I read Randy's review and this whetted my appetite. I downloaded
some .MOVs and this further piqued my interest. I finally
found someone with a Playstation and NFS3, and they had to
pry me away hours later. My first thought was "wow... looks
beautiful. Is this really a Playstation?". My second thought
was "what a frame rate... is this really a Playstation?". I
hope that EA can code the PC version as well. I won't repeat
Randy's review. I concur with almost all of it. The driving
model is a hoot, even with a digital pad. The split-screen
mode hums along almost as fast as the single player. The
single player mode is one of the best looking displays that I
have seen on any recent title, PC or otherwise. Oh, and the
police are fun.
What I'd like to comment on are the tracks, and this whole over-
blown debate about circuits versus open road courses. Well,
having finally played NFS3, all I can say is that some
of the tracks will make you forget all about the NFS1 courses.
Just as NFS1 had several arcade style tracks that most of the
so called simheads ignored, there are a few in NFS3 that are
a little too fanciful, but still much more fun to drive
than any of the NFS1 circuits, or ANY of the NFS2 disasters.
NFS1 really only had two good road courses. The "city" course
just didn't do anything for me. NFS3 has two (actually 4)
courses that stand out - a long and a short version of each.
The two versions of the "middle America" style country roads
are great fun for high-speed, "am I going to find JUST enough
traction to pull this one off before the ditch" cornering.
But the winner here is the mountain pass route, either the
short summer version of the long winter version. I live
smack in the middle of the Swiss Alps right now (ignore the
.ca, I use my old university account as a spam filter) and
every road out of my town goes over a twisty mountain pass.
EA have nailed the feel of this type of road dead on. The
old alpine course in NFS1 is a joke now. Forgetting the
primitive graphics and the oh-so-constrained driving environment,
the "rhythm" of turns that people have been trumpeting about
is terrible compared to the alpine course in NFS3. It's like
someone lifted the road from Alvaneu to Davos (get a swiss map
if you like) and popped it into the game. It has the same feel.
A flat out left-right-left followed by a triple-downshift hard
corner. A series of three hairpins strung together, but not
the "cheap" hairpins from NFS2 that had you banging and grinding
off the outside barrier... nope, proper mountain corners with
the combined effect of braking and gravity loading up the
outside front tire, diving in on trail braking, hitting a
late apex and rushing towards the next one, pulled along
by the 12% grade (oh, and 400 horses). And if you have a little
concentration left over, you can look over and see your competitor
smoking his tires on the next section down. If you really like,
you can haul on the binders, take a 90 degree detour and land on
top of him (ok... not realistic, but a good example of the freedom
of movement that you have in this game). A sleepy little town
that you rush through, kicking up little dust whorls as you cut
oh-so-close to the lampposts. Decreasing radius corners in the
middle of downhill tunnels. Man, I hate those ones, and the Swiss
put them EVERYWHERE over here. And guess what? The ones in the
game feel just the same.
Look, I could go on and on. But I will say it one more time.
I live in the moutains. I drive this type of road every day. For
the alpine course in NFS3, at least, EA have really got it right.
The alpine course in NFS1 doesn't even come close, and even though
it is "open road", it feels much more contrived than the circuit
("boo...hiss") course in NFS3.
So stop worrying. Just buy it and have fun. Lots of fun.
Stephen