rec.autos.simulators

Laguna Seca Problems

Michael E. Carv

Laguna Seca Problems

by Michael E. Carv » Mon, 15 Apr 1996 04:00:00

[major snipping]

: And since you bought the DOS version, you don't have to buy the Windows 95
: version. You'll be able to download a "patch" for that as well.

: Rick Genter
: Technical Lead, IndyCar Racing II
: Papyrus Design Group, Inc.

Thanks Rick for posting the above reply (even the stuff I snipped).  You
(you being Papyrus) take quite a bit of flack from some of your more
vocal users here on the net.  (I have to include myself on a number of
occassions.)  Thanks for taking the time to explain what's going on.  I
feel better about having to wait.  I just think that if we could get
this type of response earlier on, we wouldn't be so agitated.  

I will patiently await the release (well as patiently as I can :-)).

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

mhat..

Laguna Seca Problems

by mhat.. » Tue, 16 Apr 1996 04:00:00


>: You are incorrect. The "patch" is not ready to ship and probably will not
>: be until the Windows 95 version is ready to ship.

>Rick, the story about the patch being ready is based on postings such as
>the following posting found on American On-Line:
>---------------------------- Following from AOL -----------------------
>Subj:  Re:ICR2 bug fixes ???
>Date:  96-02-16 16:31:47 EST
>From:  Papyrus2        

>> We spent the bucks for a broken program and just
>> want to know when Papyrus/Sierra will make good the merchandise as
>> promised...
>--

>in a couple of weeks from now.

>Steve,
>Papyrus
>---------------------------- End of AOL posting -----------------------

>This posting came directly off of the Papyrus Technical Support Forum on
>AOL.

Michael Carter,

Thanks for finding this message. I was the guy who started the thread
"A patch anytime soon". Genter quickly slammed me for spelling his
name wrong and misquoting him.

Well to Mr. Genter, your right...you didn't say it. But Papyrus did,
so BITE ME!!!

With respect to your earlier post where you said,
"Generating a patch" is not a trivial matter, certainly not as trivial
as people seem to think. The only way we could produce a patch for the
DOS version of IndyCar Racing II without further slipping the Windows
95 and Macintosh versions was to coordinate the fixes into the
schedule, and that means not being able to release the patch until the
Windows 95 and Macintosh versions are released.",
I can't imagine how you can justify your actions with a statement like
this. This is sheer irresponsibility. This reminds me of your first
release of ICR. You knew that the modem play did not work, yet  you
released it anyway. Release and fix later(maybe)...Release and fix
later...Release and fix later. Seems to be a pattern with your group.

By now Genter is probably saying, "what an ***". But he needs to
remember, we've already supported Papyrus by purchasing their
products. It is now their responsibility to support us. Are we here
because of Papyrus or is Papyrus here because of us?

Mike Hatten

Neil Yeatma

Laguna Seca Problems

by Neil Yeatma » Tue, 16 Apr 1996 04:00:00


> The speed of the graphics engine is virtually the same as the DOS version;
> it really depends on how well your video card is supported by UniVBE vs.
> how well it is supported by DirectX. Some systems see higher frame rates
> under Windows 95; some see higher under DOS.

I've already got my DirectX drivers loading for my Matrox Millennium.  In DOS
I don't run UniVBE; my card is already VESA 2.0, so I don't need it (nor could
I use it even if I wanted to).

Rick, isn't it reasonable for me to assume that if you come up with a yellow
flag bug fix for Win95, the code could be ported over to the DOS version?  

Yup...I bought a *nearly* complete ICR2 for DOS.  Is the Win95 version going
to be complete, or are we going to be having the same conversation in July?

Don't get me wrong, Rick, I love the game...Papyrus has done some wonderful
things for us racing geeks...It's just that these bugs are analogous to having
buttons that don't work on the dashboard of my car, but "they'll work in the
new model, so why don't you buy that one?".  Maybe I'll like the new car, but
I haven't seen it yet, and I already like the car I bought...

And I'm not going to ask you to "BITE ME"... :)

--
Meek and obedient you follow the leader
down well trodden corridors into the valley of steel..


       Neil Yeatman, Ajax, Ontario, CANADA

RickGent

Laguna Seca Problems

by RickGent » Tue, 16 Apr 1996 04:00:00


If you are not able to use UniVBE on DOS and your card is supported by
DirectDraw, then yes, you should see a significant frame rate improvement.

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

RickGent

Laguna Seca Problems

by RickGent » Tue, 16 Apr 1996 04:00:00


Yes, but since we are not using Direct3D, the fact that the card is a 3D
card makes no difference to the game.

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

RickGent

Laguna Seca Problems

by RickGent » Tue, 16 Apr 1996 04:00:00


E. Carver) writes:

>: You are incorrect. The "patch" is not ready to ship and probably will
not
>: be until the Windows 95 version is ready to ship.

>Rick, the story about the patch being ready is based on postings such as
>the following posting found on American On-Line:
>---------------------------- Following from AOL -----------------------
>Subj:  Re:ICR2 bug fixes ???
>Date:  96-02-16 16:31:47 EST
>From:  Papyrus2        

>> We spent the bucks for a broken program and just
>> want to know when Papyrus/Sierra will make good the merchandise as
>> promised...
>--

>in a couple of weeks from now.

>Steve,
>Papyrus
>---------------------------- End of AOL posting -----------------------

>This posting came directly off of the Papyrus Technical Support Forum on
>AOL.

>--

Yeah, I know about that posting :-(. Steve was (obviously) wrong. I had a
talk with our tech support manager when that posting came out, but it all
became moot when Sierra took over tech support on March 11.

Rick Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

RickGent

Laguna Seca Problems

by RickGent » Tue, 16 Apr 1996 04:00:00



>Rick, isn't it reasonable for me to assume that if you come up with a
yellow
>flag bug fix for Win95, the code could be ported over to the DOS version?

Yes, and it will be. A patch for DOS will be released at the same time as
the Windows 95 version.

(Can I make it any clearer than that?)

Rick ("I've had my rabies shots, have you had yours :-)?") Genter
Technical Lead, IndyCar Racing II
Papyrus Design Group, Inc.

Eldred Picke

Laguna Seca Problems

by Eldred Picke » Tue, 16 Apr 1996 04:00:00

SIX PROJECTS?!?  Holy cow, xmas is coming!<g>

I am NOT paranoid.  And why are you always watching me?!?
Eldred Pickett


Randy Magrud

Laguna Seca Problems

by Randy Magrud » Tue, 16 Apr 1996 04:00:00


>And since you bought the DOS version, you don't have to buy the Windows 95
>version. You'll be able to download a "patch" for that as well.

Thanks!  I definitely appreciate the fact that you guys are making
good on your commitments to the people that bought your DOS products!
Not all companies do that.

Randy

Jo

Laguna Seca Problems

by Jo » Wed, 17 Apr 1996 04:00:00


>Yes, but since we are not using Direct3D, the fact that the card is a 3D
>card makes no difference to the game.

Why is this? Doesn't this defeat the main benefit of a Win95 game?

Joe

RickGent

Laguna Seca Problems

by RickGent » Thu, 18 Apr 1996 04:00:00


Not at all. DirectDraw and DirectSound are pretty compelling as well. In
fact, many of the first generation 3D cards are not as fast as their
manufacturers would like; we've seen a couple that were 3D *decelerators*
- our engine on a medium Pentium (P-90) would out perform the 3D card.

Rick Genter
Technical Lead, IndyCar Racing II
Sierra On-Line

Mike Manthe

Laguna Seca Problems

by Mike Manthe » Thu, 18 Apr 1996 04:00:00

<snip>

I just *KNEW* he would have a strange sense of humor!

Michael E. Carv

Laguna Seca Problems

by Michael E. Carv » Thu, 18 Apr 1996 04:00:00

: >Yes, but since we are not using Direct3D, the fact that the card is a 3D
: >card makes no difference to the game.

: Why is this? Doesn't this defeat the main benefit of a Win95 game?

Not totally, there is also the DirectDraw feature for *** development
in Win95.  Depending on the boards' ability and other accelerated
features one should see improvement in Win95 with DirectDraw.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

John Portwi

Laguna Seca Problems

by John Portwi » Sun, 21 Apr 1996 04:00:00

 rr >- our engine on a medium Pentium (P-90) would out perform
 rr >the 3D card.

Showoff :-)

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