rec.autos.simulators

NASCAR 2002: Fixed Setup Mess.............

Don Wilsh

NASCAR 2002: Fixed Setup Mess.............

by Don Wilsh » Sat, 28 Sep 2002 10:04:22

This game was developed before the Geforce 3 or 4.   Must of been because
when I get setup
from people that dont have those cards I have to add as much 100lbs.  Why
should you have to
change anything on ones setups just to run them on your machines.  This has
nothing to do with
driving style the game treats every piece of hardware different.   You would
think that they would
synchronize the cpu and graphics cards )frame rates by 2002.  Also the
physics engine is in
upside down.. How else can you explain why when you raise your car it goes
faster... Geeeeeez

Sue Wilshe

Jason Moy

NASCAR 2002: Fixed Setup Mess.............

by Jason Moy » Sat, 28 Sep 2002 14:59:46



If you're getting different framerates than someone else, it effects
the rate at which the sim is processing your input.  The physics
themselves do not change based on your hardware or framerate.

Weird, I've never experienced that.  My fastest setups are all set
with the ride height as low as possible and the springs as soft as
they'll go without the body scraping.

Jason

Gerald Moo

NASCAR 2002: Fixed Setup Mess.............

by Gerald Moo » Sat, 28 Sep 2002 20:35:30

Somebody was saying something about if you jack up the front of the
car it gets the spoiler out of the airstream.  Dont know if it holds.
Seems like it would make you roll like crazy.



> > This has
> >nothing to do with
> >driving style the game treats every piece of hardware different.

> If you're getting different framerates than someone else, it effects
> the rate at which the sim is processing your input.  The physics
> themselves do not change based on your hardware or framerate.

> > Also the
> >physics engine is in
> >upside down.. How else can you explain why when you raise your car it goes
> >faster...

> Weird, I've never experienced that.  My fastest setups are all set
> with the ride height as low as possible and the springs as soft as
> they'll go without the body scraping.

> Jason

Dan Belch

NASCAR 2002: Fixed Setup Mess.............

by Dan Belch » Sun, 29 Sep 2002 03:39:51

Until they mandated rear suspension at Daytona and Talladega, real Winston Cup
teams used to raise the front end and drop the low as humanly possible for
qualifying.  You'd see sparks fly out the back of the car every time it so much
as came near a bump it was so low in the back, but the front was WAY up.
Apparently, it worked.  :)

-----------------------------------------
Dan Belcher
Webmaster,
http://simcrash.fameflame.dk

Jason Moy

NASCAR 2002: Fixed Setup Mess.............

by Jason Moy » Sun, 29 Sep 2002 10:34:23


Ahhh.  Ok you're talking about top speed.  I thought you meant
laptimes.

I would imagine that anywhere but Tally/Tona raising the front of the
car would really hurt your lap times.  It is interesting if that is
the logical explanation for it.

Jason

Glen Pittma

NASCAR 2002: Fixed Setup Mess.............

by Glen Pittma » Sun, 29 Sep 2002 11:00:46

That must explain why when I apply brakes, the front end raises, and when I
get on the gas the front end noses down.


Mike Whit

NASCAR 2002: Fixed Setup Mess.............

by Mike Whit » Mon, 30 Sep 2002 13:50:10




> > This has
> >nothing to do with
> >driving style the game treats every piece of hardware different.

> If you're getting different framerates than someone else, it effects
> the rate at which the sim is processing your input.  The physics
> themselves do not change based on your hardware or framerate.

Why should your framerate affect the rate at which the sim processes your
input?   Input processing rate should be tied directly to the fixed physics
rate.
Larr

NASCAR 2002: Fixed Setup Mess.............

by Larr » Mon, 30 Sep 2002 17:07:23

I can't give you the technical reason, but low frame rates most certainly
affects your control input, if not indirectly.

I think we've all played "Catch the Car" at least once, where the frame
rates were so slow that you never can get 'caught up' with what the car is
doing.

-Larry






> > > This has
> > >nothing to do with
> > >driving style the game treats every piece of hardware different.

> > If you're getting different framerates than someone else, it effects
> > the rate at which the sim is processing your input.  The physics
> > themselves do not change based on your hardware or framerate.

> Why should your framerate affect the rate at which the sim processes your
> input?   Input processing rate should be tied directly to the fixed
physics
> rate.


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