rec.autos.simulators

DX7a - Question for people who had problems with DX7

Larr

DX7a - Question for people who had problems with DX7

by Larr » Thu, 23 Dec 1999 04:00:00

Well, DX7 was _certainly_ broke.  All you have to do is read about all the
controller problems reported here (mine included).

-larry


> An upgrade doesn't necessarily mean something was "broke."  7a just
improves
> force feedback support.  If you get new drivers for your video card, does
> that mean that the card didn't work right before?  It just works better.



> > Not so. The problems were widely reported. Besides why would MS fix
> > something that wasn't broke?
> > Andrew


> > >Joe,

> > >If you had problems with previous versions of DX, you weren't doing
> > >something right.

Larr

DX7a - Question for people who had problems with DX7

by Larr » Thu, 23 Dec 1999 04:00:00

Three...

DX7 was bad, plain and simple.

-Larry


Joe6

DX7a - Question for people who had problems with DX7

by Joe6 » Thu, 23 Dec 1999 04:00:00

That was Rob who said that, not me! I know how bad DX7 was.

Besides, I wouldn't be so rude as to "blame the user" in any case. ;-)


>Oh, come on Joe...

>-Larry



>> Joe,

>> If you had problems with previous versions of DX, you weren't doing
>> something right.

Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/
Joe6

DX7a - Question for people who had problems with DX7

by Joe6 » Thu, 23 Dec 1999 04:00:00


>What objections?  I see two responses here; yours and Andrew's.

I guess you just see what you want to see, I've seen at least five
people challenge you.

You are incorrect. Period. It had serious bugs.

Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/

Joel Willstei

DX7a - Question for people who had problems with DX7

by Joel Willstei » Sun, 26 Dec 1999 04:00:00



> >What objections?  I see two responses here; yours and Andrew's.

> I guess you just see what you want to see, I've seen at least five
> people challenge you.

> > I'm just
> >saying that DirectX poses no threat to anyone's system if configured
> >properly.

> You are incorrect. Period. It had serious bugs.

> Joe McGinn

Joe,

     I held off installing DX7 after reading all the negative posts. But
when DX7a was released, I read both the pro and cons, and decided to give it
a try.  GPL & Nas3 run just fine. Both sims seem to be a little brighter
with the same gamma settings. The hesitation that I got at when I entered a
track was now gone. I can't honestly say that I can see or feel anything
else. I do use a MSFF wheel, and it seems exactly the same as before.

Joel Willstein

Joe6

DX7a - Question for people who had problems with DX7

by Joe6 » Mon, 27 Dec 1999 04:00:00


>     I held off installing DX7 after reading all the negative posts. But
>when DX7a was released, I read both the pro and cons, and decided to give it
>a try.  GPL & Nas3 run just fine. Both sims seem to be a little brighter
>with the same gamma settings. The hesitation that I got at when I entered a
>track was now gone.

Thanks Joel. I may give it a try, since the "uninstall" utility on the
net did work for me when DX7 infected my system.

Joe McGinn
_________________________
GA-Sports Writer
http://www.ga-sports.com/

Herv?? NICOLL

DX7a - Question for people who had problems with DX7

by Herv?? NICOLL » Fri, 31 Dec 1999 04:00:00

Hi !

Got a Geforce Guillemot Prophet SDR last week.

Implemented it in the AGP port:, where it replaces a TNT 16Mo from STB.

But dispointment when running 3D car racing sims:


15/16 fps using OpenGL on my new Prophet, with flickering mirrors...
Unusable, and frustrating.

I know GPL is quite an old game ( 12 months old !! ), so what do new ones
give ?

- Spirit of Speed 1937: runs nicely with the Voodoo. But when swithched to
the Prophet and DirectX7: the two front wheels of the cars are linked by
black lines, like sort of a harvesting machine !! And a lot of elements from
the ladscape are scattered on the track itself !! Unplayable at all.

- TOCA 2: Ok with the VooDoo, flickering and full of artefacts when switched
to the Prophet.

I certainly missed something....

Thanks in advance for any help provided.

Hnic

Current system:
Mobo DFI P2BXL

RAM 128 Mb PC100 ECC
Prophet SDR
VooDoo 2 from Guillemot
Creative 32x CD ROM drive
Yamaha 6416 SCSI CD graver
Thrustmaster F1 wheel
Philips 109 MP 19" monitor
Win 98






> > >What objections?  I see two responses here; yours and Andrew's.

> > I guess you just see what you want to see, I've seen at least five
> > people challenge you.

> > > I'm just
> > >saying that DirectX poses no threat to anyone's system if configured
> > >properly.

> > You are incorrect. Period. It had serious bugs.

> > Joe McGinn

> Joe,

>      I held off installing DX7 after reading all the negative posts. But
> when DX7a was released, I read both the pro and cons, and decided to give
it
> a try.  GPL & Nas3 run just fine. Both sims seem to be a little brighter
> with the same gamma settings. The hesitation that I got at when I entered
a
> track was now gone. I can't honestly say that I can see or feel anything
> else. I do use a MSFF wheel, and it seems exactly the same as before.

> Joel Willstein

Tony

DX7a - Question for people who had problems with DX7

by Tony » Wed, 05 Jan 2000 04:00:00

Toca 2 Runs Perfect on my 3dprohet SDR/Athlon 500 Combo.  I haven't
played the other games that you mentioned.  The 3DProhet is the only
Video card that is installed in my system.  Try removing the voodoo
(Temporarily) and test the games again.    

On Thu, 30 Dec 1999 15:47:37 +0100, "Herv NICOLLE"


>Hi !

>Got a Geforce Guillemot Prophet SDR last week.

>Implemented it in the AGP port:, where it replaces a TNT 16Mo from STB.

>But dispointment when running 3D car racing sims:


>15/16 fps using OpenGL on my new Prophet, with flickering mirrors...
>Unusable, and frustrating.

>I know GPL is quite an old game ( 12 months old !! ), so what do new ones
>give ?

>- Spirit of Speed 1937: runs nicely with the Voodoo. But when swithched to
>the Prophet and DirectX7: the two front wheels of the cars are linked by
>black lines, like sort of a harvesting machine !! And a lot of elements from
>the ladscape are scattered on the track itself !! Unplayable at all.

>- TOCA 2: Ok with the VooDoo, flickering and full of artefacts when switched
>to the Prophet.

>I certainly missed something....

>Thanks in advance for any help provided.

>Hnic

>Current system:
>Mobo DFI P2BXL

>RAM 128 Mb PC100 ECC
>Prophet SDR
>VooDoo 2 from Guillemot
>Creative 32x CD ROM drive
>Yamaha 6416 SCSI CD graver
>Thrustmaster F1 wheel
>Philips 109 MP 19" monitor
>Win 98






>> > >What objections?  I see two responses here; yours and Andrew's.

>> > I guess you just see what you want to see, I've seen at least five
>> > people challenge you.

>> > > I'm just
>> > >saying that DirectX poses no threat to anyone's system if configured
>> > >properly.

>> > You are incorrect. Period. It had serious bugs.

>> > Joe McGinn

>> Joe,

>>      I held off installing DX7 after reading all the negative posts. But
>> when DX7a was released, I read both the pro and cons, and decided to give
>it
>> a try.  GPL & Nas3 run just fine. Both sims seem to be a little brighter
>> with the same gamma settings. The hesitation that I got at when I entered
>a
>> track was now gone. I can't honestly say that I can see or feel anything
>> else. I do use a MSFF wheel, and it seems exactly the same as before.

>> Joel Willstein


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