rec.autos.simulators

State of Sim-Racing.....Rant

Ed Whit

State of Sim-Racing.....Rant

by Ed Whit » Sat, 17 Jun 2006 09:13:52





>>> Ed,

>>> You definitely have a valid point, it is a double edged sword.  I love
>>> rFactor, and I love all the content created for it.

>> Scott, and all,

>> off is because I DO like rFactor a lot, and when I am denied my simrace
>> fix, I get a little cranky.....offline racing can be fun, but after
>> you've experienced racing against you knuckleheads, err, my fellow
>> simracer human types online, the offline races just wind up lacking a
>> certain something. With 9 mods and 20 tracks installed you'd think I
>> could at least find one or two races to join, even if they weren't
>> "first-choice" races, but last night that didn't happen, and it's
>> happened often enough to cause me to post. Anyway, hope to see y'all in
>> an online race sooner, rather than later.

>> Ed
> We run the standard Formula IS cars in our league for this very reason.
> All the mods just seem to start more problems. When we run our practice
> nights on our server we always get ten to 15 cars testing with us.
> So I feel if more league admins would support the ingame cars we would see
> better pickup racing. Our server is up all the time feel free to run some
> laps in it. We race in thursdays with some fun tracks.
> www.panozworldseries.com
> The server is AASCRA Forula 5000

Thanks for the invite, I'll look you up......

Ed

rex rolan

State of Sim-Racing.....Rant

by rex rolan » Sat, 17 Jun 2006 09:58:57

I think its simply because rFactor (and GTR) does such a horrible job at
  actually managing the different tracks and versions. Nascar 2003 at
least would let you know when you didnt have a track and make you pick
the mod at the start so it would only list the servers for that mod.

rFactor just says "heres a bunch of servers, good luck" and GTR is a
real beauty because it lists the WRONG track when you dont have the
right one installed. You have to GUESS what track you need!

It is especially annoying for rFactor because it shows how poorly their
game was executed. It's advertised as a moddable online game with zero
thought put into actually being able to play mods online.

God forbid you say this on any other forum, because everyone starts
jumping up and down saying the devs are gods and there is just no way to
solve the problem. That is BS, these problems are easily solved with
something as simple as a basic filter and a visible version number or
checksum.

David G Fishe

State of Sim-Racing.....Rant

by David G Fishe » Sat, 17 Jun 2006 10:17:11


I'm being completely honest when i say that I've only had the wrong track
loaded about three times, and the sim has been out for 9 months.

I'm sure they will have a better filter like you described soon enough.

David G Fisher

Andrew MacPhers

State of Sim-Racing.....Rant

by Andrew MacPhers » Sat, 17 Jun 2006 12:33:00


More is often less (in everything in life!), but especially when you
have a minority interest like sim racing. Divide and conquer, etc. In
fact the main reason I think GPL originally started to fade was not
competition (it remains a great sim), it was dilution due to mods and
track overload.

Reaching and maintaining critical mass (of decent drivers) now seems very
hard in multiple sims, classes, mods, and tracks.

Andrew McP

Tony Rickar

State of Sim-Racing.....Rant

by Tony Rickar » Sat, 17 Jun 2006 16:01:39



>> I'm bewildered by this line of thinking that having more
>> choice is a bad thing.

> More is often less (in everything in life!), but especially when you
> have a minority interest like sim racing. Divide and conquer, etc. In
> fact the main reason I think GPL originally started to fade was not
> competition (it remains a great sim), it was dilution due to mods and
> track overload.

> Reaching and maintaining critical mass (of decent drivers) now seems very
> hard in multiple sims, classes, mods, and tracks.

I totally agree.

Cheers
Tony

Phil Newnha

State of Sim-Racing.....Rant

by Phil Newnha » Sat, 17 Jun 2006 17:19:26


> God forbid you say this on any other forum, because everyone starts
> jumping up and down saying the devs are gods and there is just no way to
> solve the problem. That is BS, these problems are easily solved with
> something as simple as a basic filter and a visible version number or
> checksum.

All these mods and add-ons are free as in beer, aren't they? It strikes
me that the racing games need to take a leaf out of Counterstrike's book
- if you join a game you don't have the map for, it just downloads it
from the server. End of problem.

--
Phil

http://www.usefilm.com/photographer/31307.html

Uwe Sch??rkam

State of Sim-Racing.....Rant

by Uwe Sch??rkam » Sat, 17 Jun 2006 17:17:08


> RACER http://www.raceralex.com./  is a great place to keep up with what's
> going on with rFactor, and there are servers available 24/7, weekly races,
> and monthly event races with some of the best drivers in sim racing. It's
> easy to find a league that runs any of the major mods.

Thanks for the RACER pointer David. Get the kids off the street, hoover
just applied for a license ;)

Cheers, uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Andrew MacPhers

State of Sim-Racing.....Rant

by Andrew MacPhers » Sat, 17 Jun 2006 18:45:00


> - if you join a game you don't have the map for, it
> just downloads it from the server. End of problem.

The last thing you need on any server is someone who hasn't driven the
track before. New players are always useful for cannon fodder in an FPS,
but not in a race.

Andrew McP

Larr

State of Sim-Racing.....Rant

by Larr » Sat, 17 Jun 2006 22:37:01

Having choice is not a bad thing.  A Mongolian Cluster-F^ck is a bad thing.

-Larry



Larr

State of Sim-Racing.....Rant

by Larr » Sat, 17 Jun 2006 22:37:47

Give the man a doggy biscuit.  He gets it :)

-Larry


Sociu

State of Sim-Racing.....Rant

by Sociu » Sun, 18 Jun 2006 01:11:06

Il 15 Jun 2006 03:36:45 -0700, rb21 ha scritto:

I completely agree. LFS is showing that the method of tight control on cars
and tracks seems a very good solution to the problem of excessive online
dispersion, the main present drawback of rF. I live in Italy, and here in
Europe LFS is very popular (and as Rick said it is very easy to join
crowded online races). I still don't fully understand why it seems much
less considered in America. Do you have any idea?

Regards

Socius

Phil Newnha

State of Sim-Racing.....Rant

by Phil Newnha » Sun, 18 Jun 2006 08:33:14



>> - if you join a game you don't have the map for, it
>> just downloads it from the server. End of problem.

> The last thing you need on any server is someone who hasn't driven the
> track before. New players are always useful for cannon fodder in an FPS,
> but not in a race.

That may be true but if they have driven the track before but have the
wrong version, then why not? I think you will always have clueless
newbie syndrome whether you make it difficult or easy.

--
Phil

http://www.usefilm.com/photographer/31307.html

rb21

State of Sim-Racing.....Rant

by rb21 » Sun, 18 Jun 2006 09:57:29


> Il 15 Jun 2006 03:36:45 -0700, rb21 ha scritto:

> > That is the exact reason I quit playing rFactor. I like the game but
> > it's too difficult to keep up with all the different stuff thats out
> > there for rFactor. The offline part of rFactor isn't too good and like
> > Ed said it's very difficult to find an open race to join. I prefer LFS
> > because the developers are keeping a tight lock on things so everyone
> > is using the same tracks and cars so it's very easy to find an online
> > race.
> > Rick

> I completely agree. LFS is showing that the method of tight control on cars
> and tracks seems a very good solution to the problem of excessive online
> dispersion, the main present drawback of rF. I live in Italy, and here in
> Europe LFS is very popular (and as Rick said it is very easy to join
> crowded online races). I still don't fully understand why it seems much
> less considered in America. Do you have any idea?

> Regards

> Socius

Not sure why we Americans haven't warmed up to LFS. If people can't go
down to their local store like Walmart or Best Buy etc. and pick up a
copy they probably don't even realize it's out there.
             Rick
Mitch_

State of Sim-Racing.....Rant

by Mitch_ » Sun, 18 Jun 2006 12:05:00

If ISI had so much trouble getting MP squared away d/ling just cars what
makes you think the bandwidth would be available for entire tracks?  I'd
prefer you being on your own than ruining the experience for all.

Mitch
---
"Don't pee on my leg then tell me it's raining"




>>> - if you join a game you don't have the map for, it
>>> just downloads it from the server. End of problem.

>> The last thing you need on any server is someone who hasn't driven the
>> track before. New players are always useful for cannon fodder in an FPS,
>> but not in a race.

> That may be true but if they have driven the track before but have the
> wrong version, then why not? I think you will always have clueless newbie
> syndrome whether you make it difficult or easy.

> --
> Phil

> http://www.usefilm.com/photographer/31307.html

Dave Henri

State of Sim-Racing.....Rant

by Dave Henri » Sun, 18 Jun 2006 13:28:16



  What you guys need is a Racing Club.  Not a league per se....but a
  club.  Like the real world racing clubs that are forming at tracks
  like Bedford in England and Miller Motorsports and VIR and Barber in
  the USA.   Get a bunch of like minded guys together on a good server
  and set it up so that it has a core of maybe 10 tracks with some
  others that the admins could rotate in.  Then everyone in the club
  gets the same emails with links to the same tracks.   Not everyone has
  to show up for official races...but casual practices and pickup races
  could be arranged.   Then EVERYONE in the group
always has the same tracks and cars.  

dave henrie


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