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I saw a (space) game lately, which emulates a universe shared by all
players globally. So there is a(n array of) server(s) somewhere
keeping up the universe. You can fly around in virtual space (compare
to the Matrix' way of thinking) and meet other people, see other
people's builded structures, even destroy them while they're offline).
You could, with an open mind and the world to back you up, create a
virtual racing world like that. With lots of leagues though, so a lot
of people can participate on their own level and in their own
timescheme. But with interaction through all the different types of
leagues, so that you may move up, but that you need required skills,
nettazoids (net-buckazoids) and equipment to enter different leagues.
That way, you can have a real globally virtual driving arena, in which
everyone can participate. Ofcourse there are already a lot of leagues,
but somehow globalizing this seems to have potential.
It's just a lot of work and must be accessable. But certainly
possible. The only problem is how to keep it nice, so that even if
you're not that good at racing, that you still have a good time in
this virtual world. Everyone wants to race an F1 car, if only to try
for a couple of times. And in virtual universe, there should be enough
F1 racing leagues to handle a lot of different levels of expertise of
the drivers.
Ofcourse, you also have to have a server (preferably more than 1),
which keeps the database of all drivers and what they're doing and how
much they're making. Probably a problem is that a lot of people don't
have the patience to try and grow in this virtual world, and just want
to barge around everywhere they like.
A cool feature, not new, would be if you could watch ongoing races as
a guest. Probably because of bandwidth concerns the number of viewers
could be limited, although ofcourse, using delays (just like satellite
transmissions), you could have the actual *race* server send out a
'viewer' stream to a different computer, which then acts as a
broadcast channel to many others. So the bandwidth is offloaded to
another computer. And if that one is full, the 1st broadcasting server
might send a viewer streamer on to the next server, which can handle
again a number of viewers. Even though things are then perhaps delayed
for a second or 2, this does not make a difference to the viewer, just
like in television.
Too bad I don't have the telecommunications here to do those kinds of
tests. Would be like the Matrix Racing Channel online. :)
Perhaps with provisions that there are many spots where you can just
hop in and race, this sort of virtual world might attract a lot of
customers. Ofcourse all non-paying or cheap (perhaps some closed and
paid-for leagues if you don't want to mess around too much).
I'll let this sink in; I'm doing a car sim which has goals like these,
but there's no sign of multiplayer yet, hehe. But nice to keep in the
back of the mind.
Perhaps one day, if we can come up with a good clean protocol to
broadcast racing games, real commercial games might pick it up and
start broadcasting, hooking into the MRC.
All very possible actually, just a lot of work and a lot of
persistence needed.
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.racesimcentral.net/
Car simulation: http://www.racesimcentral.net/