rec.autos.simulators

Thrustmaster T2 & Carmageddon

Daniel Howel

Thrustmaster T2 & Carmageddon

by Daniel Howel » Sat, 16 Aug 1997 04:00:00

Hi peeps, quick one for you...

Running a T2 with Carmageddon, I get a sort of calibration fault whereby
the car slowly accelerates... it's as if the throttle pedal is being held
down 1/4 of an inch. It obviously isn't :-). I've recalibrated many times
but to no avail.

I was about to blame a shite joystick interface in my no-name 16-bit
soundcard, but all other games seem fine with it (except air warrior 2
which, with my joystick/pedals, doesn't quite behave properly either).

F1GP2, for example, is fine. As if MTM, NFS2.

Anyone else have this problem with Carmageddon? Anyone any ideas other than
the usual "ditch your shite sound card and get a SB16/SB32/AWE64/dedicated
game card/etc." :-]

Cheers,
Dan Howell

exe

Thrustmaster T2 & Carmageddon

by exe » Sun, 17 Aug 1997 04:00:00

I have something similar going on, though I'd say it's just an overall lag
in response from the T2.
I think it's the way the joystick software was written.  I found the number
keys to be so much more responsive that I gave up.  Are you running it over
Windows 95? Maybe it would be better in a pure DOS mode?

Michael E. Carve

Thrustmaster T2 & Carmageddon

by Michael E. Carve » Sun, 17 Aug 1997 04:00:00


% Running a T2 with Carmageddon, I get a sort of calibration fault whereby
% the car slowly accelerates... it's as if the throttle pedal is being held
% down 1/4 of an inch. It obviously isn't :-). I've recalibrated many times
% but to no avail.

% I was about to blame a shite joystick interface in my no-name 16-bit
% soundcard, but all other games seem fine with it (except air warrior 2
% which, with my joystick/pedals, doesn't quite behave properly either).

% F1GP2, for example, is fine. As if MTM, NFS2.

% Anyone else have this problem with Carmageddon? Anyone any ideas other than
% the usual "ditch your shite sound card and get a SB16/SB32/AWE64/dedicated
% game card/etc." :-]

If you are running this in a Win95 environment this maybe your problem
(along with a solutions):

Basically the y1 axis in the Win95 control panel is limited to a center
value of 600. Soooo, if your device has values from 700 to 1000 on the
y1 axis, Win95 can't give it a center value and it fails to see the
device. ProPanel fixes this.

Here is the blurb from Thrustmaster's page on ProPanel
(http://www.racesimcentral.net/)
ThrustMaster has developed and made available an exciting new utility
called the "ProPanel". The ProPanel is an alternative to the Windows 95
Control Panel and therefore is only useful to users calibrating their TM
devices in Windows 95.

We are primarily providing the ProPanel for our driving wheel customers,
however the ProPanel will work with all of TM's *** devices. Here is
the latest release of the ProPanel available for download at
ThrustMaster's FTP site in Hillsboro, Oregon.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Richard A. Ishid

Thrustmaster T2 & Carmageddon

by Richard A. Ishid » Sun, 17 Aug 1997 04:00:00



> % Running a T2 with Carmageddon, I get a sort of calibration fault whereby
> % the car slowly accelerates... it's as if the throttle pedal is being held
> % down 1/4 of an inch. It obviously isn't :-). I've recalibrated many times
> % but to no avail.

> % I was about to blame a shite joystick interface in my no-name 16-bit
> % soundcard, but all other games seem fine with it (except air warrior 2
> % which, with my joystick/pedals, doesn't quite behave properly either).

> % F1GP2, for example, is fine. As if MTM, NFS2.

> % Anyone else have this problem with Carmageddon? Anyone any ideas other than
> % the usual "ditch your shite sound card and get a SB16/SB32/AWE64/dedicated
> % game card/etc." :-]

> If you are running this in a Win95 environment this maybe your problem
> (along with a solutions):

> Basically the y1 axis in the Win95 control panel is limited to a center
> value of 600. Soooo, if your device has values from 700 to 1000 on the
> y1 axis, Win95 can't give it a center value and it fails to see the
> device. ProPanel fixes this.

> Here is the blurb from Thrustmaster's page on ProPanel
> (http://www.racesimcentral.net/)
> ThrustMaster has developed and made available an exciting new utility
> called the "ProPanel". The ProPanel is an alternative to the Windows 95
> Control Panel and therefore is only useful to users calibrating their TM
> devices in Windows 95.

> We are primarily providing the ProPanel for our driving wheel customers,
> however the ProPanel will work with all of TM's *** devices. Here is
> the latest release of the ProPanel available for download at
> ThrustMaster's FTP site in Hillsboro, Oregon.

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Nope - I've run Carmageddon in full DOS mode and the thing still speeds
up. :( I have an ACM game card installed so that won't fix the problem
either. The only way I've gotten the thing to idle lower is to adjust
the ACM game card within a race, then exit, recalibrate the T2 at the
options page in Carmageddon and start the race again. BTW, I am using
the ProPanel from Thrustmaster and it works well - even under DX5. The
bad thing about doing the ACM adjustment thing is that the T2 gets
weird; often the wheel doesn't center properly and once the shift
lever-button one stopped working. The problem seemed to get worse the
higher you get in rank. At level one, the idle really runs high. Must be
a bug but they'll fix it in the next release (nudge, nudge, wink, wink.)
Cordially,
Buddha
Daniel Howel

Thrustmaster T2 & Carmageddon

by Daniel Howel » Tue, 19 Aug 1997 04:00:00

Thanks for the ideas .... I'm just downloading ProPanel so will try it out.

I agree with the point about running in DOS; I generally do this as a
matter of rule on all games as I prefer the performance bonus in most games
(but let's not get into that). However Carmageddon on my machine seems to
*hate* DOS... while the waits between menu and starting game are rather
long in Windows (medium install) if I try and run the game in DOS the wait
becomes totally unacceptable (~2 minutes plus). I have a x6 cd-rom but it's
not a cd-rom speed issue because it's better in 95.

I presume it's a disk cacheing thing, but basically unless CD performance
improves in DOS (I've tried smartdrive but to no avail) it's not worth it;
I'll have to stick to 95. A shame, because I've tried the 3dfx beta patch
and am loving it, but it means I have to wait 5 minutes just to get a look
at the thing....!

Besides, it soon crashes (but hey, it *is* a beta).

Thanks guys,
Dan


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