>>I think the news of the soon-to-be-released track editor is FANTASTIC
>>news, and I'm surprised that the reactions to this news are quite
>>tame...
>GPAL! :-)
Andre
>>I think the news of the soon-to-be-released track editor is FANTASTIC
>>news, and I'm surprised that the reactions to this news are quite
>>tame...
>GPAL! :-)
Andre
> >As much as I would love to rejoice from the announcement, I
> >can't.
...
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
> > Yes, the floodgates will be open. How can all the un-tutored think they
> >can
> >whip out a Monza with the banking, when the guys who have put out Solitude
> >and Imola can't or won't.
> Because they thought a banked Monza would be a boring circuit and they
> wanted to put their time in more challenging tracks like Solitude and
> Goodwood. I would like to have a banked Monza very much, to make the
> circuit complete and ofcourse because of the movie Grand Prix.
> If this would be possible with the track editor this would be
> fantastic.
Kev
Andre
> <yawn>
> ...
Have I got that the right way round?
--
Tony Whitley
GPLRank +10.65
>> <yawn>
>> ...
>A little unkind, I thought. I think Dave was making a valid point - there's
>no point arguing about it, a track editor will be released. Some of the
>tracks will be as exciting as Avus, others as boring as Solitude.
>Have I got that the right way round?
About online racing: How often do you see the converted tracks being
used online, even though they're quite good? Laguna and Sears are
fantastic tracks to race, yet I see them hardly being used online.
Even Goodwood and Snetterton, two of my favorite tracks, are hardly
being used on VROC.. unfortunately.
The original tracks are far more populair than the rest, and I don't
expect this to change when other tracks are being released.
As I allready said, the Swappah proved that the GPL community is not a
NFS community, so I really can't see anything negative about the
public release of the editor, and I'm still having a hard time
understanding why most people don't seem very e***d about the
release of the editor. Everyday I see new request for tracks on the
GPLEA forum and on RAS, and now that we'll get the opportunity to
build the tracks of our dreams ourselves, I hardly hear anybody about
it.
I allready started studying all the info about track editing that's
publicly available on the net, so I can start as soon as the editor is
being released.
Andre
...
I would not think so, given the existing information. Even more so,
the .trk vs .3do matching will probably even put a lot of people off
(if not automated somewhere in the editor?). I've seen GP2's style,
I've done a GPL track painter, and an SCGT track importer (it's
actually beginning to work), and GPL is by far the most complex, since
it detaches physical layout (the traces) from graphics.
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/
> ...
> >Dave is making a valid point, but I think he's a little bit too
> >pessimistic. First of all, some crappy tracks will be released, but
> >not hundreds, I don't expect the editor to be so userfriendly that
> >everyone can build tracks within a couple of minutes.
> I would not think so, given the existing information. Even more so,
> the .trk vs .3do matching will probably even put a lot of people off
> (if not automated somewhere in the editor?). I've seen GP2's style,
> I've done a GPL track painter, and an SCGT track importer (it's
> actually beginning to work), and GPL is by far the most complex, since
> it detaches physical layout (the traces) from graphics.
I don't know anything about track editing/creating, the only thing I've
done so far is create some track camera files located on Greger Huttu's
site. I probably will download an editor just to se what's involved and
possibly learn a thing or two but I doubt that I'll produce anything out
side of a test track or two depending on ease of use. What I'd like to
see would be the Glen with the BOOT! I have access to any and all
information needed including histories, drivers from past and present,
in car video, many many pictures, access to and on the track for even
more detailed information, information from the inside (know people high
up), a litle history driving on the track, and probably most
important... surveyors maps, notes, et.. et..
If **anyone** is considering or would consider creating the Glen with
the boot... PLEASE let me know!!
Do people actually JOIN races at those tracks? I've served them before, but
nobody came - so I stopped...
Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL F1 hcp. +28.80...F2 +151.26...F3 hcp. +373.73
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
> ...
> >Dave is making a valid point, but I think he's a little bit too
> >pessimistic. First of all, some crappy tracks will be released, but
> >not hundreds, I don't expect the editor to be so userfriendly that
> >everyone can build tracks within a couple of minutes.
> I would not think so, given the existing information. Even more so,
> the .trk vs .3do matching will probably even put a lot of people off
> (if not automated somewhere in the editor?). I've seen GP2's style,
> I've done a GPL track painter, and an SCGT track importer (it's
> actually beginning to work), and GPL is by far the most complex, since
> it detaches physical layout (the traces) from graphics.
Kev
(who has absolutely no idea how to make a track but will probably have a
go anyway!)
>>About online racing: How often do you see the converted tracks being
>>used online, even though they're quite good? Laguna and Sears are
>>fantastic tracks to race, yet I see them hardly being used online.
>>Even Goodwood and Snetterton, two of my favorite tracks, are hardly
>>being used on VROC.. unfortunately.
>Do people actually JOIN races at those tracks? I've served them before, but
>nobody came - so I stopped...
But in our IGPLC league we have our occasional funrace at one of the
converted circuits.
So how about it, next GP race at Sears Point? (The old version without
the Chute please)
Andre
Andre
> >It would be great if there was a site set up somewhere that had premade
> >buildings, walls, kerbs and textures so that track creation could be
> >quicker as the main part would be design and layout of the track, then
> >you could get most of the buildings and stuff from a database. This also
> >means guaranteed good looking graphics.
> Great idea.. see Dave, this public editing has some potentional :)
> Andre
> >Kev
> >(who has absolutely no idea how to make a track but will probably have a
> >go anyway!)
Probably the major sites out there will only put up good tracks for
download, making this less of an issue. There's a price to pay for
openness, look at Linux, look at the internet, both a bit on the
chaotic side, but the pros outweight the cons for most people.
Me at least ;-) I'm creating just some super-open carsim, but I can
already see the 'I can modify my car to go superfast' problems. :)
I'll deal with that later I guess. CRC checks or something. Hm.
Good to see I implemented track culling yesterday, a simple form but
it's already running smoothly on my PII-400 TNT2U (and even the O2
doesn't do too bad anymore). Now for some detection how high the track
is.
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.marketgraph.nl/gallery/
Car simulation: http://www.marketgraph.nl/gallery/racer/