: Yeah, I think those IMAX filma are delivered at 70FPS or something
: high like that . And as far as I know, humans dont have minimum
: or maximum frame rate adjustments!
: Yeah, I think those IMAX filma are delivered at 70FPS or something
: high like that . And as far as I know, humans dont have minimum
: or maximum frame rate adjustments!
>> the DOGS B*LL*CKS!!!!!
>> The people that made GP2, not only know how to make a computer simulator
>> of motor racing, they know ABOUT MOTOR RACING!!!!
>I disagree, Pete old boy. It's hard to get a "feel" for realistic
>handling when your Pentium Pro 180 can only run a game with half the
>graphics on. I also get the feeling I'm steering a dashboard (a badly
>drawn one at that) in GP2. I don't sense that the game has a real 3D
>physics model the way NASCAR 2 or ICR2 do. Since I can't see my front
>tires or hear other cars, I really miss out on critical feedback that
>would help the feel of GP2 out immensely. This game was one of my most
>disappointing purchases. It really looks too much like World Circuit,
>with some RAM hungry textures slapped on top.
Nascar 2 and ICR2 have a "real" 3D physics model and GP2 doesn't? Have YOU seen
cars bump over kerbstones in the former two?
And try to configure your PPro180. It runs fine on my p166, thank you.
JH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> How can it be a best anything (game or sim) when it is so sloooowwwwww?
> If I had a Cray at home maybe it could give N2 a run for it's money.
Paul
After SVGA why would anyone want to go back to VGA ?
> > How can it be a best anything (game or sim) when it is so sloooowwwwww?
> > If I had a Cray at home maybe it could give N2 a run for it's money.
> Try GP2 in VGA rather than SVGA. It is still very attractive (much much
> more than N2 or ICR2 in VGA) and runs very quickly.
> Paul
Set the game up as I stated above (25+fps and NO DRIVING AIDS) and drive
the car to it's limits and then see if you still think the physics model
is different. Keep in mind that this is an F1 car (very nimble, very
stable up to the edge of adhesion, then it bites you!), not a heavy
NASCAR.
What does seeing the tires have to do with anything? I don't miss them
at all (never even thought about it until someone mentioned it). As far
as hearing other cars, it would be nice but it is debateable (and has
been debated ad-naseum) whether today's F1 driver can hear the other
car's or not. Car motion, wheel lock/spin are the type of things I rely
on for critical feedback, not tire graphics and opponent engine sounds.
In these areas, GP2 is on the next level, IMO.
Paul
> >> the DOGS B*LL*CKS!!!!!
> >> The people that made GP2, not only know how to make a computer simulator
> >> of motor racing, they know ABOUT MOTOR RACING!!!!
> >I disagree, Pete old boy. It's hard to get a "feel" for realistic
> >handling when your Pentium Pro 180 can only run a game with half the
> >graphics on. I also get the feeling I'm steering a dashboard (a badly
> >drawn one at that) in GP2. I don't sense that the game has a real 3D
> >physics model the way NASCAR 2 or ICR2 do. Since I can't see my front
> >tires or hear other cars, I really miss out on critical feedback that
> >would help the feel of GP2 out immensely. This game was one of my most
> >disappointing purchases. It really looks too much like World Circuit,
> >with some RAM hungry textures slapped on top.
> You know what I think when I read your complaints? I think you must have a
> pretty miserable life to feel the need to slam excellent software.
> Nascar 2 and ICR2 have a "real" 3D physics model and GP2 doesn't? Have YOU seen
> cars bump over kerbstones in the former two?
> And try to configure your PPro180. It runs fine on my p166, thank you.
> JH
> > I disagree, Pete old boy. It's hard to get a "feel" for realistic
> > handling when your Pentium Pro 180 can only run a game with half the
> > graphics on. I also get the feeling I'm steering a dashboard (a badly
> > drawn one at that) in GP2.
> What does handling have to do with graphics? Provided the handling is
> accurate, I don't have time to admire scenery very much! That's not to
> say that I don't appreciate good graphics; just that my first priority
> is handling. I have a P-120 and run GP2 in VGA mode at 25+ FPS with most
> graphic options on and I enjoy it immensely. Yes, it isn't as pretty as
> SVGA, but it's the best looking VGA driving sim on the market (I tried
> N2 in VGA and it was BUTT-UGLY; so I'm forced to run N2 with SVGA and
> choppy frame rates or no graphics and a decent frame rate). GP2 at
> 25+FPS is immensely enjoyable with all options disabled (steering help,
> oversteer help, traction control, gearchange, etc.); this is simply the
> most realistic feeling simulation I've ever driven. There are so many
> things that feel so real, from locking the wheels when braking for that
> tight hairpin, to feathering the throttle in 1st, 2nd, and maybe even
> third gear exiting from the slow corners, to getting a twitch if
> oversteer and correcting it just in time, to bouncing over the curbs
> trying to scrape those thousandths of your laptime. Incredible! If you
> haven't made the proper graphic adjustments to get GP2 running at 25+FPS
> and turned off all those driving aids, you haven't experienced this sim
> at its highest, purest level. I love N2 and ICR2, but playing those
> after GP2 makes me feel very limited in my driving scope.
> >I don't sense that the game has a real 3D
> > physics model the way NASCAR 2 or ICR2 do. Since I can't see my front
> > tires or hear other cars, I really miss out on critical feedback that
> > would help the feel of GP2 out immensely.
> Set the game up as I stated above (25+fps and NO DRIVING AIDS) and drive
> the car to it's limits and then see if you still think the physics model
> is different. Keep in mind that this is an F1 car (very nimble, very
> stable up to the edge of adhesion, then it bites you!), not a heavy
> NASCAR.
> What does seeing the tires have to do with anything? I don't miss them
> at all (never even thought about it until someone mentioned it). As far
> as hearing other cars, it would be nice but it is debateable (and has
> been debated ad-naseum) whether today's F1 driver can hear the other
> car's or not. Car motion, wheel lock/spin are the type of things I rely
> on for critical feedback, not tire graphics and opponent engine sounds.
> In these areas, GP2 is on the next level, IMO.
> Paul
...
|> say that I don't appreciate good graphics; just that my first priority
|> is handling. I have a P-120 and run GP2 in VGA mode at 25+ FPS with most
|> graphic options on and I enjoy it immensely. Yes, it isn't as pretty as
|> SVGA, but it's the best looking VGA driving sim on the market (I tried
|> N2 in VGA and it was BUTT-UGLY; so I'm forced to run N2 with SVGA and
|> choppy frame rates or no graphics and a decent frame rate). GP2 at
...
Actually this is true. You don't gain that much when running GP2 in SVGA
mode. The most noticeable improvements are the***pit looks a lot nicer
(esp the steering wheel) (big deal!); the starting lights look a little
better, and when you are VERY close to the other cars they look a little
better (especially the wheels). But most of the scenery and textures pretty
much look the same. I agree--GP2 looks very good at VGA resolution.
...
|> >I don't sense that the game has a real 3D
|> > physics model the way NASCAR 2 or ICR2 do. Since I can't see my front
|> > tires or hear other cars, I really miss out on critical feedback that
|> > would help the feel of GP2 out immensely.
|>
|> Set the game up as I stated above (25+fps and NO DRIVING AIDS) and drive
|> the car to it's limits and then see if you still think the physics model
|> is different. Keep in mind that this is an F1 car (very nimble, very
|> stable up to the edge of adhesion, then it bites you!), not a heavy
|> NASCAR.
|>
|> What does seeing the tires have to do with anything? I don't miss them
|> at all (never even thought about it until someone mentioned it). As far
|> as hearing other cars, it would be nice but it is debateable (and has
|> been debated ad-naseum) whether today's F1 driver can hear the other
|> car's or not. Car motion, wheel lock/spin are the type of things I rely
|> on for critical feedback, not tire graphics and opponent engine sounds.
|> In these areas, GP2 is on the next level, IMO.
This part I don't get (hearing other cars). IMO, I can hear the other
cars better on GP2 than ICR2 and Nascar. By this I mean that the stereo
placement of the other engine noises is superb and I've learned to tell
exactly where a car is in relation to me so I know when it's safe to cut
back in (or not) just by listening. I haven't developed this ability
in ICR2 (don't know if I ever will) but instead have to rely on the funky
rear-view mirror which does help, but I haven't mastered it yet.
As for the tire graphics, I too don't miss them, but I am curious as to
what sort of feedback you CAN get from them (besides knowing when they are
moving or not :-). Could someone educate me here?
I am having a heck of a time with ICR2 and could use any help I can get.
--
IBM Microelectronics ICQ UIN: 216830
Burlington, VT Phone: (802) 769-7104 (tie 446)
...
|> driving engine just doesn't feel "seat of the pants" realistic to me.
|> It's too arcady. Having driven real race cars, this is something I
|> really wish they could get right.
I do agree with this. I will probably outgrow this game as I get better, but
for a beginner like myself, I appreciate the forgiveness of this game.
I have a heck of a time with ICR2 trying not to cause accidents (the
opponents seem to slow WAY down right in front of me (going into turns on
an oval that can be taken straight-out), forcing me to brake,
and then I usually get tangled up with the cars behind me somehow). Maybe
this is "real" but it is definitely going to take me awhile to get the hang
of it.
--
IBM Microelectronics ICQ UIN: 216830
Burlington, VT Phone: (802) 769-7104 (tie 446)
: This part I don't get (hearing other cars). IMO, I can hear the other
: cars better on GP2 than ICR2 and Nascar. By this I mean that the stereo
: placement of the other engine noises is superb and I've learned to tell
: exactly where a car is in relation to me so I know when it's safe to cut
: back in (or not) just by listening. I haven't developed this ability
: in ICR2 (don't know if I ever will) but instead have to rely on the funky
: rear-view mirror which does help, but I haven't mastered it yet.
Wait a minute. What sim drug are you taking when you run GP2? <g> The
only time I have heard other cars is when I am sitting in the pits. A
replay sometimes shows no cars going by, even though the sound was
there. What's your secret?
Any Philip K.*** fans out there? Sounds like something from one of
his books (Ubik?). The one with the Patty Perk dolls, where the poor
miners take *** and live their lives by creating a simulated reality
with their dolls...
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hey S***bag
GP2 is the best racing sim by far,you should take out your old 2600 from
your chest to play something like Pole Position it would be cheaper for
you and it won`t be complicated cause you don`t need to configure it and
by the way, please (I`m asking for everyone go see your mom! C`mom!)
Enjoy it and dream on it!!
GSXRR
> You don't understand do you?
> The game/sim is not slow, Computers are slooowwwwwww!!!!!!!
> GET IT?
> **Peter** #:?)
GSXRR
Actually the average person's eyes `sample' at a rate around 50Hz. This
can be demonstrated by playing with a variable strobe light and adjusting
the frequnecy around that value. Things look really weired and the subject
can end up quite nausious. 25-30fps seems to provide the illusion of smooth
movement -- 50fps is hard to look at -- 70fps would not seem that much better
than 30, but is more comfortable to look at for long periods.
(based on vague memories of experiements in high scool)
-julian
ps: Same reason why good monitors have higher scan rates and 70 is alot better
than 50-60 which lead to eye strain, etc
--
research scientist
crc for distributed systems technology
> ...
> |> driving engine just doesn't feel "seat of the pants" realistic to me.
> |> It's too arcady. Having driven real race cars, this is something I
> |> really wish they could get right.
> I do agree with this. I will probably outgrow this game as I get better, but
> for a beginner like myself, I appreciate the forgiveness of this game.
> I have a heck of a time with ICR2 trying not to cause accidents (the
> opponents seem to slow WAY down right in front of me (going into turns on
> an oval that can be taken straight-out), forcing me to brake,
> and then I usually get tangled up with the cars behind me somehow). Maybe
> this is "real" but it is definitely going to take me awhile to get the hang
> of it.
> --
> IBM Microelectronics ICQ UIN: 216830
> Burlington, VT Phone: (802) 769-7104 (tie 446)
I read a lot of your messages, and almost all of them seems to be
against GP2. You also repeat the same things each time, which
makes them a bit boring :)
Even in a N2 thread, for instance, you seem to say "N2 is wonderful,
not like GP2 which is ***..." even when GP2 was not nominated before.
I am really curios: why do you have such an harsh feeling against
GP2 :) ?
How can I be sure your advise is objective if you seem to be so
"singleminded" ?
Bye,
Luca