rec.autos.simulators

Flatout Demo Available

Kyle Robert

Flatout Demo Available

by Kyle Robert » Fri, 05 Nov 2004 09:50:23

Latest from the developers of Rally Trophy. Downloading it now.

http://www.racesimcentral.net/

Kyle

Destro

Flatout Demo Available

by Destro » Fri, 05 Nov 2004 10:24:20


> Latest from the developers of Rally Trophy. Downloading it now.

> http://www.avault.com/pcrl/demo_temp.asp?game=flatout

All I gotta say is:

WOW!!!

Most arcade fun I've had in a looooooooong time!!!  And actually car
handling and physics isn't THAT bad. Better than most; on par with Race
Driver 2 I'd say.

But the damage model is incredible!!

Word is there will be a sim mode in the final too.

This game is gonna be a must buy IMO.

Kyle Robert

Flatout Demo Available

by Kyle Robert » Fri, 05 Nov 2004 11:54:38



> > Latest from the developers of Rally Trophy. Downloading it now.

> > http://www.avault.com/pcrl/demo_temp.asp?game=flatout

> All I gotta say is:

> WOW!!!

> Most arcade fun I've had in a looooooooong time!!!  And actually car
> handling and physics isn't THAT bad. Better than most; on par with Race
> Driver 2 I'd say.

> But the damage model is incredible!!

> Word is there will be a sim mode in the final too.

> This game is gonna be a must buy IMO.

I'm not as impressed. First, the demo doesn't work with multiple
controllers. No dice with my Logitech wheel and ACT Labs pedals. I just used
buttons on my wheel for brake and throttle, which probably didn't make a
huge diffence since there is some kind of throttle/brake assist going on in
the demo that is annoying. The camera in the behind the car views is also a
little slow when taking corners and jerks a bit.

I thought the courses could have been a little more imaginative. The damage
and physics model screams for a track with a crossover intersection or two.
The demo just didn't grab me. Sort of boring I thought. They need to dig up
a copy of the original Destruction Derby for a few pointers.

Kyle

Destro

Flatout Demo Available

by Destro » Fri, 05 Nov 2004 13:17:22

Full version has 'sim mode' without the throttle aid, figure 8, ragdoll
bowling and demo derby course FWIW.

Lou

Flatout Demo Available

by Lou » Fri, 05 Nov 2004 14:45:33


ROTFLMAO!  First time I crashed and saw the driver go flying and yelling
AHHH! Too bad there is no incar view just a front bumper like view.
Great arcade fun for a change.

Lou

Jussi Koukk

Flatout Demo Available

by Jussi Koukk » Fri, 05 Nov 2004 18:27:01


something like:

Hehe... imagine using the driver's view and flying through the
windshield =)

Amen :)
--
- Jussi Koukku -

bob

Flatout Demo Available

by bob » Sat, 06 Nov 2004 01:02:06

Spoken like a true ***

Asgeir Nesoe

Flatout Demo Available

by Asgeir Nesoe » Sat, 06 Nov 2004 02:02:25

I am still amazed at the poor design of input assignment of modern day
racing games. How much extra work would you need to put into a project
to cover *all* joystick/wheel/pedal setups??? My guess is less than
0.01% of the total development time.

I tried CMR4 the other day, but were immediately put off by the sucky
input setup screens. If a game developement house cannot make an input
setup for my custom setup, they are not up to the task of making a
racing sim worthy of my costly time.

How hard can it be????

---Asgeir---




<snipped>

> I'm not as impressed. First, the demo doesn't work with multiple
> controllers. No dice with my Logitech wheel and ACT Labs pedals. I just used
> buttons on my wheel for brake and throttle, which probably didn't make a
> huge diffence since there is some kind of throttle/brake assist going on in
> the demo that is annoying. The camera in the behind the car views is also a
> little slow when taking corners and jerks a bit.
> <snipped>

> Kyle

bob

Flatout Demo Available

by bob » Sat, 06 Nov 2004 02:04:20

Why dont you take the pinecone out of your ass and make one yourself


Asgeir Nesoe

Flatout Demo Available

by Asgeir Nesoe » Sat, 06 Nov 2004 23:25:03

Lol! Excellent joke. You're suspiciously good at pretending to be the
sore-arsed, bitter type.

---A---


> Why dont you take the pinecone out of your ass and make one yourself



>>I am still amazed at the poor design of input assignment of modern day
>>racing games. How much extra work would you need to put into a project
>>to cover *all* joystick/wheel/pedal setups??? My guess is less than
>>0.01% of the total development time.

>>I tried CMR4 the other day, but were immediately put off by the sucky
>>input setup screens. If a game developement house cannot make an input
>>setup for my custom setup, they are not up to the task of making a
>>racing sim worthy of my costly time.

>>How hard can it be????

>>---Asgeir---

Destro

Flatout Demo Available

by Destro » Sun, 07 Nov 2004 11:01:50

Correction. Seems the full PC version in Pro mode still has this
traction control aid active. Lame.

This game has loads of potential as a decent simish racer but the
throttle limiter thing keeps it way on the arcade side. Arg.

Marc Collin

Flatout Demo Available

by Marc Collin » Sun, 07 Nov 2004 23:44:09

(*&! off and don't come back here if you make comments like that.

Marc

ymenar

Flatout Demo Available

by ymenar » Mon, 08 Nov 2004 05:51:02


> Hehe... imagine using the driver's view and flying through the
> windshield =)

You had that in some bike sim... back in the days.  It was fun.  You had to
run back to your bike.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

redTe

Flatout Demo Available

by redTe » Mon, 08 Nov 2004 07:49:25

Road Rash ?
Fantastic.
redTe

Flatout Demo Available

by redTe » Mon, 08 Nov 2004 08:00:25

And before you shout "that wasn't a sim"...what other bike game could you
kick your opponents off their machines ?


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