>> Yes, but the acceleration you get is based on the total grip on all
>> four wheels, so I was going to take the body acceleration (not the
>> lateral forces on just the front wheels).
>> And using the body (linear) acceleration, all 4 wheels are accounted
>> for, so there's no lag then.
>Yaw rate does not depend on measurement position, lateral acceleration does.
going try and leave out the angular acceleration. In that case the
lateral acceleration I was talking about can be seen as that of the CG
(reduced to just linear acceleration).
Perhaps that would be good enough for an FF input. Anyway,
implementing this is the only way to get a good feel; I felt a bug in
my track spline implementation only when I drove on the track with an
FF wheel; little jerks when switching to the next triangle. Hopefully
just (lateral) acceleration at the CG will be good enough.
Now that I think of it, longitudinal acceleration may be used to
change the grip of the wheel (the friction). Perhaps. :)
Ruud van Gaal
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