it has to predict,
> > the more likely that it will predict incorrectly, and the more the
> > other cars will jump around when it realizes its error.

> > It is not uncommon for the (Q)uality bar to be completely empty
> > (indicating little or no data loss), but it is also not uncommon for a
> > few percent of the data to be lost or garbled during transmission,
> > showing as a small (Q)uality bar.  If the bar starts to grow steadily,
> > then something bad has happened on the route through the Internet
> > between you and the server (or the server has crashed).  If the route
> > doesn't clear up quickly, you will soon be disconnected.  If it does
> > clear up, there will probably be short period of mayhem as the route
> > settles down, and old data that has been stuck in transit is flushed.

> > If the latency is varying a bit, it can be difficult for your client
> > to determine what point in time the server is currently at, and a small
> > (S)kew bar is likely to appear.  If the (S)kew bar grows continuously
> > until it hits the top or bottom, your client will smash its clock to
> > resynchronize itself to the server.  If it does this, then either the
> > connection between you and the

...

read more »

David L. Co

Papyrus, please give us GPL2 (or GPL1.5 :)

by David L. Co » Sun, 10 Oct 1999 04:00:00

In that case I wish to apologize to Randy Cassidy.  I was under the
impression that Act Labs had sent Papyrus the same hardware and
development kit that you sent to the developers of RC and Viper Racing.  
I'm assuming that those developers did receive the hardware...

I would gladly wait on the delivery of my RS Shifter if I could get
support in GPL - Send them mine!

David Cook (Cooknn on VROC)


wrote...


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.