themselves. Here is what I get.
With either of the EA F1 sims, the cars will display poorly. Missing
textures or missing poly's make big holes in the car or textures tear and
look like crossbars stretched from the airbox to the nose.
None of this causes a performance problem, and thankfully, from the
***pit view there seem to be no big errors. But the replays of the F1
cars or outside views are all littered with these missing polygons.
Now here is the wierd part...I have a beta of the F12k2 LeMans Mod that
was quickly ported over to F1C. Using the Mod's cars I see almost NO
texture/polygon problems. The Ferrari 360 had a couple of small triangles
missing from the roof, and a Viper seemed to have no missing textures at
all. So WHY does the mod display properly(or at least 95% better) when the
original F1 cars do not?
Here is a link to a couple of screenshots that displays the problem.
http://www.racesimcentral.net/~davehenrie/Simvid_index.html
Anyone have ideas how to clean this up?
(my appologies about the width of the website. I have very little
experience with webstuff)
Ati 9800(non Pro)No overclocking
Catalyst 3.7 drivers..but every version I have used has the same problems
Win98se
Amd Xp2100+(no overclocking)
fsaa and ansio and Vsync disabled.
512mb pc2100ddr ram.
old A7A266motherboard(ali chipset) 4xagp max.
dave henrie