[3D Accelerator Analysis]
PolyRate=927.22
TestedFullScreen=1
TextureSetSize=56129026
BitsPerPixel=16
Height=768
Width=1024
AnisotropicLevel=2
UseStencilBuffer=0
MinFilter=9987
MagFilter=9729
Renderer=GeForce2 MX/AGP/SSE
Version=1.3.0
Vendor=NVIDIA Corporation
This is on a GF2 MX 400 BTW 64MB AGP card, not overclocked. Why are all of you except JTSBurn
getting such low poly rates? At first I thought I wouldn't say anything assuming lower poly rates
were in some weird way better...
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
> Using a GF3 ti 200 overclocked to 210/450. Performance is good. But I
> saw some of the details from other users that may indicate my polygon
> performance is not up to snuff.
> here's what I get from N2002 in the rend_ogl.ini file first line says it
> all.
> What are other GF users getting for their polygon reading?
> dave henrie
> [3D Accelerator Analysis]
> PolyRate=186.10
> TestedFullScreen=1
> TextureSetSize=51058347
> BitsPerPixel=16
> Height=768
> Width=1024
> AnisotropicLevel=2
> UseStencilBuffer=0
> MinFilter=9987
> MagFilter=9729
> Renderer=GeForce3/AGP/3DNOW!
> Version=1.3.1
> Vendor=NVIDIA Corporation