rec.autos.simulators

Nascar 2 Loading Car Setup

David Spark

Nascar 2 Loading Car Setup

by David Spark » Tue, 10 Dec 1996 04:00:00


I hope not. The tire squeal sound is VERY accurate. Shortly after I heard
it for the first time, I saw Loy Allen spin in the Napa 500 and it sounded
nearly identical to the sound in the game.

Dave (davids) Sparks
Late Night League
http://www.racesimcentral.net/

Eric T. Busc

Nascar 2 Loading Car Setup

by Eric T. Busc » Tue, 10 Dec 1996 04:00:00

I like the tire squeal too, but the sounds are way to soft.  I've got
to crank up my speakers to hear everything.  This is not really a
problem, except for when I exit back to Win95 all my sounds are way too
loud.  

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



David Spark

Nascar 2 Loading Car Setup

by David Spark » Tue, 10 Dec 1996 04:00:00


If I remember correctly, you can adjust the tire squeal sound. If it's
already at 100%, then try adjusting it down. Also, I don't have the manual,
but someone mentioned that if the spotter level is above 50%, then all the
other sounds are reduced.

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Eric T. Busc

Nascar 2 Loading Car Setup

by Eric T. Busc » Tue, 10 Dec 1996 04:00:00

Here's the deal.  I have the overall volume at 100%, and I like how all
my sounds are with the spotter at 50%.  The only problem is I can't
hear the spotter.  If I crank up the spotter so I can hear him, all the
other sounds are reduced (not what I want).  All I want to do is keep
all the sounds at the same level and independently increase the volume
of the spotter's voice.  Why is this so difficult to do?  Who at
Papyrus though that the slider for the spotter somehow wasn't enough
and had to implement some kind of automatic gain control?

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/



John Wehm

Nascar 2 Loading Car Setup

by John Wehm » Wed, 11 Dec 1996 04:00:00


I agree...I think Papyrus err'ed here with the spotter's voice volume.  Eric's
right...when the Spotter's volume is at 50% (which the manual says puts it at
100 % compared to other sounds), he is barely audible...and then by increasing
him past 50% (which, to give the manual credit, does warn that the other
sounds will be diminshed), the overall sound gets too quiet.

Bad implementation, IMO.

John Wehman

Tom Web

Nascar 2 Loading Car Setup

by Tom Web » Wed, 11 Dec 1996 04:00:00

But is it not true that you will not see the saved tracks on the drop
down button unless you do a full install?

I have not done the full install. I have copied car set-ups into the
various track directories,  that Eric Busch put on his very nice NC2
page, and they simply don't show up in the drop down menus, regardless
of which car set I'm using. I have also saved setups in the proper
(manually correct) manner and they just aren't there....

Tom


>I did a full install and I don't have a load button but you
>don't need it. It takes awhile to figure it out.


>> Jeff, unfortunately, it seems if you did a minimum install of the
>> game this problem occurs! In order to get the load button you need to do
>> a full install!

>> Pete

___________________________________________________________

Tom Weber

St. Louis, Missouri     http://www.icon-stl.net/~tweber/
____________________________________________________________

Jim Sokolof

Nascar 2 Loading Car Setup

by Jim Sokolof » Thu, 12 Dec 1996 04:00:00



>All I want to do is keep
>all the sounds at the same level and independently increase the volume
>of the spotter's voice.  Why is this so difficult to do?  Who at
>Papyrus though that the slider for the spotter somehow wasn't enough
>and had to implement some kind of automatic gain control?

I could tell you who did it, but it wouldn't matter, because he did the
only thing he could to make the game work... :-)

The sound samples are 8-bit (Why? Because some people only have 8-bit
cards, and because they are smaller and we are still trying to support
the smaller machines, else we get flamed for having ridiculous hardware
requirements...) In 8 bits, we don't have the resolution to be able to
distinguish speech, particularly LOUD, E***D speech such as "They're
wrecking right in front of you" and still have routine speech "green next
time by" be appropriately soft-sounding yet intelligible.

If everyone had 16 bit sound cards and 32 Meg, we could "fix" the
problem, but for now, the thing to do is adjust your speaker volume to
"UP," and use the spotter volume slider/auto-gain control until you are
happy with the results. (Or at least until you can hear the spotter the
way you want; you might still not be perfectly "happy," but your game
will work...)



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