rec.autos.simulators

Project Gotham Racing 2?

Kevin

Project Gotham Racing 2?

by Kevin » Sun, 23 Nov 2003 21:57:22

Has anyone bought it for the Xbox yet?
How is it?

I was wondering how the single player 'play' is?
I don't have Xbox Live anymore, but may be interested in buying it.

Kevin

Project Gotham Racing 2?

by Kevin » Sun, 23 Nov 2003 22:00:20

Sorry, just saw the thread on PGR2 down below.
Damien Smit

Project Gotham Racing 2?

by Damien Smit » Mon, 24 Nov 2003 20:43:05

My original post was a little blunt & harsh so I'll try to add to it.
Firstly, the gameplay is brilliantly ***ive.  This is one area where
Bizarre Creations really show the other game makers like Polyphony how it's
done.  However, I do find it a bit silly that all cars are available right
from the start albeit only to drive solo on a single test track - kind of
ruins the thrill of saving up tokens and purchasing a better car which is
important in these sorts of games.

The car handling is wonderful too.  Project Gotham 1&2 have the most 'sim'
handling that you could possibly want while still remaining very
controllable with a joypad.  This is my gripe with GT3 on the PS2 - the poor
quality triggers on the PS2 joypads just don't cut the mustard for racing
games and using the stick for throttle and brake is pretty poor too.  You
could always buy a wheel & pedals but that kind of defeats the purpose of
playing a console game i.e. relaxing on the couch!  That's the main reason I
preferred the Dreamcast for racing games pre-Xbox as well - decent analogue
joypad triggers.

My main gripe with the graphics is that the wheel rims look terrible.  They
totally destroy the otherwise realistic look of the cars.  They have a 2D
look about them that makes them look like cardboard cut-outs.  Other than
that, they've added a whole host of little touches to the roadside graphics
that, unless you're driving very slow, you never notice anyway.  The
result - a game that runs half the speed of PGR1 for no good reason.  It
might not bother your average 40yr-old RASer but to my eyes frame-rate is
God in console racers.  Ironically a lot of the added trackside details
would only really be noticeable in a game running at 60fps...oh well.

The selection of cars and tracks is wonderful.  Pagani Zonda at the 'ring -
hell yes!!  Like I said the gameplay is very ***ive.  Is it better than
PGR1?  For me, no.  But I can understand those that are looking for loads of
cars & tracks really preferring PGR2.

Dav

Project Gotham Racing 2?

by Dav » Mon, 24 Nov 2003 22:29:48


>The car handling is wonderful too.  Project Gotham 1&2 have the most 'sim'
>handling that you could possibly want while still remaining very
>controllable with a joypad.  This is my gripe with GT3 on the PS2 - the poor
>quality triggers on the PS2 joypads just don't cut the mustard for racing
>games and using the stick for throttle and brake is pretty poor too.

I appreciate your input on PGR2, but I couldn't let this stand
without dissent!  I played MSR and PGR (not 2) and think the title
can go a long, long way before I'd be satisfied with its handling
as far as realism is concerned.  Doesn't (IMHO) hold a candle to
GT3.  And I found it easy to adapt to the PS2's stick for
throttle/brake.  Wouldn't do it any other way.
Kevin

Project Gotham Racing 2?

by Kevin » Mon, 24 Nov 2003 23:13:03

How many ingame (while driving) GT3 AI cars are there?
How many on PGR2?

I'm guessing there's more in PGR2.




> >The car handling is wonderful too.  Project Gotham 1&2 have the most
'sim'
> >handling that you could possibly want while still remaining very
> >controllable with a joypad.  This is my gripe with GT3 on the PS2 - the
poor
> >quality triggers on the PS2 joypads just don't cut the mustard for racing
> >games and using the stick for throttle and brake is pretty poor too.

> I appreciate your input on PGR2, but I couldn't let this stand
> without dissent!  I played MSR and PGR (not 2) and think the title
> can go a long, long way before I'd be satisfied with its handling
> as far as realism is concerned.  Doesn't (IMHO) hold a candle to
> GT3.  And I found it easy to adapt to the PS2's stick for
> throttle/brake.  Wouldn't do it any other way.

Damien Smit

Project Gotham Racing 2?

by Damien Smit » Mon, 24 Nov 2003 23:41:53

Probably because there's no option on the PS2.  PGR1 had the option for
either method and when I first played it, I hadn't used either method before
and frankly using the triggers was a no-brainer.  There's just no way that
you can exercise the same amount of throttle control using a stick - not
that it matters in GT3 - power oversteer isn't even modelled slightly well.

Damien Smit

Project Gotham Racing 2?

by Damien Smit » Mon, 24 Nov 2003 23:42:56

Yes and they're far more intelligent too - they play a bit dirty though.

Slas

Project Gotham Racing 2?

by Slas » Tue, 25 Nov 2003 16:54:27


scribbled:

<snip>

<snip>

I don't have a lot to add to the thread since I don't own an X-Box,
but when I played GTA3 I actually found myself using the d-pad rather
than the analog stick. The pad and the buttons are pressure sensitive,
so after a tiny bit of practice I was pretty good at being able to
negotiate slow curves and avoid brake lockup. Fun times! :)

Probably something most people never noticed about the PS2's
controller.

-Slash
--
"Ebert Victorious"
       -The Onion

Slas

Project Gotham Racing 2?

by Slas » Tue, 25 Nov 2003 16:55:13


scribbled:

<snip>

<snip>

I don't have a lot to add to the thread since I don't own an X-Box,
but when I played GT3 I actually found myself using the d-pad rather
than the analog stick. The pad and the buttons are pressure sensitive,
so after a tiny bit of practice I was pretty good at being able to
negotiate slow curves and avoid brake lockup. Fun times! :)

Probably something most people never noticed about the PS2's
controller.

-Slash
--
"Ebert Victorious"
       -The Onion


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.