rec.autos.simulators

Momo Racing FF wheel and Mobil 1 rally

Igor

Momo Racing FF wheel and Mobil 1 rally

by Igor » Wed, 12 Mar 2003 14:30:11

Hi guys,

Did anybody manage to make the game working with the wheel and split axis?

Thanks in advance,
    Igor

Steve Smit

Momo Racing FF wheel and Mobil 1 rally

by Steve Smit » Wed, 12 Mar 2003 20:40:51

Works for me...but I have no idea how I did it.


Igor

Momo Racing FF wheel and Mobil 1 rally

by Igor » Wed, 12 Mar 2003 23:23:30

Hi Steve,

Please, try to recall.

What type of the wheel you see in your controller setup?
My only works if I set 2 axis+2 pedals and wheel reports as combined axis.

Also, what strength of FF you set?
Everything jumps on my table, even if I set the strength to 40%.

/Igor


> Works for me...but I have no idea how I did it.



> > Hi guys,

> > Did anybody manage to make the game working with the wheel and split
axis?

> > Thanks in advance,
> >     Igor

Jason Moy

Momo Racing FF wheel and Mobil 1 rally

by Jason Moy » Wed, 12 Mar 2003 23:56:41


>Hi Steve,

>Please, try to recall.

>What type of the wheel you see in your controller setup?
>My only works if I set 2 axis+2 pedals and wheel reports as combined axis.

>Also, what strength of FF you set?
>Everything jumps on my table, even if I set the strength to 40%.

I had a similar problem with my Microsoft Sidewinder wheel.

There are codes you can enter in the ral.cfg for specific wheel types
that sort out the split axis problems.  Unfortunately I don't have
them handy. =/

Jason

Igor

Momo Racing FF wheel and Mobil 1 rally

by Igor » Thu, 13 Mar 2003 02:20:05

Any Idea where can I find these codes?



> >Hi Steve,

> >Please, try to recall.

> >What type of the wheel you see in your controller setup?
> >My only works if I set 2 axis+2 pedals and wheel reports as combined
axis.

> >Also, what strength of FF you set?
> >Everything jumps on my table, even if I set the strength to 40%.

> I had a similar problem with my Microsoft Sidewinder wheel.

> There are codes you can enter in the ral.cfg for specific wheel types
> that sort out the split axis problems.  Unfortunately I don't have
> them handy. =/

> Jason

Steve Smit

Momo Racing FF wheel and Mobil 1 rally

by Steve Smit » Thu, 13 Mar 2003 05:34:17

This my rally.cfg:
--------------------
;Configuration file for Rally Championship 2000 (c) by Magnetic Fields
fizpatch=1; physics switch
nofmv=1; do not show the intro avis
noreplay=0; do not record replays
logfile=1; do not create a log file
patchbrakegrip=85
patchaccelgrip=125
patchslidegrip=105
patchgriptarmac=100
patchgripgravel=75
patchgripmud=65
patchgripsnow=60
patchgripgrass=50
sparksmode=1; display yellow sparks
patchmaxdrawdistance=16; set objects drawing distance
-------------------

> Any Idea where can I find these codes?




> > >Hi Steve,

> > >Please, try to recall.

> > >What type of the wheel you see in your controller setup?
> > >My only works if I set 2 axis+2 pedals and wheel reports as combined
> axis.

> > >Also, what strength of FF you set?
> > >Everything jumps on my table, even if I set the strength to 40%.

> > I had a similar problem with my Microsoft Sidewinder wheel.

> > There are codes you can enter in the ral.cfg for specific wheel types
> > that sort out the split axis problems.  Unfortunately I don't have
> > them handy. =/

> > Jason

Igor

Momo Racing FF wheel and Mobil 1 rally

by Igor » Thu, 13 Mar 2003 06:18:36

Thanks. I'll try. But what in this file relates to the wheel?
How do you see your wheel in the controller setup?


> This my rally.cfg:
> --------------------
> ;Configuration file for Rally Championship 2000 (c) by Magnetic Fields
> fizpatch=1; physics switch
> nofmv=1; do not show the intro avis
> noreplay=0; do not record replays
> logfile=1; do not create a log file
> patchbrakegrip=85
> patchaccelgrip=125
> patchslidegrip=105
> patchgriptarmac=100
> patchgripgravel=75
> patchgripmud=65
> patchgripsnow=60
> patchgripgrass=50
> sparksmode=1; display yellow sparks
> patchmaxdrawdistance=16; set objects drawing distance
> -------------------


> > Any Idea where can I find these codes?




> > > >Hi Steve,

> > > >Please, try to recall.

> > > >What type of the wheel you see in your controller setup?
> > > >My only works if I set 2 axis+2 pedals and wheel reports as combined
> > axis.

> > > >Also, what strength of FF you set?
> > > >Everything jumps on my table, even if I set the strength to 40%.

> > > I had a similar problem with my Microsoft Sidewinder wheel.

> > > There are codes you can enter in the ral.cfg for specific wheel types
> > > that sort out the split axis problems.  Unfortunately I don't have
> > > them handy. =/

> > > Jason

Steve Smit

Momo Racing FF wheel and Mobil 1 rally

by Steve Smit » Thu, 13 Mar 2003 06:23:25

Actually, this *isn't* my particular rally.cfg, but you can see the
possibilities.  Plus there are a couple of more lines avail, viz.:

dontrunoutoftime=1
noautoneutral=1; dont engage neutral after crash
sensiblesaving=1; save between stages

 BTW, I don't remember any indication that the controler axes were
set/modified here.


> This my rally.cfg:
> --------------------
> ;Configuration file for Rally Championship 2000 (c) by Magnetic Fields
> fizpatch=1; physics switch
> nofmv=1; do not show the intro avis
> noreplay=0; do not record replays
> logfile=1; do not create a log file
> patchbrakegrip=85
> patchaccelgrip=125
> patchslidegrip=105
> patchgriptarmac=100
> patchgripgravel=75
> patchgripmud=65
> patchgripsnow=60
> patchgripgrass=50
> sparksmode=1; display yellow sparks
> patchmaxdrawdistance=16; set objects drawing distance
> -------------------


> > Any Idea where can I find these codes?




> > > >Hi Steve,

> > > >Please, try to recall.

> > > >What type of the wheel you see in your controller setup?
> > > >My only works if I set 2 axis+2 pedals and wheel reports as combined
> > axis.

> > > >Also, what strength of FF you set?
> > > >Everything jumps on my table, even if I set the strength to 40%.

> > > I had a similar problem with my Microsoft Sidewinder wheel.

> > > There are codes you can enter in the ral.cfg for specific wheel types
> > > that sort out the split axis problems.  Unfortunately I don't have
> > > them handy. =/

> > > Jason

Igor

Momo Racing FF wheel and Mobil 1 rally

by Igor » Thu, 13 Mar 2003 12:10:02

HI Jason,

I can't find ral.cfg or rally cfg file in the game folders.
Where to look?



> >Hi Steve,

> >Please, try to recall.

> >What type of the wheel you see in your controller setup?
> >My only works if I set 2 axis+2 pedals and wheel reports as combined
axis.

> >Also, what strength of FF you set?
> >Everything jumps on my table, even if I set the strength to 40%.

> I had a similar problem with my Microsoft Sidewinder wheel.

> There are codes you can enter in the ral.cfg for specific wheel types
> that sort out the split axis problems.  Unfortunately I don't have
> them handy. =/

> Jason

Igor

Momo Racing FF wheel and Mobil 1 rally

by Igor » Thu, 13 Mar 2003 12:48:31

Here what I found:

http://home.no.net/rally/pages/config.shtml


> Actually, this *isn't* my particular rally.cfg, but you can see the
> possibilities.  Plus there are a couple of more lines avail, viz.:

> dontrunoutoftime=1
> noautoneutral=1; dont engage neutral after crash
> sensiblesaving=1; save between stages

>  BTW, I don't remember any indication that the controler axes were
> set/modified here.



> > This my rally.cfg:
> > --------------------
> > ;Configuration file for Rally Championship 2000 (c) by Magnetic Fields
> > fizpatch=1; physics switch
> > nofmv=1; do not show the intro avis
> > noreplay=0; do not record replays
> > logfile=1; do not create a log file
> > patchbrakegrip=85
> > patchaccelgrip=125
> > patchslidegrip=105
> > patchgriptarmac=100
> > patchgripgravel=75
> > patchgripmud=65
> > patchgripsnow=60
> > patchgripgrass=50
> > sparksmode=1; display yellow sparks
> > patchmaxdrawdistance=16; set objects drawing distance
> > -------------------


> > > Any Idea where can I find these codes?





> > > > >Hi Steve,

> > > > >Please, try to recall.

> > > > >What type of the wheel you see in your controller setup?
> > > > >My only works if I set 2 axis+2 pedals and wheel reports as
combined
> > > axis.

> > > > >Also, what strength of FF you set?
> > > > >Everything jumps on my table, even if I set the strength to 40%.

> > > > I had a similar problem with my Microsoft Sidewinder wheel.

> > > > There are codes you can enter in the ral.cfg for specific wheel
types
> > > > that sort out the split axis problems.  Unfortunately I don't have
> > > > them handy. =/

> > > > Jason

Steve Smit

Momo Racing FF wheel and Mobil 1 rally

by Steve Smit » Thu, 13 Mar 2003 13:13:44

Igor,

Wow!  There's a lot more to ral.cfg than I thought.  As to where to find/put
it, the last paragraph sez:

<<In order to send control commands to RC that you can't set within the
game, there's a file called ral.cfg in which you can put these commands.
It's located in the var folder under the RC installation root (typically
c:\rc\var). If it doesn't exist, you can easily create it yourself. Open
Windows Notepad, and write the commands you want on separate lines.>>

[N.B. Notice that, by default, RC does *not* install itself under Program
Files but in the root directory.]

There is a ralwiz.exe floating around somewhere, but you don't need it.
Just creating a textfile (like the one I quoted above) oughtta do the trick.

--Steve


> HI Jason,

> I can't find ral.cfg or rally cfg file in the game folders.
> Where to look?




> > >Hi Steve,

> > >Please, try to recall.

> > >What type of the wheel you see in your controller setup?
> > >My only works if I set 2 axis+2 pedals and wheel reports as combined
> axis.

> > >Also, what strength of FF you set?
> > >Everything jumps on my table, even if I set the strength to 40%.

> > I had a similar problem with my Microsoft Sidewinder wheel.

> > There are codes you can enter in the ral.cfg for specific wheel types
> > that sort out the split axis problems.  Unfortunately I don't have
> > them handy. =/

> > Jason

Igor

Momo Racing FF wheel and Mobil 1 rally

by Igor » Fri, 14 Mar 2003 00:47:58

Something strange happens.

I didn't have the cfg file at all. So I created the file.
The strange thing is that the game does react on some settings like "nofmv"
but does not react on any settings related to the wheel setup (like
joymode=3, alt2axcode or joycode).

What can be wrong?
What do you have in your controller axis mode setup in the game?
"3 axis+ pedals" or "2 axis + pedals?"

I think I put the latest patch 6. Probably I have wrong patch?
Where to find the right one?

Any help will be very appreciated.

/Igor


> Igor,

> Wow!  There's a lot more to ral.cfg than I thought.  As to where to
find/put
> it, the last paragraph sez:

> <<In order to send control commands to RC that you can't set within the
> game, there's a file called ral.cfg in which you can put these commands.
> It's located in the var folder under the RC installation root (typically
> c:\rc\var). If it doesn't exist, you can easily create it yourself. Open
> Windows Notepad, and write the commands you want on separate lines.>>

> [N.B. Notice that, by default, RC does *not* install itself under Program
> Files but in the root directory.]

> There is a ralwiz.exe floating around somewhere, but you don't need it.
> Just creating a textfile (like the one I quoted above) oughtta do the
trick.

> --Steve



> > HI Jason,

> > I can't find ral.cfg or rally cfg file in the game folders.
> > Where to look?




> > > >Hi Steve,

> > > >Please, try to recall.

> > > >What type of the wheel you see in your controller setup?
> > > >My only works if I set 2 axis+2 pedals and wheel reports as combined
> > axis.

> > > >Also, what strength of FF you set?
> > > >Everything jumps on my table, even if I set the strength to 40%.

> > > I had a similar problem with my Microsoft Sidewinder wheel.

> > > There are codes you can enter in the ral.cfg for specific wheel types
> > > that sort out the split axis problems.  Unfortunately I don't have
> > > them handy. =/

> > > Jason


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