>>You're right, Mark. That's the reason why I won't get VR. CPR may be
shitty
>>in many ways, but the sense of speed you get there is still unseen in
>modern
>>racing-sims except GPL.
>You have got to be kidding, right? Let's see.... CPR with patch and minimal
>graphic detail on PII 266, 64 mb ram, 2 Voodoo2's in SLI produces maybe
>25fps on some tracks, less than 20 fps in traffic, and that is at 640x480.
>GPL at 800x600 produces far superior results than CPR on my machine, even
>with traffic.
I agree with the other posters. Frame rates and sense of speed are two
different and almost unrelated things. On my Pentium 233 and Voodoo I, I
get about the same frame rates as your talking about with CPR, yet the car
speed seems very realistic. Not that I would know what a realistic Indy
ride would be, but the sensation of speed is there in CPR. Everything is
hyper-feeling with CPR. If you've ever driven over 100 mph in real life,
you'll know that when you slow down to the legal limit it feels like you're
stuck in molasses. Same with CPR. After you run some hot laps with CPR
(pick a track - it doesn't matter), Viper Racing and even Nascar II feel so
slow. It's all relative.
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