rec.autos.simulators

Sense of speed in Viper Racing

Marc Collin

Sense of speed in Viper Racing

by Marc Collin » Mon, 07 Dec 1998 04:00:00

Without going into any other aspects of this title, the sense of speed in
the graphics (which otherwise I find fine and do not mind the sparseness) is
basically....non-existent.  It may be the worst I have seen in any recent
game/sim.  Driving at 200 km/h has trees and road signs passing by as though
you are driving 70 or 80.

Marc.

--
****************************************************************************
Marc Collins

"They couldn't hit an elephant at this dist---"
           General John B. Sedgwick's last words, 1864
****************************************************************************

Paul Jone

Sense of speed in Viper Racing

by Paul Jone » Mon, 07 Dec 1998 04:00:00

That's truish at Silverdale but try Sunset Mesa, Rocky Ridge or the one by the
sea, I think it feels fast on these tracks.
Paul

> Without going into any other aspects of this title, the sense of speed in
> the graphics (which otherwise I find fine and do not mind the sparseness) is
> basically....non-existent.  It may be the worst I have seen in any recent
> game/sim.  Driving at 200 km/h has trees and road signs passing by as though
> you are driving 70 or 80.

> Marc.

> --
> ****************************************************************************
> Marc Collins

> "They couldn't hit an elephant at this dist---"
>            General John B. Sedgwick's last words, 1864
> ****************************************************************************

MeatWate

Sense of speed in Viper Racing

by MeatWate » Mon, 07 Dec 1998 04:00:00


You're right, Mark. That's the reason why I won't get VR. CPR may be shitty
in many ways, but the sense of speed you get there is still unseen in modern
racing-sims except GPL.

Mea***er


Don Chapma

Sense of speed in Viper Racing

by Don Chapma » Mon, 07 Dec 1998 04:00:00


>You're right, Mark. That's the reason why I won't get VR. CPR may be shitty
>in many ways, but the sense of speed you get there is still unseen in
modern
>racing-sims except GPL.

You have got to be kidding, right? Let's see.... CPR with patch and minimal
graphic detail on PII 266, 64 mb ram, 2 Voodoo2's in SLI produces maybe
25fps on some tracks, less than 20 fps in traffic, and that is at 640x480.
GPL at 800x600 produces far superior results than CPR on my machine, even
with traffic.

My personal opinion is that CPR has absoulutely NO SENSE OF SPEED! Probably
the worst of any "sim" in the last 2 years. I have seen this "sense of
speed" mentioned in reviews, posts, etc., and I have never witnessed it for
myself. Not on 2 different machines I own, not on a friends P2 400, not on
Microsoft's machines demoing CPR at E3 97 and with force feedback contoller
at E3 98. I guess I must be missing something. Seriously, do I have
something setup wrong? What frames rates should I be able to achieve? And if
frame rates are not the issue, what is it that makes CPR seem fast? What
system specs are required to get a great sense of speed in CPR? Any help
would be greatly appreciated. Thanks.

Don Chapman

Marc Collin

Sense of speed in Viper Racing

by Marc Collin » Mon, 07 Dec 1998 04:00:00

CART:PR does have an excellent sense of speed...as long as you can keep the
car on the road long enough to enjoy it--which requires a very careful
steering set-up and good car set-ups.  The default set-ups are not very
good.

I had a K6-166 when CART:PR was released, but if you use the 3dfx patch the
processor should not be a huge factor.  The frame rate and the sense of
speed are completely different things..well not completely, but quite
different.  I get great frame rates on my current system with Viper Racing,
but it still looks like I am taking a Sunday stroll even though the speedo
says I am going 250 km/h.  NICE 2, a German Need For Speed type game has an
awesome sense of speed--much better than NFS II or III itself.  GPL is great
if you have the machine to crank up the graphics.  Remember the strobing
road in NFS II?  You could have had a 1 GHz processor with triple Voodoo IIs
and it would still look like you were standing still in relation to the road
because that's the way the road surface graphics were (badly) designed.

Marc.



>>You're right, Mark. That's the reason why I won't get VR. CPR may be
shitty
>>in many ways, but the sense of speed you get there is still unseen in
>modern
>>racing-sims except GPL.

>You have got to be kidding, right? Let's see.... CPR with patch and minimal
>graphic detail on PII 266, 64 mb ram, 2 Voodoo2's in SLI produces maybe
>25fps on some tracks, less than 20 fps in traffic, and that is at 640x480.
>GPL at 800x600 produces far superior results than CPR on my machine, even
>with traffic.

>My personal opinion is that CPR has absoulutely NO SENSE OF SPEED! Probably
>the worst of any "sim" in the last 2 years. I have seen this "sense of
>speed" mentioned in reviews, posts, etc., and I have never witnessed it for
>myself. Not on 2 different machines I own, not on a friends P2 400, not on
>Microsoft's machines demoing CPR at E3 97 and with force feedback contoller
>at E3 98. I guess I must be missing something. Seriously, do I have
>something setup wrong? What frames rates should I be able to achieve? And
if
>frame rates are not the issue, what is it that makes CPR seem fast? What
>system specs are required to get a great sense of speed in CPR? Any help
>would be greatly appreciated. Thanks.

>Don Chapman


David J Robinso

Sense of speed in Viper Racing

by David J Robinso » Mon, 07 Dec 1998 04:00:00

The sense of speed has nothing to do with frame rate.  CPR seems to barrage
me with speed, where things seem to happen slower in GPL. I feel that i must
be very on top of things in CPR since a corner is coming up very quickly.
for example turn one at Elkart Lake goes so fast I am not sure what happens
to the car mid corner.  In GPL you make many corrections during a corner to
maintian balance.  The easiest way to explain it is the difference between
road racing and Autocrossing.  Road racing is a mix of usually higher speed
corners where  you can process the full turn, where autcrossing thing happen
very quickly and your turns are very tight and short.  The feeling of speed
in Autocrossing is there but you do not go near as fast as road racing.

I have both games and realy enjoy both of them.

Dave

MeatWate

Sense of speed in Viper Racing

by MeatWate » Tue, 08 Dec 1998 04:00:00

Wrong, dude.

Don't need two Voo2's to get that result. Got a PII 350 64MB RAM Voo1, and
speed-sensation's the only joy left with CPR since GPL is out. Dunno bout
the exact framerates, but I get some great results (3dfx, 640x480)

I'd bet the farm on that. To be honest, I even had a good time playing it on
my old P166 / 128MB / 3dfxVoo1 - but without any AI cars.

>What frames rates should I be able to achieve? And if
>frame rates are not the issue, what is it that makes CPR seem fast? What
>system specs are required to get a great sense of speed in CPR? Any help
>would be greatly appreciated. Thanks.

>Don Chapman


Bill Jone

Sense of speed in Viper Racing

by Bill Jone » Wed, 09 Dec 1998 04:00:00



>>You're right, Mark. That's the reason why I won't get VR. CPR may be
shitty
>>in many ways, but the sense of speed you get there is still unseen in
>modern
>>racing-sims except GPL.

>You have got to be kidding, right? Let's see.... CPR with patch and minimal
>graphic detail on PII 266, 64 mb ram, 2 Voodoo2's in SLI produces maybe
>25fps on some tracks, less than 20 fps in traffic, and that is at 640x480.
>GPL at 800x600 produces far superior results than CPR on my machine, even
>with traffic.

I agree with the other posters.  Frame rates and sense of speed are two
different and almost unrelated things.  On my Pentium 233 and Voodoo I, I
get about the same frame rates as your talking about with CPR, yet the car
speed seems very realistic.  Not that I would know what a realistic Indy
ride would be, but the sensation of speed is there in CPR.  Everything is
hyper-feeling with CPR.  If you've ever driven over 100 mph in real life,
you'll know that when you slow down to the legal limit it feels like you're
stuck in molasses.  Same with CPR.  After you run some hot laps with CPR
(pick a track - it doesn't matter), Viper Racing and even Nascar II feel so
slow.  It's all relative.

--
Bill Jones                 e-mail addresses:


(860) 437-5650     WWW:  http://pages.cthome.net/billj

MeatWate

Sense of speed in Viper Racing

by MeatWate » Thu, 10 Dec 1998 04:00:00

Well said, nuthin' to add...


>with CPR, yet the car
>speed seems very realistic.  Not that I would know what a realistic Indy
>ride would be, but the sensation of speed is there in CPR.  Everything is
>hyper-feeling with CPR.  Viper Racing and even Nascar II feel so
>slow.  It's all relative.

>--
>Bill Jones                 e-mail addresses:


>(860) 437-5650     WWW:  http://pages.cthome.net/billj


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