>
> >You know, what would be nice would be a joystick/steering control for the PC
> >that offered some sort of feedback/resistance. I mean, with anything else,
> >you just don't get the sense of the road, like you do in a real car. This is
> >important, for example, as an aid in warning you that you're about to go
> >beyond the cornering/traction limit of the racecar in a turn.
> >
> >If you compare performance cars with luxury cars, you often find that there is
> >a significant difference in road feel -- in terms of feedback to the driver
> >about road conditions, etc.
> >
> >But, I digress...
>
> My understanding is that this concept is quite achievable using the
> WinG??? component of Windows 95 (it provides a true I/O system (input AND
> output)) However the cost of such a system would be VERY high and the
> games would have to have code to support it thus being more complex and
> requiring higher levels of hardware to run them.....and the cycle
> continues!!!
For sure, and this is what we've been waiting for for a long time.
Thrustmaster and Matt, we now await the "Formula T3" with anticipation!
Oh, and don't forget you'd have to incorporate control surfaces feedback
in flight sims too! :) What about "stall - waggle"??? :)
F22-FLCS??? RCS???...
Best,
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