rec.autos.simulators

Burnout: realistic ET/MPH w/ 1.2 patch?

Bill Met

Burnout: realistic ET/MPH w/ 1.2 patch?

by Bill Met » Thu, 21 May 1998 04:00:00

  Does the new 1.2 patch for Burnout bring the Speeds and ET's into the
realm of reality?  I was considering getting the game, but when I saw the
ridiculous numbers people were running, I realized that I probably
couldn't get the feeling of plaing a "fantasy" racing game out of my head.
Will the 1.2 patch calm my fears?

-Bill
--
Bill Mette      | "The Latin word for 'Close your eyes and open your
MCSNet, Chicago |  mouth' is 'Prospectus.'"

Pete

Burnout: realistic ET/MPH w/ 1.2 patch?

by Pete » Fri, 22 May 1998 04:00:00

        Bill, I was one of those that was reaching beyond the realm of
possiblity with the game! But as a result of that, and other concerns they
were
able to see where they went wrong with the physics modeling of the game.
They
have made over 50 corrections to the game and I now feel that it has
entered the
realm of "Drag Race Simulator". There is much more work to be done on our
part
as testers and there isn't a day go by that we aren't working on the game.
All of the
people within our group are making meaningful contributions, as we all have
different
backgrounds and points of view. The level of communication has been
terrific
between us and the programers. If other companies put in half the effort I
have
seen so far and listened to their beta people we would end up with some
awesome
software. I may be blowing the horns of the testers and Bethesda too hard
but I
think they deserve it! :-)
        If you want to have a great drag racing experience, you owe to yourself
to give it a try! I don't think the 1.2 patch will disappoint you. There
isn't a***pit
yet but thats about the only complaint I have heard and it doesn't detract
from the
sim one bit!

        Pete


Spif

Burnout: realistic ET/MPH w/ 1.2 patch?

by Spif » Fri, 22 May 1998 04:00:00

I still don't know how realistic a 750hp normally aspirated 4 cylinder running
low 7 second ETs in a 65 Mustang is, but it sure happens in the game.


>  Does the new 1.2 patch for Burnout bring the Speeds and ET's into the
>realm of reality?  I was considering getting the game, but when I saw the
>ridiculous numbers people were running, I realized that I probably
>couldn't get the feeling of plaing a "fantasy" racing game out of my head.
>Will the 1.2 patch calm my fears?

>-Bill

Mach

Burnout: realistic ET/MPH w/ 1.2 patch?

by Mach » Fri, 22 May 1998 04:00:00

Yes, there are still 'some' unrealistic ET's and speeds, but that has to do
with the player more than the game. If the player decideds to use a 750hp 4
cyl, that is his/her choice, but If you stick to realistic motors, then yes
the game does a pretty good job. Not perfect by all means, but pretty darn
good.
Example: I entered all the NHRA Pro Stock settings into a setup. It took me
2 days for me to get the setup to run 6.8's. I do now have it running 6.7's,
a tad unrealistic, but much better than the original when i was running
5.6's with the same setup. So far, the best ET I have heard from anyone
since 1.20 was in the low 5's. There probably are a couple out there running
the 12cyl 5000hp motors and may be touching the 4's but not many.
Burnout is well worth the $50

Tim McArthur, President and Founder of:
Simulated Hot Rod Association - over 500 members
http://www.shra.com


>I still don't know how realistic a 750hp normally aspirated 4 cylinder
running
>low 7 second ETs in a 65 Mustang is, but it sure happens in the game.


>>  Does the new 1.2 patch for Burnout bring the Speeds and ET's into the
>>realm of reality?  I was considering getting the game, but when I saw the
>>ridiculous numbers people were running, I realized that I probably
>>couldn't get the feeling of plaing a "fantasy" racing game out of my head.
>>Will the 1.2 patch calm my fears?

>>-Bill

Pete

Burnout: realistic ET/MPH w/ 1.2 patch?

by Pete » Sat, 23 May 1998 04:00:00

        Spiff, the sim does allow you to do what if situations. No its
not realistic to bulid huge bore 4 cylinder engines with 3.50 intake and
3.00 exhaust valves, in fact they don't exist. But if you had mega bucks
you could replicate these engines and they would make similiar HP and
torque numbers. And these HP and torque numbers are equating into
realistic ET's for those numbers. I have seen 2 sets of one off cylinder
heads that individuals custom designed and then had cast. One was for
an AMC engine, it was called a Brewer Head. This head had incredible
flow characteristics but was only made in limited quantities for a very
small
niche AMC market. The other was a Blown Nitro, *** head designed by
John Rossitter of Orlando. It was awesome to say the least but as far as I
know
he never convinced anyone one to try it. The ports were so huge you could
put your fists in them. Point being that is possible to create such as
beast
but very impractical.

        Pete


Spif

Burnout: realistic ET/MPH w/ 1.2 patch?

by Spif » Sat, 23 May 1998 04:00:00

I understand. If you stick to 'realistic' values, then the result is a pretty
realistic simulation. I was just poking fun at the wierd stuff I can do in the
game, not necessarily putting it down. Try setting front/rear springs to full,
and dampers to minimum. Remember "Bouncy" mode in Carmaggedon? heheh
I don't know if that's bending the rules, but a car will not bounce up and
down on it's own and eventually flip over with the shocks removed. I would
expect extreme tire hop/shake with that type of setup.
At least I can't have my 4000hp V12 anymore with the patch.



>        Spiff, the sim does allow you to do what if situations. No its
>not realistic to bulid huge bore 4 cylinder engines with 3.50 intake and

snip
Pete

Burnout: realistic ET/MPH w/ 1.2 patch?

by Pete » Sun, 24 May 1998 04:00:00

        The problem with the bouncy, bouncy mode I suspect is the
physics model is calculating what would happen with the chassis in
motion but the car is at complete rest. Its funny the first time it happens
but it is annoying after that. I will forward your observations to the
coders
and perhaps it can be addressed.
        The way this testing is going I may end up having to back to school
and get a degree in physics so that I can understand what I'm doing! :-)

        Pete



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