Ian P
>> OK,
>> I've had a bit longer on MGPRS2 now, so here are some more comments.
>> 1) the AI is way improved. Not perfect but way different from F1RS. The
>> other cars drive very aggressively, and are VERY difficult to beat.
>> Previously, you could overtake any of the cars by outbraking them in
>> corners - no more. The cars have incidents between them which didn't
happen
>> before, and now if you are involved in an incident, when going into the
>> pits, the other cars involved are there too! This did not happen before.
>> 2) very significantly, you can now make pit settings from in-race! and
with
>> the race paused! This was one of the most annoying aspects of F1RS, i.e.
you
>> wasted a lot of precious time in the pits with that silly menu system
>> adjusting the fuel and tyres because the clock didn't stop. Obviously in
>> reality the driver would have radioed ahead! Now, you press F11 to get
the
>> menu up, then press P to pause, make the adjustments then you're off back
in
>> the race!
>> 3) another major annoyance with F1RS was the fact that if a race was
>> abandoned, say to reload a save position, you had to wait for ages while
the
>> sim went through every lap to the end. Now, it is instantaneous. Whew
what a
>> relief.
>> 4) there is now automatic adjustment for rain tyres instead of the old
'it's
>> raining, change to wet tyres'!
>> 5) the new carsets from Lee Keane help to give a 1998 feel to it as all
>> teams and drivers names are editable.
>> 6) sound is greatly improved not so much in the quality of the samples,
but
>> in the realism of the race. Now, the sounds from the other cars are much
>> more realistic in terms of the volume level and where they appear in a
>> left/right context. I still can't hear any 3D effects though.
>> 7) as I said in my previous mail, on a V2 the 800x600 mode is superb, the
>> detail on the cars is amazing. (With the D3D version you can go to higher
>> res.)
>> 8) the new flag system also works well especially the blue (overtaking)
>> ones - it's great to see the back markers getting out of the way!
>> There are a couple of down sides so far -
>> 1) I have had 2 or 3 game crashes - mostly in the pits
>> 2) I get no sound in replays! Does this sound familiar?
>> When I've done a full race, I'll report again.
>> Iain
>>> OK,
>>> I've had a bit longer on MGPRS2 now, so here are some more comments.
>>> 1) the AI is way improved. Not perfect but way different from F1RS. The
>>> other cars drive very aggressively, and are VERY difficult to beat.
>>> Previously, you could overtake any of the cars by outbraking them in
>>> corners - no more. The cars have incidents between them which didn't
>happen
>>> before, and now if you are involved in an incident, when going into the
>>> pits, the other cars involved are there too! This did not happen before.
>>> 2) very significantly, you can now make pit settings from in-race! and
>with
>>> the race paused! This was one of the most annoying aspects of F1RS, i.e.
>you
>>> wasted a lot of precious time in the pits with that silly menu system
>>> adjusting the fuel and tyres because the clock didn't stop. Obviously in
>>> reality the driver would have radioed ahead! Now, you press F11 to get
>the
>>> menu up, then press P to pause, make the adjustments then you're off
back
>in
>>> the race!
>>> 3) another major annoyance with F1RS was the fact that if a race was
>>> abandoned, say to reload a save position, you had to wait for ages while
>the
>>> sim went through every lap to the end. Now, it is instantaneous. Whew
>what a
>>> relief.
>>> 4) there is now automatic adjustment for rain tyres instead of the old
>'it's
>>> raining, change to wet tyres'!
>>> 5) the new carsets from Lee Keane help to give a 1998 feel to it as all
>>> teams and drivers names are editable.
>>> 6) sound is greatly improved not so much in the quality of the samples,
>but
>>> in the realism of the race. Now, the sounds from the other cars are much
>>> more realistic in terms of the volume level and where they appear in a
>>> left/right context. I still can't hear any 3D effects though.
>>> 7) as I said in my previous mail, on a V2 the 800x600 mode is superb,
the
>>> detail on the cars is amazing. (With the D3D version you can go to
higher
>>> res.)
>>> 8) the new flag system also works well especially the blue (overtaking)
>>> ones - it's great to see the back markers getting out of the way!
>>> There are a couple of down sides so far -
>>> 1) I have had 2 or 3 game crashes - mostly in the pits
>>> 2) I get no sound in replays! Does this sound familiar?
>>> When I've done a full race, I'll report again.
>>> Iain