>All I want to do is keep
>all the sounds at the same level and independently increase the volume
>of the spotter's voice. Why is this so difficult to do? Who at
>Papyrus though that the slider for the spotter somehow wasn't enough
>and had to implement some kind of automatic gain control?
I could tell you who did it, but it wouldn't matter, because he did the
only thing he could to make the game work... :-)
The sound samples are 8-bit (Why? Because some people only have 8-bit
cards, and because they are smaller and we are still trying to support
the smaller machines, else we get flamed for having ridiculous hardware
requirements...) In 8 bits, we don't have the resolution to be able to
distinguish speech, particularly LOUD, E***D speech such as "They're
wrecking right in front of you" and still have routine speech "green next
time by" be appropriately soft-sounding yet intelligible.
If everyone had 16 bit sound cards and 32 Meg, we could "fix" the
problem, but for now, the thing to do is adjust your speaker volume to
"UP," and use the spotter volume slider/auto-gain control until you are
happy with the results. (Or at least until you can hear the spotter the
way you want; you might still not be perfectly "happy," but your game
will work...)