On Tue, 20 Aug 2002 15:02:20 +0200, Uwe Schuerkamp
>> Well, in any case I've got a crossplatform game. Works nicely on my
>> Mac by now (sound+wheel working, fullscreen coming up). And anyway,
>I fully agree. The cross-platform support is what makes racer
>great IMO: the source is there for everyone to tweak at, peak
>at and play with.
I may limit source-code viewing though in future versions (even with a
CVS server available). Just half a plan is to release 0.5.0 under GPL,
then close down the source except for people to create special
versions, like you do with DRI, and for people interested in browsing
the source with a non-commercial interest.
That doesn't mean that the Racer exes won't be free, to be ahead of
the reasoning in most people's heads. :) That's the power behind the
community, I think.
It's totally different. ;-)
On the Mac, you can set an AGL (or CGL) flag: AGL_SET_FULLSCREEN or
something. That's mostly it (well, except for dimensions and
frequency). The Linux route was quite a bit more intricate (depending
on some X11 extension, XF86<something>).
If anybody has some clearcut fullscreen example on Linux, then step
forward. ;-)
I hope also that Linux resets the resolution in case the app crashes;
Mac and Windows(2000) do this, but I'm not sure about Linux.
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/