rec.autos.simulators

N3 ON-LINE (the truth about Latency)

Rick Sweene

N3 ON-LINE (the truth about Latency)

by Rick Sweene » Tue, 12 Oct 1999 04:00:00

Come on in Ron. I have mine set to 400.

Rick


> Hi,
> With all the comments that have been thrown around about how we all
> have to have a cable and extra low pings to be able to enjoy N3
> on-line, i thought i would post my on-line testing results i have so
> far done with N3, and try to dispel a few un-truths and myths....

> I live in Australia, and use an analogue 56k USR serial modem, which i
> have capped at 26400 baud and so far, i have had dozens of warp-free
> connections into USA based hosts with N3.
> I have also had a few warpy ones, but the warpy ones i have been in,
> were warpy for everyone else as well, even those with cable, not just
> me.

> I have my modem capped at 26400 baud and have taken the time to setup
> my on-line DUN for as good & error free as possible connections, and so
> far, nearly all my on-line experiences with N3 have been as good as N3
> on-line can get..
> Normally my pings to the USA based hosts are in the region of 260 to
> 400 ms  and providing the host has taken steps to tune his own
> connection, then that level of latency has been perfect for me from
> Australia to the USA, in N3 on-line racing...

> Up untill tonight, i had not even bothered to try hosting any events,
> but i gave it a try tonight, with my modem still capped at 26400 baud.
> I set up a race at Michigan and also limited the ammount of people who
> could join to four..

> ( i did not set a client latency cap, nor will i ever do so )

> Three other USA based drivers joined my race at Michigan and the
> connections were as good as a lan, i kid you not.. !!!
> There was NO warping at all, from any of the three clients who joined
> my race, and they all said i was just as solid as they were.
> One of the drivers was following me with only inches to spare between
> us, at speeds over 200 mph and not once were we ever in danger of
> touching, through latency issues...
> This was all done through my analogue modem at 26400 baud, with me
> based in Australia and the three other clients based in the USA.
> The only thing i will add here, is that the clients who joined my race,
> all know about on-line issues and how to fine tune their connections
> etc. for on-line play.
> Also, it is obvious that clients in N3, do not require more than 8800
> baud of bandwidth each, or it would have been impossible for the three
> clients who did join my race to do so, seen as how i had my modem
> capped at 26400 baud..

> So, to cap this off, i now know, that a ping of up to 350 ms, from an
> analogue modem can/will be perfect for N3 on-line, if steps have been
> taken by the modem user to fine tune his/her DUN etc..
> I have noticed very slight warping, once my ping gets closer to 400ms,
> but it is very slight and hardly noticeable to the other clients that i
> have questioned in regards to my connection quality at the time..

> So, maybe, just maybe, any N3 hosts reading this post,  might try
> upping their latency caps a bit to a more reasonable level, like 400ms
> maximum, if they really feel they need to kid themselves that latency
> capping will cure their on-line woes anyway..
> I have proved to myself, and others, that latency capping N3 below 350
> ms, or restricting clients to cable only etc.. will not cure warping,
> but education on connection issues will.

> N3 has got the potential to be a good on-line sim, on an international
> scale, so why do hosts insist on setting ridiculously low capping
> limits on their races, that do nothing, apart from keep out
> international sim racers who would like to be able to enjoy N3
> on-line...  ?
> The answer is simply ignorance of connection issues.!!!!
> I am not being peevish etc.  i am simply trying to get the message
> across, that a latency of 300 to 350 ms etc.  will work perfectly, in
> N3 on-line, as my testing over the last 3 weeks has proven to me.

> Obviously, we can't control the routers to or from the host and client,
> so there will be times when we should disconnect ourselves and try
> again, but at least, i know now, that N3 on-line can work, and work as
> good for a medium ping modem client as it does for a low ping cable
> client.

> This can only be good news to us all, and thanks have to go out to
> Papyrus for making on-line racing over an unstable medium, like the
> internet, possible to us, firstly with GPL and now with N3.
> The future is looking bright.  :)
> Cya on-line..
> Cheers,
> Ron

Jeff Vince

N3 ON-LINE (the truth about Latency)

by Jeff Vince » Tue, 12 Oct 1999 04:00:00

On Mon, 11 Oct 1999 01:51:48 GMT, Doug Milliken


>I'm puzzled -- at 150 mph a car travels about 220 feet/second.

>Latency is the amount that the different systems (in a race) are out of
>"perfect time sync", yes?  If so, 350 ms equals about 77 feet (~25 meters),
>at a simulated car speed of 150 mph.  77 feet is about 4 car lengths.

>Surely this makes it difficult to have "nose to tail" racing as was
>mentioned in an earlier post??  What am I missing??

   I'll take a shot at that...

   As I understand it, each client races on his own track, so for the
objects he has to deal with at such closing speeds (trackside objects,
for instance), there is no latency problem.

   The latency comes in to the picture for car-to-car interactions,
where the closing speeds are generally an order of magnitude smaller
than the example you specified, so door-to-door or nose-to-tail racing
is possible (at least until data is lost and you have a warp).  The
Papyrus prediction code helps some in making up for lost data.

   Where this can fall apart is when you have cars stopped (or nearly
stopped) on the track (such as a big collision) and other cars closing
on them at high speed.  As you approach such a crash the colliding
cars seem to dance around wildly and to wink in and out of sight,
since their erratic movements are distorted by lagging data and the
prediction code can't help much.  Very much a ***shoot.  It's
entirely possible to "drive through" a car and emerged unharmed or,
OTOH, to be knocked out of the race by a collision with an invisible
car.

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

<gfol..

N3 ON-LINE (the truth about Latency)

by <gfol.. » Tue, 12 Oct 1999 04:00:00

What server are you guys using?  I'm using Mindspring with 56K modem and can
only race about 1 time out of ten because of latency problems.  I live in a
very rual area and I'm not sure whats available to me.  To be honest I'm not
up to date on the whole internet connecton things. I just don't know much
about whats available and what it does.   I was wanting to set up a small
business web site also which I was looking to do through Mindspring.  Any
suggestions greatly appreciated!
Thanks,
Gary
F&Sracer#31


Troy Rosenber

N3 ON-LINE (the truth about Latency)

by Troy Rosenber » Wed, 13 Oct 1999 04:00:00

Gee Ron you could always join in the Australian N3 fun.....I havent seen
you on with us yet..

Troy

Ron Ayto

N3 ON-LINE (the truth about Latency)

by Ron Ayto » Wed, 13 Oct 1999 04:00:00

LOL,
I have been so damn busy lately,  testing N3, GPL, working out simple
track conversion methods etc. etc.  you name it, i have been testing it
lately, that i havn't even had time to practice for my GPL league races
either.. ;(
Besides, what is the sense of testing N3 between our connections, where
my ping times to you would be around the 100ms or less, we both know
that will not stress test the connection issues....
I promise as soon as i get through with  the latest round of tests i am
doing, i will drop in and annoy you.  :)))
Cheers,
Ron

ps  look for me on Won.net, hosting under my name of an evening...



Dean William

N3 ON-LINE (the truth about Latency)

by Dean William » Wed, 13 Oct 1999 04:00:00

Ron,

I have read the entire thread to date (Oct 12th, 14:50).
I am one of the ones that falls into the "Education Needed" catagory.  All
the information in these posts is excellent, but what's missing is "Where to
get the education?"  I'm not going to take a course on DUN just for N3
Online racing, but I'll invest the time to read whatever I can get my hands
on to "tweak" the connection.  I haven't hosted many races for fear of my
connection being the source of the warping, but maybe I'll try and see what
happens.  I have hosted a couple but put passwords on them because I just
wanted to race with some people I knew, and they were pinging at 250-300ms
and the race was flawless, so your point is right on the money.

Thanks for the advice to all that contributed to this thread so far.  I look
foward to becoming one of the educated ones.

Dean


>Hi,
>With all the comments that have been thrown around about how we all
>have to have a cable and extra low pings to be able to enjoy N3
>on-line, i thought i would post my on-line testing results i have so
>far done with N3, and try to dispel a few un-truths and myths....

>I live in Australia, and use an analogue 56k USR serial modem, which i
>have capped at 26400 baud and so far, i have had dozens of warp-free
>connections into USA based hosts with N3.
>I have also had a few warpy ones, but the warpy ones i have been in,
>were warpy for everyone else as well, even those with cable, not just
>me.

>I have my modem capped at 26400 baud and have taken the time to setup
>my on-line DUN for as good & error free as possible connections, and so
>far, nearly all my on-line experiences with N3 have been as good as N3
>on-line can get..
>Normally my pings to the USA based hosts are in the region of 260 to
>400 ms  and providing the host has taken steps to tune his own
>connection, then that level of latency has been perfect for me from
>Australia to the USA, in N3 on-line racing...

>Up untill tonight, i had not even bothered to try hosting any events,
>but i gave it a try tonight, with my modem still capped at 26400 baud.
>I set up a race at Michigan and also limited the ammount of people who
>could join to four..

>( i did not set a client latency cap, nor will i ever do so )

>Three other USA based drivers joined my race at Michigan and the
>connections were as good as a lan, i kid you not.. !!!
>There was NO warping at all, from any of the three clients who joined
>my race, and they all said i was just as solid as they were.
>One of the drivers was following me with only inches to spare between
>us, at speeds over 200 mph and not once were we ever in danger of
>touching, through latency issues...
>This was all done through my analogue modem at 26400 baud, with me
>based in Australia and the three other clients based in the USA.
>The only thing i will add here, is that the clients who joined my race,
>all know about on-line issues and how to fine tune their connections
>etc. for on-line play.
>Also, it is obvious that clients in N3, do not require more than 8800
>baud of bandwidth each, or it would have been impossible for the three
>clients who did join my race to do so, seen as how i had my modem
>capped at 26400 baud..

>So, to cap this off, i now know, that a ping of up to 350 ms, from an
>analogue modem can/will be perfect for N3 on-line, if steps have been
>taken by the modem user to fine tune his/her DUN etc..
>I have noticed very slight warping, once my ping gets closer to 400ms,
>but it is very slight and hardly noticeable to the other clients that i
>have questioned in regards to my connection quality at the time..

>So, maybe, just maybe, any N3 hosts reading this post,  might try
>upping their latency caps a bit to a more reasonable level, like 400ms
>maximum, if they really feel they need to kid themselves that latency
>capping will cure their on-line woes anyway..
>I have proved to myself, and others, that latency capping N3 below 350
>ms, or restricting clients to cable only etc.. will not cure warping,
>but education on connection issues will.

>N3 has got the potential to be a good on-line sim, on an international
>scale, so why do hosts insist on setting ridiculously low capping
>limits on their races, that do nothing, apart from keep out
>international sim racers who would like to be able to enjoy N3
>on-line...  ?
>The answer is simply ignorance of connection issues.!!!!
>I am not being peevish etc.  i am simply trying to get the message
>across, that a latency of 300 to 350 ms etc.  will work perfectly, in
>N3 on-line, as my testing over the last 3 weeks has proven to me.

>Obviously, we can't control the routers to or from the host and client,
>so there will be times when we should disconnect ourselves and try
>again, but at least, i know now, that N3 on-line can work, and work as
>good for a medium ping modem client as it does for a low ping cable
>client.

>This can only be good news to us all, and thanks have to go out to
>Papyrus for making on-line racing over an unstable medium, like the
>internet, possible to us, firstly with GPL and now with N3.
>The future is looking bright.  :)
>Cya on-line..
>Cheers,
>Ron


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