'99 from Psygnosis for the Playstation. If you're interested in this
game, check it out at
http://www.racesimcentral.net/;
Cheers,
Randy
http://www.racesimcentral.net/;
Cheers,
Randy
http://www.digitalsports.com/dsports/ps4/formula_one99/preview.html
Cheers,
Randy
"Despite disabling all brake and gas assistance that the options allowed, I
still noticed that the game assists with braking just by lifting off the
gas. "
As I understand it, lifting off the gas at speed in a modern F1 car does
result in fairly dramatic speed retardation, as the drag coefficient on
these things is rather massive.
DK
Unless you're travelling down a steep hill that is.
Ken,
- Remove 'nospamallowed' from my email address to reply.
- ICQ #53954494
>>As I understand it, lifting off the gas at speed in a modern F1 car does
>>result in fairly dramatic speed retardation, as the drag coefficient on
>>these things is rather massive.
But Randy certainly knows the above and I think his point is more than
that. Rather, that there is perhaps an undue relationship between
throttle, speed, and cornering in the game? But I should let him
explain.
Has anyone indicated otherwise? This has little or nothing to do with
Randy's points (nor does the following...)
Also, with normal road cars, there are other factors at play. One,
obviously, is much lower speeds. Another is that the level of fuel feed
on deceleration (vs pedal position, derivative, speed, etc) is one of
the factors that the calibration engineers play with for factors such as
economy, emissions, drivability, etc. The term used for an automatic's
feel on throttle letoff is "sail".
http://www.digitalsports.com/dsports/ps4/formula_one99/fs6.jpg
The track seems to disappear into gravel!?! It should go to a slight
right kink into a medium left.!!
Looks awsome - frankly, they should do a PROPER Conversion to PC...F1-97
on PC was CRAP. They've done the ground work - they just need to do a
proper job...or is there some legal issue here!?! It's appauling that
there is no decent F1 sim of the late 1990's on the PC (Offical F1 is
crap, and the Monaco Sims are not licenced)
Doug
> >On Sat, 13 Nov 1999 18:27:03 -0600, "david karr"
> >>As I understand it, lifting off the gas at speed in a modern F1 car does
> >>result in fairly dramatic speed retardation, as the drag coefficient on
> >>these things is rather massive.
> Is it really the drag *coefficient*, or is it the high speed? Drag
> Force= Cd*A*V^2. At speeds like 200 mph, the force is reportedly around
> one G, and calcs can confirm numbers like this.
> But Randy certainly knows the above and I think his point is more than
> that. Rather, that there is perhaps an undue relationship between
> throttle, speed, and cornering in the game? But I should let him
> explain.
> >In fact, in 'any' motor vehicle, releasing the accelerator will slow
> >you down. The speed decrease will depend on the shape and size of the
> >vehicle, but you're certainly not going to speed 'up' by releasing the
> >accelerator.
> >Unless you're travelling down a steep hill that is.
> Has anyone indicated otherwise? This has little or nothing to do with
> Randy's points (nor does the following...)
> Also, with normal road cars, there are other factors at play. One,
> obviously, is much lower speeds. Another is that the level of fuel feed
> on deceleration (vs pedal position, derivative, speed, etc) is one of
> the factors that the calibration engineers play with for factors such as
> economy, emissions, drivability, etc. The term used for an automatic's
> feel on throttle letoff is "sail".
Cheers,
Randy
speed in a modern F1 car does
the drag coefficient on
> DK
in message
> > Hey all, I've spent some serious time
Sent via Deja.com http://www.deja.com/
Before you buy.
around one G, and calcs can confirm numbers like this. But Randy
certainly knows the above and I think his point is more than
Well, there are actually other factors involved, particularly
the 'engine braking' effect, which can be observe in a standard car if
you compare slowdown with different gears at the same speed (different
revs for the same speed). But yes, I do agree, a high downforce car is
going to be slamming into a wall of air and will slow down quickly, but
not as quickly as it does in this game. The analysis I made in the
preview was not one of doing drag race starts and stops on a straight
but simply of noting how much of the course I could navigate around
without EVER using the brake. If the only thing that requires active
braking on an F1 course is a hairpin, something is wrong with the
model, as any F1 driver will tell you that they must brake and work up
and down the gears most of the time on most of the courses. Also, as I
think I mentioned in another post, Studio 33 made a practice
of 'artificial' braking in their Newman Haas Racing game, where you
could traverse the entire course without ever braking, and as someone
who has driven at Laguna Seca and attended every CART race there, I
know this is ridiculous. So while I agree that the cars drop speed
quickly based upon air resistance and engine braking, it's not enough
by itself to get you through most corners.
Randy
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Before you buy.
Randy
> http://www.digitalsports.com/dsports/ps4/formula_one99/fs6.jpg
> The track seems to disappear into gravel!?! It should go to a slight
> right kink into a medium left.!!
Ken,
- Remove 'nospamallowed' from my email address to reply.
- ICQ #53954494