rec.autos.simulators

Project Gotham Racing 3: Costum Tracks

xeno

Project Gotham Racing 3: Costum Tracks

by xeno » Sat, 19 Mar 2005 07:17:46

<snipped>

Do you think the PC will still play an important role in next-gen ***?

J Allard: I think you hit the nail on the head for Windows and *** and
that's the input model and the fidelity of the screen, the types of tools
that are available around the PC, you can do really exciting things
together, so I say the HD era is the era of self-expression.

In Project Gotham Racing, there's a Paris race track right? Several tracks
cut through the city of Paris. Imagine that the next version of Gotham just
sets up the city of Paris, and now you can drive through however you want
and boom, you've created your own track. There's a little track editor but
the track editor is just a drive through town. You can do that on a console,
the next-generation Xbox can do that very well, but then you say "I want it
to look like my Paris" and I want to paint the Eiffel tower purple and I
want to put my name on a storefront, maybe I want to do some customised
billboards.

A console is a bad place to do that. But now you can go over into a PC space
and maybe you can refine the track a little, change the colour of the Eiffel
tower, modify your billboards or whatever and that gets reflected back to
the console environment.

Which you can then share with other console owners?

J Allard: I think that's important that you want to share with the other
console owners, you want to be able to say "It's J's racetrack through
Paris. Meet me at seven and we'll go race my track, because we've all raced
the tracks that came with the game."

<snipped>

entire article here

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