rec.autos.simulators

What's up? 1.2 Patch

Craig Parso

What's up? 1.2 Patch

by Craig Parso » Wed, 05 Apr 1995 04:00:00

Can someone let me know what changed in the 1.2 Patch to make my car
setups (especially Taledega) slower?  I used to set opponent strength
at 102% and qualify first and and sometimes finnish 1st.  Now I qualify
around 28-30 and can't keep up with the pack.  
What gives?

Thanks,
Craig Parsons

Tony Joh

What's up? 1.2 Patch

by Tony Joh » Sat, 08 Apr 1995 04:00:00


It's called "enhanced realism" and an AI that's actually challenging for a
change.  The speeds are more accurate to current NASCAR levels, and the AI
actually race now.
---

RASNOFF/MMA/IWCCD/BYUPACSR
#6 WC, #66 IWCC, #77 BGN, #88 SRF
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Simon A. Milbu

What's up? 1.2 Patch

by Simon A. Milbu » Sat, 08 Apr 1995 04:00:00



>Subject: Re: What's up? 1.2 Patch
>Date: 5 Apr 1995 04:53:04 GMT

>(Craig Parsons) writes:

>>Can someone let me know what changed in the 1.2 Patch to make my car
>>setups (especially Taledega) slower?  I used to set opponent strength
>>at 102% and qualify first and and sometimes finnish 1st.  Now I qualify
>>around 28-30 and can't keep up with the pack.  
>>What gives?

>>Thanks,
>>Craig Parsons

>If you would read the "README" file all of this is explained in good
>detail......  You should plan on knocking back the opposition level
>here.

Hey, where can I get the patch for NASCAR v1.2 ?  Could someone direct me to
it, or post it here, as I dont have anon. ftp access...thanx in advance...

Cheers !

Simon.
--------------------------------------------------------------------------------
Simon A. Milburn, B.Sc, B.Bus.Hons.                           Analyst/Programmer
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 - Kurt Cobain talking about learning to play guitar                |M|I|N|C|O|M


Jeremy Mitche

What's up? 1.2 Patch

by Jeremy Mitche » Sun, 09 Apr 1995 04:00:00


says...

me to

ftp.std.com/vendors/papyrus/
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