rec.autos.simulators

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

Randy Magrud

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by Randy Magrud » Sun, 14 Nov 1999 04:00:00

Hey all, I've spent some serious time analyzing the preview copy of F1
'99 from Psygnosis for the Playstation.  If you're interested in this
game, check it out at

http://www.racesimcentral.net/;    

Cheers,

Randy

Randy Magrud

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by Randy Magrud » Sun, 14 Nov 1999 04:00:00

Hey all, I've spent some serious time analyzing the preview copy of F1
'99 from Psygnosis for the Playstation.  If you're interested in this
game, check it out at

http://www.digitalsports.com/dsports/ps4/formula_one99/preview.html      

Cheers,

Randy

david kar

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by david kar » Sun, 14 Nov 1999 04:00:00

Randy,


"Despite disabling all brake and gas assistance that the options allowed, I
still noticed that the game assists with braking just by lifting off the
gas. "

As I understand it, lifting off the gas at speed in a modern F1 car does
result in fairly dramatic speed retardation, as the drag coefficient on
these things is rather massive.

DK


Gene Kin

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by Gene Kin » Sun, 14 Nov 1999 04:00:00

Oh, great.  Now that I hardly ever play my Playstion they finally fix F1.  I
don't know that I can get over the disappointment of last years version.


Ken Ston

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by Ken Ston » Mon, 15 Nov 1999 04:00:00

On Sat, 13 Nov 1999 18:27:03 -0600, "david karr"


>As I understand it, lifting off the gas at speed in a modern F1 car does
>result in fairly dramatic speed retardation, as the drag coefficient on
>these things is rather massive.

In fact, in 'any' motor vehicle, releasing the accelerator will slow
you down. The speed decrease will depend on the shape and size of the
vehicle, but you're certainly not going to speed 'up' by releasing the
accelerator.

Unless you're travelling down a steep hill that is.

Ken,
- Remove 'nospamallowed' from my email address to reply.
- ICQ #53954494

David Mast

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by David Mast » Mon, 15 Nov 1999 04:00:00


>On Sat, 13 Nov 1999 18:27:03 -0600, "david karr"

>>As I understand it, lifting off the gas at speed in a modern F1 car does
>>result in fairly dramatic speed retardation, as the drag coefficient on
>>these things is rather massive.

Is it really the drag *coefficient*, or is it the high speed?  Drag
Force= Cd*A*V^2.  At speeds like 200 mph, the force is reportedly around
one G, and calcs can confirm numbers like this.

But Randy certainly knows the above and I think his point is more than
that.  Rather, that there is perhaps an undue relationship between
throttle, speed, and cornering in the game?  But I should let him
explain.

Has anyone indicated otherwise?  This has little or nothing to do with
Randy's points (nor does the following...)
Also, with normal road cars, there are other factors at play.  One,
obviously, is much lower speeds.  Another is that the level of fuel feed
on deceleration (vs pedal position, derivative, speed, etc)  is one of
the factors that the calibration engineers play with for factors such as
economy, emissions, drivability, etc.  The term used for an automatic's
feel on throttle letoff is "sail".

Douglas Elliso

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by Douglas Elliso » Mon, 15 Nov 1999 04:00:00

I looks  like it'll beat F1 97. 98 Was Appauling...worried about this
screen shot though.

http://www.digitalsports.com/dsports/ps4/formula_one99/fs6.jpg

The track seems to disappear into gravel!?! It should go to a slight
right kink into a medium left.!!

Looks awsome - frankly, they should do a PROPER Conversion to PC...F1-97
on PC was CRAP.  They've done the ground work - they just need to do a
proper job...or is there some legal issue here!?! It's appauling that
there is no decent F1 sim of the late 1990's on the PC (Offical F1 is
crap, and the Monaco Sims are not licenced)

Doug



> >On Sat, 13 Nov 1999 18:27:03 -0600, "david karr"

> >>As I understand it, lifting off the gas at speed in a modern F1 car does
> >>result in fairly dramatic speed retardation, as the drag coefficient on
> >>these things is rather massive.

> Is it really the drag *coefficient*, or is it the high speed?  Drag
> Force= Cd*A*V^2.  At speeds like 200 mph, the force is reportedly around
> one G, and calcs can confirm numbers like this.

> But Randy certainly knows the above and I think his point is more than
> that.  Rather, that there is perhaps an undue relationship between
> throttle, speed, and cornering in the game?  But I should let him
> explain.

> >In fact, in 'any' motor vehicle, releasing the accelerator will slow
> >you down. The speed decrease will depend on the shape and size of the
> >vehicle, but you're certainly not going to speed 'up' by releasing the
> >accelerator.
> >Unless you're travelling down a steep hill that is.

> Has anyone indicated otherwise?  This has little or nothing to do with
> Randy's points (nor does the following...)
> Also, with normal road cars, there are other factors at play.  One,
> obviously, is much lower speeds.  Another is that the level of fuel feed
> on deceleration (vs pedal position, derivative, speed, etc)  is one of
> the factors that the calibration engineers play with for factors such as
> economy, emissions, drivability, etc.  The term used for an automatic's
> feel on throttle letoff is "sail".

randy..

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by randy.. » Tue, 16 Nov 1999 04:00:00

True, but the real issue is whether or not the
real driver must brake at a given point.  If you
find yourself not needing to brake when a real
life driver doesn't, then you're getting help
that isn't natural.  Secondly, the air resistance
is much less at low speeds.  Taking your foot off
the gas at a pretty low speed will bring the car
to a halt very quickly, whereas any car would
roll to a stop much more gradually, another sign
that the game is adding some auto-braking to make
life easier for the masses, while sacrificing
some realism.  Studio 33 has done this before.
You could drive Newman-Haas Racing CART cars
around Laguna Seca with virtually no braking,
which is a far cry from the real life technique.

Cheers,

Randy

speed in a modern F1 car does
the drag coefficient on

> these things is rather massive.

> DK


in message

> > Hey all, I've spent some serious time

analyzing the preview copy of F1
you're interested in this
http://www.digitalsports.com/dsports/ps4/formula_o
ne99/preview.html

Sent via Deja.com http://www.deja.com/
Before you buy.

randy..

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by randy.. » Tue, 16 Nov 1999 04:00:00

around one G, and calcs can confirm numbers like this. But Randy
certainly knows the above and I think his point is more than

Well, there are actually other factors involved, particularly
the 'engine braking' effect, which can be observe in a standard car if
you compare slowdown with different gears at the same speed (different
revs for the same speed).  But yes, I do agree, a high downforce car is
going to be slamming into a wall of air and will slow down quickly, but
not as quickly as it does in this game.  The analysis I made in the
preview was not one of doing drag race starts and stops on a straight
but simply of noting how much of the course I could navigate around
without EVER using the brake.  If the only thing that requires active
braking on an F1 course is a hairpin, something is wrong with the
model, as any F1 driver will tell you that they must brake and work up
and down the gears most of the time on most of the courses.  Also, as I
think I mentioned in another post, Studio 33 made a practice
of 'artificial' braking in their Newman Haas Racing game, where you
could traverse the entire course without ever braking, and as someone
who has driven at Laguna Seca and attended every CART race there, I
know this is ridiculous.  So while I agree that the cars drop speed
quickly based upon air resistance and engine braking, it's not enough
by itself to get you through most corners.

Randy

Sent via Deja.com http://www.deja.com/
Before you buy.

randy..

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by randy.. » Tue, 16 Nov 1999 04:00:00

It does I think, though I'd have to go back and double check.  I think
it's just the perspective of the shot rather than a flaw in the track
model.

Randy



> I looks  like it'll beat F1 97. 98 Was Appauling...worried about this
> screen shot though.

> http://www.digitalsports.com/dsports/ps4/formula_one99/fs6.jpg

> The track seems to disappear into gravel!?! It should go to a slight
> right kink into a medium left.!!

Sent via Deja.com http://www.deja.com/
Before you buy.
Ken Ston

Detailed hands-on F1 '99 PSX Preview at Digital Sportspage

by Ken Ston » Tue, 16 Nov 1999 04:00:00

On Sun, 14 Nov 1999 19:28:44 +0000, Douglas Ellison


>It's appauling that
>there is no decent F1 sim of the late 1990's on the PC (Offical F1 is
>crap, and the Monaco Sims are not licenced)

Many might argue that F1RS is one of the best recent F1 sims to date.
Personally, I found MGPR2 a lot better, once I'd downloaded the recent
cars and details for the year.

Ken,
- Remove 'nospamallowed' from my email address to reply.
- ICQ #53954494


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