I think you are changing your line. Get the setups from Eric's web page
and play around. There was also a good setup posted on this forum. Also,
don't go quite as high as the AI cars do. In general, you can push the AI
cars into the low line through the turn and run right against their door.
The low line is modified to be very low so you can run down the track and
not make contact.
Jim is right - the new AI is not physically correct. However, I had to
make the three seperate lines in the corners in order to avoid the big
traffic jams in the corners. This does cause the AI cars normal race line
to be up a little on the track. I recommend that you turn down a bit lower
in the corners and run just inside the left rear of the car ahead. ps. I
don't think the orignal AI was physically correct either - the high pass
lines are just too slow.
The Dover AI patch is more physically correct than the original - as the AI
cars are now running more consistent laps. The original had them modifying
their lines every lap or two. Also, the outside line is usable - whereas
it would cost an AI car many positions in the original.
> I've tried the new Talledega AI update and love it. The racing seems to
> be much better. Jim Sokoloff says the physics aren't as realistic this
> way, ut it seems to be working alright to me.
> My problem is: whenever I try to draft a car into turn one or three I go
> way high and lose all my speed. I've adjusted my setup to get more
> responsive turn in, which it definitely now has when I'm away from
> traffic, but it doesn't help much when I'm behind another car.
> I haven't been able to determine for sure if this is happening because
> of the draft, or if I'm subconciously changing my line when I'm
> following another car. Has anyone else encountered or overcome this
> problem?
> --
> Ed
> "A friend of mine suggested I try America Online, I said 'But I already
> have
> a computer...'"