> > Drivers to test Homestead.....virtually: Winston Cup drivers won't be
> > allowed to test their cars on the new banking at Homestead-Miami
Speedway
> > until the week of the season finale, but they will be able to race the
new
> > course on a new computer-program simulator being developed for NASCAR's
> > stock-car teams by Electronic Arts.
> EA? hahahaha
You cant really bash EA like that, I mean, they code what sells... look at
their demographics, I bet it is like 10-26 ages, and 90% of them want to
drive fast and crash. you got to admit that the games does that pretty
well, if not one of the best...
Simulation is a Niche, a small one at that, you know it, because of 200
online racers (papyrus NR2003 for example), 80% of them have all the driving
aids turned on, and I bet half don't have a wheel. and every week someone
is reviewing the games without even a joystick. Now how can you do that, if
the market share gave a ***about Physics? can you say, because most don't
care... that is why they worry more about fancy wrecks than realism...
They code to their market. I hate their games so far, as compared to what I
like (gpl NR4-03), but my GF's kid loves em. They buy more games a year
than I do (like they bought 3 games this weekend where I wont buy 3 games in
a year usually. So I can say I don't make much difference to EA and their
marketing research, and I think neither do you (not a dig).
IMHO, EA _would_ have the MONEY, and Inclination & the talent, to build a
pretty good SIM, if their market is NASCAR ITSELF, don't you think? Plus
they know it would sell for bigger bucs... it is called producing for the
market. that is why so many things aren't in EA's games, not enough people
care about the "missing elements" that we notice, so they don't bother!
Making money is a formula,
selling price * number of copies
_________________________ = Profits
cost to produce + cost to market
if there are 1 million people in the "market" but only 10% care if the game
is realistic, where to you suppose the money is spent in coding a game, eye
candy or realism? Pride of "most realistic or perfect simulator in the
world" will not keep the doors of any business open.
> > > Drivers to test Homestead.....virtually: Winston Cup drivers won't be
> > > allowed to test their cars on the new banking at Homestead-Miami
> Speedway
> > > until the week of the season finale, but they will be able to race the
> new
> > > course on a new computer-program simulator being developed for
NASCAR's
> > > stock-car teams by Electronic Arts.
> > EA? hahahaha
Who I WAS bashing are NASCAR teams for going to an entertainment company for
testing instead of a commericial company. Simply put, any entertainment
company is going to put excessive resources into graphics that are simply
unneeded in a simulation of the track. Please understand what I mean by
this. I'm calling ANY graphics excessive...you only need basic colors for
the team to know where the track is and where the car is. For a REAL
simulation, the track and cars have to be perfectly modeled...none of which
we get in any simulation at the moment.
> You cant really bash EA like that, I mean, they code what sells... look
at
> their demographics, I bet it is like 10-26 ages, and 90% of them want to
> drive fast and crash. you got to admit that the games does that pretty
> well, if not one of the best...
> Simulation is a Niche, a small one at that, you know it, because of 200
> online racers (papyrus NR2003 for example), 80% of them have all the
driving
> aids turned on, and I bet half don't have a wheel. and every week someone
> is reviewing the games without even a joystick. Now how can you do that,
if
> the market share gave a ***about Physics? can you say, because most
don't
> care... that is why they worry more about fancy wrecks than realism...
> They code to their market. I hate their games so far, as compared to what
I
> like (gpl NR4-03), but my GF's kid loves em. They buy more games a year
> than I do (like they bought 3 games this weekend where I wont buy 3 games
in
> a year usually. So I can say I don't make much difference to EA and their
> marketing research, and I think neither do you (not a dig).
> IMHO, EA _would_ have the MONEY, and Inclination & the talent, to build a
> pretty good SIM, if their market is NASCAR ITSELF, don't you think? Plus
> they know it would sell for bigger bucs... it is called producing for the
> market. that is why so many things aren't in EA's games, not enough
people
> care about the "missing elements" that we notice, so they don't bother!
> Making money is a formula,
> selling price * number of copies
> _________________________ = Profits
> cost to produce + cost to market
> if there are 1 million people in the "market" but only 10% care if the
game
> is realistic, where to you suppose the money is spent in coding a game,
eye
> candy or realism? Pride of "most realistic or perfect simulator in the
> world" will not keep the doors of any business open.
> > Seriously...if they really want to produce it correctly, they need to
get
> > some third party company that isn't interested in graphics AT ALL to
build
> > the track and what not. I know Papy's game is so much better...but
still,
> no
> > doubt there are areas that could be improved.
> > > > Drivers to test Homestead.....virtually: Winston Cup drivers won't
be
> > > > allowed to test their cars on the new banking at Homestead-Miami
> > Speedway
> > > > until the week of the season finale, but they will be able to race
the
> > new
> > > > course on a new computer-program simulator being developed for
> NASCAR's
> > > > stock-car teams by Electronic Arts.
> > > EA? hahahaha
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
So please dont think I was doggin that you dogged EA, hell I hate em for not
having enough pride to include realism, on top of thier selling eye candy
***that they produce too, So I was merely stating that we can only whine
about it, cause "we" really dont matter in the end.... LOL!!
> Who I WAS bashing are NASCAR teams for going to an entertainment company
for
> testing instead of a commericial company. Simply put, any entertainment
> company is going to put excessive resources into graphics that are simply
> unneeded in a simulation of the track. Please understand what I mean by
> this. I'm calling ANY graphics excessive...you only need basic colors for
> the team to know where the track is and where the car is. For a REAL
> simulation, the track and cars have to be perfectly modeled...none of
which
> we get in any simulation at the moment.
> > Hey,
> > You cant really bash EA like that, I mean, they code what sells... look
> at
> > their demographics, I bet it is like 10-26 ages, and 90% of them want to
> > drive fast and crash. you got to admit that the games does that pretty
> > well, if not one of the best...
> > Simulation is a Niche, a small one at that, you know it, because of 200
> > online racers (papyrus NR2003 for example), 80% of them have all the
> driving
> > aids turned on, and I bet half don't have a wheel. and every week
someone
> > is reviewing the games without even a joystick. Now how can you do
that,
> if
> > the market share gave a ***about Physics? can you say, because most
> don't
> > care... that is why they worry more about fancy wrecks than realism...
> > They code to their market. I hate their games so far, as compared to
what
> I
> > like (gpl NR4-03), but my GF's kid loves em. They buy more games a year
> > than I do (like they bought 3 games this weekend where I wont buy 3
games
> in
> > a year usually. So I can say I don't make much difference to EA and
their
> > marketing research, and I think neither do you (not a dig).
> > IMHO, EA _would_ have the MONEY, and Inclination & the talent, to build
a
> > pretty good SIM, if their market is NASCAR ITSELF, don't you think?
Plus
> > they know it would sell for bigger bucs... it is called producing for
the
> > market. that is why so many things aren't in EA's games, not enough
> people
> > care about the "missing elements" that we notice, so they don't bother!
> > Making money is a formula,
> > selling price * number of copies
> > _________________________ = Profits
> > cost to produce + cost to market
> > if there are 1 million people in the "market" but only 10% care if the
> game
> > is realistic, where to you suppose the money is spent in coding a game,
> eye
> > candy or realism? Pride of "most realistic or perfect simulator in the
> > world" will not keep the doors of any business open.
> > > Seriously...if they really want to produce it correctly, they need to
> get
> > > some third party company that isn't interested in graphics AT ALL to
> build
> > > the track and what not. I know Papy's game is so much better...but
> still,
> > no
> > > doubt there are areas that could be improved.
> > > > > Drivers to test Homestead.....virtually: Winston Cup drivers won't
> be
> > > > > allowed to test their cars on the new banking at Homestead-Miami
> > > Speedway
> > > > > until the week of the season finale, but they will be able to race
> the
> > > new
> > > > > course on a new computer-program simulator being developed for
> > NASCAR's
> > > > > stock-car teams by Electronic Arts.
> > > > EA? hahahaha
Serious hype -- advance simulation of tracks (before construction) has been
done for 40 years at least, obviously at varying levels of detail...and
those original simulations didn't run realtime<grin>.
There is no magic in "computer designed" or "computer built"-- someone
still has to think about it and figure out what is wanted/needed and how to
get it. Use of computers lets the designer try more "what-if" scenarios.
-- Doug
www.millikenresearch.com/rcvdpae.html <-- new book, just out
> > Drivers to test Homestead.....virtually: Winston Cup drivers won't be
> > allowed to test their cars on the new banking at Homestead-Miami Speedway
> > until the week of the season finale, but they will be able to race the new
> > course on a new computer-program simulator being developed for NASCAR's
> > stock-car teams by Electronic Arts. "This will be the first time ever that
> > the teams will be able to set up a race car on a computer on a track that
> > was computer built - so you can set up a car for a track while that track is
> > still dirt," said Curtis Gray, who runs the track for Bill France Jr.'s
> > International Speedway Corporation. "Or at least it's a good starting
> > point." NASCAR officials spent time at Homestead last week to review
> > progress on the track's reconstruction. Gray said the project, which began
> > in May, 'is right on schedule. In the first five days we had the whole track
> > torn apart, and it took them 22 days to build the actual dirt banking, 55
> > feet wide.'(Winston Salem Journal)(7-6-2003)