rec.autos.simulators

GPL - Excellent article by Avault GPL reviewer.

Goy Larse

GPL - Excellent article by Avault GPL reviewer.

by Goy Larse » Thu, 05 Nov 1998 04:00:00


> >It would seem for a title to do well, it;s going to have to cater for the mass
> >market as well as the "hard-core".

> No argument there, it's something I've long believed. Trouble is, as a
> sim fan I want sim titles to do really well AND to be be as accurate
> and realistic as possible - addition of an arcade mode will inevitably
> detract from the sim mode, and to what extent will depend upon the
> developer. At the same time I believe that any product which can
> accurately blend the two will do very well - GP2 is a case in point,
> and probably the best example we've had to date. I'm not sure if
> anyone is capable of succesfully blending a good sim with a good
> arcade mode, but I'd love to see the result if it could be done. I
> imagine the sales would be exceptional also.

Well so how about this one then, you make an additional mode, call it
arcade, with the appropriate driving model for such, reducing the the
number of physichs parameters that the game relates to, and also then
lowering the system specs for "arcade mode", it`s not needed anyway and
more people could enjoy it as such, two for one more or less

I`m no programmer, but could it be done, I mean cost/time/sales - wise ?

Beers and cheers
(uncle) Goy

Trip

GPL - Excellent article by Avault GPL reviewer.

by Trip » Thu, 05 Nov 1998 04:00:00


> but he's right in such that the thus far poor slaes of GPL due to it's
> difficulty could lead to a lack of such titles in the future.

That's not a valid assumption... If GPL's sales are indeed poor, it may
due to other reasons than difficulty.

Trips

Harald Boer

GPL - Excellent article by Avault GPL reviewer.

by Harald Boer » Thu, 05 Nov 1998 04:00:00

No, I was trying to say that they sure didn't expect it to be a blockbuster
like N2 (read Page 90 of the driving guide by Steve Smith). So if you are
putting 4 years into the development of a game and then say you don't expect
it to sell that much as N2 so you will need Internet to meet other people
who play GPL, then in my eyes there are more motiviations to develop a game.
And the money will come in time. GPL will sell steadily over a number of
years and part of the development was for other sims like NASCAR 2000 and
CART 200x. And I'm really curious what the break-even point is in this
matter, and if they will reach it.

Harald

Zonk

GPL - Excellent article by Avault GPL reviewer.

by Zonk » Thu, 05 Nov 1998 04:00:00


>Path:

>> but he's right in such that the thus far poor slaes of GPL due to it's
>> difficulty could lead to a lack of such titles in the future.

>That's not a valid assumption... If GPL's sales are indeed poor, it may
>due to other reasons than difficulty.

>Trips

Given that has been the reoccuring review of the title in the print media,
(great, but too ***y hard) i'd have to say it is the reason. Can you suggest
another?

Z.

Zonk

GPL - Excellent article by Avault GPL reviewer.

by Zonk » Thu, 05 Nov 1998 04:00:00


>Path:


>> but he's right in such that the thus far poor slaes of GPL due to it's
>> difficulty could lead to a lack of such titles in the future.

>That's not a valid assumption... If GPL's sales are indeed poor, it may
>due to other reasons than difficulty.

>Trips

Whoops,

O.k, maybe another reason.

MGPRS2, CMR and GPL all came out within 1 week of each other, and shat all
over each other sales.

CMR came out as the winner.

hmmm

Perhaps more people would have brought both- only if they'd not been so close
together.

Z.

Randy Magrud

GPL - Excellent article by Avault GPL reviewer.

by Randy Magrud » Thu, 05 Nov 1998 04:00:00



>>I doubt that GPL has been developed as a moneymaker. I think it was the
>>driving-engine that it was about, and GPL was something Kaemner very much
>>wanted to do regardless of commercial succes. More or less as a fan of that
>>era. It was a now or never project and GPL  is sort of a test-vehicle for
>>the Big Moneymakers: NASCAR2000 and CART 200x. I hope he get's the chance to
>>make those..............

>>Harald

>Did you actually just say that? I really hope that I misread it because I'm
>sure you tried to suggest that Papyrus made this game for fun and not to sell.

My personal opinion is that while Papyrus hoped to bring in as much
money as possible on it, they didn't forecast huge sales for it.  Many
times a pilot development project may not be profitable at all, but
the work it does establishes credibility and if re-used on a more
profitable franchise (ala NASCAR), then the investment ultimately does
pay for itself.  

This happens in many areas, not just computer software.  For example,
big console makers like Sony and Sega will often LOSE money on the
hardware they are selling, knowing they will recoup the loss plus more
on the software side, so it is important that they flood the market
with the hardware.  Similarly, Sierra needed that new engine, and
released what they knew was a risk to be a low-selling project with
the idea that it made a good "proof of concept" for the engine and
they could thus more quickly turn around N3.

Of course Sierra isn't going to turn down money by giving away GPL :)

Randy
Randy Magruder
http://members.home.com/rmagruder

Byron Forbe

GPL - Excellent article by Avault GPL reviewer.

by Byron Forbe » Fri, 06 Nov 1998 04:00:00

Here's my theory -
   GPL will sell steadily over a long period of time, much like ICR2 and GP2. It will have
cult status and will sell on reputation alone for a long period. If sales are merely
trickling now, then as word spreads sales will pick up or at least remain at a steady
rate. Even I was turned off by a sim based on the 1967 season at first. When people start
to get word of the sort of tracks in this sim they will have greater interest. As people
see others doing well at GPL we will have the "oh well, if he can do it so can I" type of
deal. Simmers will move to the next level of ability. Rest assured that those of us who
can handle GPL ok are laughing in amazement at anyone wasting their time with ANY other
sim atm! :)


> Michael Powell heeft geschreven in bericht

> >True - especially if a hard-headed publisher exec looks at the relative
> >sales of NFS3 and GPL it may be very difficult to get publishers to buy in
> >to hard-core only sims.

> I doubt that GPL has been developed as a moneymaker. I think it was the
> driving-engine that it was about, and GPL was something Kaemner very much
> wanted to do regardless of commercial succes. More or less as a fan of that
> era. It was a now or never project and GPL  is sort of a test-vehicle for
> the Big Moneymakers: NASCAR2000 and CART 200x. I hope he get's the chance to
> make those..............

> Harald

--
 Byron Forbes
 Captain of Team Lightning Bolt

 http://members.tripod.com/~HOSHUMUNGUS

    and

 http://www.frontiernet.net/~godsoe/bolt/home.htm

Stuart Boo

GPL - Excellent article by Avault GPL reviewer.

by Stuart Boo » Fri, 06 Nov 1998 04:00:00


>Similarly, Sierra needed that new engine, and
>released what they knew was a risk to be a low-selling project with
>the idea that it made a good "proof of concept" for the engine and
>they could thus more quickly turn around N3.

...and how I quiver in e***ment at the thought of Indycar/Nascar 3
using the GPL engine. Oh boy.

Stuart

--
Stuart Booth
Somewhere in Buckinghamshire, England, UK

Note: My email address is in disguise! Remove trailing Z

Douglas Hillma

GPL - Excellent article by Avault GPL reviewer.

by Douglas Hillma » Fri, 06 Nov 1998 04:00:00

+ADw-910191016.20955.0.nnrp-07.c2deb209+AEA-news.demon.co.uk+AD4-...
+AD4-You make some good points - I could draw an analogy with the game our
+AD4-company recently produced - the space-sim Independence War. A lot of
people
+AD4-who first get the game complain that its too difficult, and its
realistic
+AD4-physics put them off. If they stick with it, they realise that
there's a
+AD4-fantastic amount of satisfaction to be had from learning a skill that
is not
+AD4-initially easy to do. We get loads of email to this effect.
+AD4-

   Ya know, after reading a bunch about I-War in
the flight sim group and in the various rags I keep
finding myself tempted to try it out.

  But every time I get serious about buying it the
words +ACI-realistic physics+ACI- show up and then the
title +ACI-M.A.N.T.I.S.+ACI- quickly follows in my brain.

  Overcome with uncontrollable seizures and
revulsion I'm unable to get out my money and
purchase the game.  Oftentimes the poor
register-monkey at Electronics Boutique is
forced to call security and have me dragged
screaming from the store.

  Promise me that I-War is nothing like +ACI-M.A.N.T.I.S.+ACI-
and I'll go buy it. :)

  (MANTIS is the ONLY game I've ever purchsed
that I completely regretted.  I couldn't find ANYTHING
worthwhile in that whole mess.   Dating myself here
too aren't I?    I just realized that a goodly
amount of folks out there will have no idea what
I'm talking about here.)

   -dobe-

Michael Powel

GPL - Excellent article by Avault GPL reviewer.

by Michael Powel » Fri, 06 Nov 1998 04:00:00

I don't blame you at all. Mantis was a terrible game based on a great game -
Warhead which was only Amiga/ST.

Rest assured that Independence War does not suffer from any of the same
problems. Don't take my word for it though, read some reviews by going
through our page:-

http://www.independencewar.com

Sorry for the OT post.

- Michael

Zonk

GPL - Excellent article by Avault GPL reviewer.

by Zonk » Fri, 06 Nov 1998 04:00:00


>My personal opinion is that while Papyrus hoped to bring in as much
>money as possible on it, they didn't forecast huge sales for it.

Randy,

you do not ship 200,000 unit pre-orders day one on a title you do not
"forecast huge sales" on.

Z.

Ford Prefe

GPL - Excellent article by Avault GPL reviewer.

by Ford Prefe » Fri, 06 Nov 1998 04:00:00




>>My personal opinion is that while Papyrus hoped to bring in as much
>>money as possible on it, they didn't forecast huge sales for it.

>Randy,

>you do not ship 200,000 unit pre-orders day one on a title you do not
>"forecast huge sales" on.

Is that true?
John Walla

GPL - Excellent article by Avault GPL reviewer.

by John Walla » Fri, 06 Nov 1998 04:00:00


>Well so how about this one then, you make an additional mode, call it
>arcade, with the appropriate driving model for such, reducing the the
>number of physichs parameters that the game relates to, and also then
>lowering the system specs for "arcade mode", it`s not needed anyway and
>more people could enjoy it as such, two for one more or less

Mmmm, but as I mentioned.....

I personally would like to see such a thing, but it takes time, and
time which would detract from one or the other. It would take longer
than making a game, and it would take longer than making a sim. Some
economies would occur, such as being able to share graphics, track and
car models etc, but it would inevitably take longer. It could be done
though, as GP2 showed - it probably showed how much time and delay we
could expect also!

Cheers!
John

Goy Larse

GPL - Excellent article by Avault GPL reviewer.

by Goy Larse » Sat, 07 Nov 1998 04:00:00



> >Well so how about this one then, you make an additional mode, call it
> >arcade, with the appropriate driving model for such, reducing the the
> >number of physichs parameters that the game relates to, and also then
> >lowering the system specs for "arcade mode", it`s not needed anyway and
> >more people could enjoy it as such, two for one more or less

> Mmmm, but as I mentioned.....

> >> Trouble is, as a
> >> sim fan I want sim titles to do really well AND to be be as accurate
> >> and realistic as possible - addition of an arcade mode will inevitably
> >> detract from the sim mode, and to what extent will depend upon the
> >> developer.

> I personally would like to see such a thing, but it takes time, and
> time which would detract from one or the other. It would take longer
> than making a game, and it would take longer than making a sim. Some
> economies would occur, such as being able to share graphics, track and
> car models etc, but it would inevitably take longer. It could be done
> though, as GP2 showed - it probably showed how much time and delay we
> could expect also!

Not being a software person myself, I`d thought that just using the
basic software engine from GPL and just "dumbing it down" a bit could be
done fairly easily, maybe it could even be "farmed out" at relaively low
cost and not even adding much to the development time

Now we all assume here that GPL is a fairly "narrow" title and not
really aimed at the mass-market, so it should be fairly easy to increase
sales by a fair amount by adding an "arcade mode" that also lower the
system specs a fair bit, there`s plenty of customers in our shop here
that buys anything that has wheels attached to it, but are put off by
GPL`s _very_ high system demands, I`m sure I`ve could`ve doubled or
tripled _my_ sales, but then again the customer base is too small to
make any conclusions, so....

I`m not dissatisfied with this sim, in fact the reason I`m wondering
about this I really want Papy to make as much money as possible, that
would make it so much easier for them to come out with another "narrow"
project such as this, I`d love to see a 50`s or 60`s GT sim on this
engine, and a Touringcar sim and.......

Beers and cheers
(uncle) Goy

Also known as Frosty the Snowman these days, boy I hate the winter,
standing out in the snow yeasterday changing to snow tyres was NOT one
of my more memorable moments, but considering there are 2 - 3 inches of
snow here right now, it probably had to be done...


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