rec.autos.simulators

F12K ALMS mod = mucho grins per mile!

Bruce Mill

F12K ALMS mod = mucho grins per mile!

by Bruce Mill » Mon, 08 Apr 2002 11:07:10

Just wanted to spread the word about this great mod.  I am an avid
GPL'er but I get frustrated at how difficult it can be.  So I was
really suprised when I tried the ALMS mod, and found that it drives
really great ("feels" good, the way GPL does) but that the cars (get
this...) actually stay on the track.  I love sim racing, and those
that will complain that this ALMS mod is too "grippy"  ...well,  too
bad.  All I can say is, great job guys. This one is a keeper, and I
really hope that someone who is far more talented than I will create
some more tracks and cars for this one and keep it around for a while.
Luke Phillip

F12K ALMS mod = mucho grins per mile!

by Luke Phillip » Mon, 08 Apr 2002 17:45:34

Where do you get this mod from??

Luke


ayemdeefanREM..

F12K ALMS mod = mucho grins per mile!

by ayemdeefanREM.. » Mon, 08 Apr 2002 17:46:14



One thing I notice after driving the cars on the FIA/ALMS mod for a
few months is you become a better driver.  I use to drive off the road
all the time with GPL.  I fired GPL up again after a few months of
FIA/ALMS and my driving really improved.  I actually got ~1:28 at
Kyalami, and I'm on the road!  I know, with ~1:28, I ain't no Huttu,
but that's a personal best.

redTe

F12K ALMS mod = mucho grins per mile!

by redTe » Mon, 08 Apr 2002 17:49:00

Same here. It's a real toss-up which is the better add-on, though. GT or ALMS.
I think the ALMS mod may be more like driving a modern sports car. I would like to think
that these cars have a lot more grip in real life than the "GPL" like cars as portrayed in
the GT mod. And it certainly is less processor hungry than the GT mod.
All in all, we are ***y fortunate to have either.

Jim Morriso

F12K ALMS mod = mucho grins per mile!

by Jim Morriso » Mon, 08 Apr 2002 23:09:18

The fia gt mod is like you are driving on gpl tires, where the alms mod is
like real slicks..

Haqsa

F12K ALMS mod = mucho grins per mile!

by Haqsa » Tue, 09 Apr 2002 01:44:31

I'm not sure about that.  I noticed in the ALMS mod I can pretty much
stand on the accelerator at any speed and not break traction.  I don't
think that is realistic.


redTe

F12K ALMS mod = mucho grins per mile!

by redTe » Tue, 09 Apr 2002 02:01:50


It must be a bit more realistic than spinning around in circles with the merest hint of
pressure on the accelerator. These cars generate loads of downforce, don't they ?

Dave Henri

F12K ALMS mod = mucho grins per mile!

by Dave Henri » Tue, 09 Apr 2002 02:03:41


  Yup the two mods certainly are miles apart in grip levels.  With the FIA
GT mod, using a Viper, I have admitted defeat and turned on the low setting
for stability control...(throttle assist?)  It's soooo touchy that if I want
to make a lap at all I enable that helper.  Sure love the bigger sound in
the GT mod..
dave henrie

Haqsa

F12K ALMS mod = mucho grins per mile!

by Haqsa » Tue, 09 Apr 2002 04:52:32




> > I'm not sure about that.  I noticed in the ALMS mod I can pretty
much
> > stand on the accelerator at any speed and not break traction.  I
don't
> > think that is realistic.

> It must be a bit more realistic than spinning around in circles with
the merest hint of
> pressure on the accelerator. These cars generate loads of downforce,

don't they ?

Not at low speed they don't.

Charlie Busche

F12K ALMS mod = mucho grins per mile!

by Charlie Busche » Tue, 09 Apr 2002 07:02:44

IMO the ALMS Mod is much more refined, espcially the***pits. With FIA I
went back to F12k not long after I tried it. With the ALMS mod I havent been
back to F12K since.




> > I'm not sure about that.  I noticed in the ALMS mod I can pretty much
> > stand on the accelerator at any speed and not break traction.  I don't
> > think that is realistic.

>   Yup the two mods certainly are miles apart in grip levels.  With the FIA
> GT mod, using a Viper, I have admitted defeat and turned on the low
setting
> for stability control...(throttle assist?)  It's soooo touchy that if I
want
> to make a lap at all I enable that helper.  Sure love the bigger sound in
> the GT mod..
> dave henrie

redTe

F12K ALMS mod = mucho grins per mile!

by redTe » Tue, 09 Apr 2002 07:14:31

I understand that, but the tiny amount of input required to send the cars into a spin is
ridiculous.

Chris H

F12K ALMS mod = mucho grins per mile!

by Chris H » Tue, 09 Apr 2002 07:55:46

Sounds like the Alex Zanardi syndrome, doesn't it?  These are high-powered beasts, and the wrong move at the wrong time can and does cause severe problems.  Not saying that's what going on specifically, but they're more in the category of wild stallions than pony rides.
--
Chris H.

> > > It must be a bit more realistic than spinning around in circles with
> > the merest hint of
> > > pressure on the accelerator. These cars generate loads of downforce,
> > don't they ?

> > Not at low speed they don't.

> I understand that, but the tiny amount of input required to send the cars into a spin is
> ridiculous.

Phaso

F12K ALMS mod = mucho grins per mile!

by Phaso » Wed, 10 Apr 2002 06:08:23

Yeah, I think the GT mod may be closer to the real thing, but for fun
factor, ALMS is it, especially in multiplayer!  I would think it is a great
starting ground for newbies, too.  It kind of bugs me that you can't lock
the brakes though.

    -Phasor



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